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Discover one man's terror as another dimension passes over into ours. In the year 2000 and with the new dawning of a computer-centric world, rifts will be shifted and laws defiled as a frequency of dark noise travels along the telephone land-lines and into your corporation complex.

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0 comments by LeviW on Mar 7th, 2013

While this isn't necessarily a crucial point to the game as of yet, some computers can be interacted with. I've found a way to do it that may prove to be a mechanic worth implementing into a puzzle or two. Throughout the game you will come across many desktop computers but normally you can't mess with them. Special laptops hidden among the map will have specific files and media on them. It will be up to you to access them.

I would like to show a video of this once it is done, but I will most likely hold off until after beta testing ends.

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Szamer
Szamer Apr 9 2013, 11:20pm says:

I did a let's play on this game it was fun: Youtube.com

+1 vote     reply to comment
HeyImEllis
HeyImEllis Apr 4 2013, 5:32pm says:

Hey there! Thought the game was pretty interesting and I made a video from it. Check it out if you want to ^_^
Youtube.com

+1 vote     reply to comment
NightSshadeGaming
NightSshadeGaming Apr 3 2013, 5:17pm says:

Here is my let's play of this game : Youtube.com

A little review :3
The game itself isn't half bad, I really liked the idea with the pistol. If you watch my let's play I panicked when that face first appeared, and wasted almost all bullets, which made me useless for later on :D Loved the idea, the detailing is good as well, the game itself is creative and made very well. I can't wait for the full release. Only thing I didn't like is that I did not know what to do at times, and that resulted in alot of time wasted walking around, and eventually I felt safe. You should add some jumpscares (ones that cannot harm the player, just to keep him on the edge of his seat) before the first actual encounter with that monster, since that will REALLY boost the atmosphere in my opinion - it won't let the player feel safe. Aside of that, great game. I didn't encounter many glitches as well, if there were any at all. Feel free to watch and see if there are any glitches, I didn't notice any. All in all, I would rate it 9/10 as it is now, only because of the lack of objective.

Regards,
Night.

+1 vote     reply to comment
LeviW
LeviW Apr 4 2013, 2:08pm replied:

Well, as I said in the notes, a lot is missing. The parts that should be there to explain to the player and open the story up are absent. I'm working on two projects but wanted to get this out for some public testing. If I so choose to continue this, the Let's Play community is a good place to look back on. Thanks for playing!

+1 vote     reply to comment
RiptideNL
RiptideNL Mar 3 2013, 10:28am says:

I love the unique style you're having in the game. I know how hard it is to create something unique with this engine, but this is awesome!
Did you model those models yourself? because your last screenshot isn't FPSC-like, and I don't recall those entities/segments/enviroments from model packs..

Keep it up and i'l play when you have a demo ready!

+2 votes     reply to comment
LeviW
LeviW Mar 3 2013, 10:35pm replied:

If you are talking about the biodome, it has parts of the Cyber-Punk pack in it but otherwise its either media from the forums with some custom stuff of my own.

Thank you for your kind words though. I'm about 33-40% in development right now and I'm sure I will try and show more later. I'm wanting to get some testing out but mostly closed testing.

+2 votes     reply to comment
Serygala
Serygala Jan 31 2013, 4:23am says:

I know its not the primary focus of your games but your visual style has improved a lot! This looks like a game I would actually buy. I'm looking forward for more and I'm interested in what the gameplay will be like :D

+3 votes     reply to comment
LeviW
LeviW Feb 1 2013, 8:03am replied:

Actually, now more then ever I'm going for a more defined visual style. I've actually been trying to incorporate looks into my game's fundamental core. However, we know looks don't make the game. I've been putting some work into the sounds and gameplay to hopefully set a tone for something great. I'm glad for your support in this project as well.

+3 votes     reply to comment
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