Welcome to 'No Bugs Allowed'.

In this game you are put against waves and waves of spider-like aliens and your objective is to survive as long as you can.
To make it more exciting, you gain money from killing enemies and you can use that money to buy and upgrade your weapons between rounds at the shop terminal.
This is necessary as your enemies get stronger every wave-

NBA is currently available for the PC and PSP platforms and it's based on Kurok 0.4 on PSP and FitzQuake Plus on PC. The game has been designed to be playable on PSP from ground up.
Both engines and QuakeC source will be released with the upcoming Beta2. You can contact me for them if you don't want to wait.

I encourage everyone in the community to create their own maps for this game if they're capable of mapping for Quake.
I also hope to see mods for it after Beta2 release.

If you like what I'm doing and you have an extra dollar or two, consider donating through PayPal Here. It might not be much, but it really means a lot to me.

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Player model revised Player model Cargo
Blog RSS Feed Report abuse Latest News: No Bugs Allowed Beta 2 Release

16 comments by Shpuld on Aug 18th, 2013

I'm proud to say that I'm ready with the Beta 2 for No Bugs Allowed.

What's in it?

A working game. Unlike in the first release. 

Maps

Included in Beta 2 there are 3 playable maps: Helipad, Cargo bay and Caverns.
Helipad was in the first release already, I've posted screenshots and videos of Cargo  and Caverns is a surprise addition.

Multiplayer 

I know I said that multiplayer wouldn't be fixed for this release, but I'm eating my own words.
PC to PC multiplayer is tested online and it works just fine, the difficulty is a bit steeper for coop play.
PSP Ad-Hoc multiplayer should be working the same way it used to.
I haven't been able to test it myself, so please report errors you might encounter in it.
I don't know about PSP Infrastructure online play either, it might or might not work.

Bonus pickups 

I hadn't posted about this yet but you've probably seen them in the Cargo gameplay video.
Enemies have a chance of dropping money, health or ammo pickups when they die.
This mechanic really adds to the game and is necessary during later waves.

Fixes

I've fixed a ton of small and bigger problems that were in the first release, and a ton of those that I've made after the first release. It should feel like a polished game on both PC and PSP now.

PSP Screenshots of the new map Caverns:

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No Bugs Allowed Beta 2 - PC and PSP Engine Sources

No Bugs Allowed Beta 2 - PC and PSP Engine Sources

Aug 18, 2013 Source Code 0 comments

Source code for the engines I used for NBA. PC is based on FitzQuake Plus 0.86 by John Fitzgibbons and Baker. PSP is based on Kurok 0.4 by MDave.

No Bugs Allowed Beta 2 - QuakeC Source code

No Bugs Allowed Beta 2 - QuakeC Source code

Aug 18, 2013 Source Code 1 comment

QuakeC source code for No Bugs Allowed Beta2, happy modding!

No Bugs Allowed Beta 2 - PSP

No Bugs Allowed Beta 2 - PSP

Aug 18, 2013 Full Version 10 comments

Beta 2 release of NBA for PSP. Requires CFW or some other way of running homebrew software on the PSP, like Half Byte Loader. CFW version this was tested...

No Bugs Allowed Beta 2 - PC

No Bugs Allowed Beta 2 - PC

Aug 18, 2013 Full Version 8 comments

Beta 2 release of NBA for PC. Be sure to use the 'Play NBA.bat' to run the game instead of fitzquake_plus.exe. If you want to permanently modify your...

NBA - First (Beta) Release - PSP

NBA - First (Beta) Release - PSP

Mar 31, 2012 Demo 25 comments

This is the first beta release of NBA for PSP, it's running on modified Kurok engine.

NBA - First (Beta) Release - PC

NBA - First (Beta) Release - PC

Mar 31, 2012 Demo 7 comments

This is the beta release of NBA for PC, it's running on modified FitzQuake Plus.

Post comment Comments  (50 - 60 of 390)
dr_mabuse1981
dr_mabuse1981 Aug 25 2012, 6:46am says:

is this dead too?

+1 vote     reply to comment
Domo_Skully_
Domo_Skully_ Aug 23 2012, 4:26am says:

Cant wait to get an OpenPandora (it will be awhile) because I sold my Psp, but still want to play, but not really on PC. Hmmm

+2 votes     reply to comment
LSD
LSD Jul 8 2012, 12:46am says:

Looks Pretty Good:) Defiantly Tracking, see good potential in this game:)

+2 votes     reply to comment
CecilFF4fan
CecilFF4fan Jun 14 2012, 9:56am says:

I herd that maps that have frikbots in it will work right?

+2 votes     reply to comment
ceriux
ceriux Jul 1 2012, 2:40am replied:

why not try it?

+2 votes     reply to comment
CecilFF4fan
CecilFF4fan Jul 5 2012, 12:55am replied:

But one thing i don't know how to install frikbots.

+3 votes     reply to comment
Shpuld
Shpuld May 15 2012, 2:20pm says:

Hey guys, I am terribly terribly sorry for being delayed with the bugfix, I've just been a bit too busy with real life. I'm trying to fix the most crucial bugs and maybe add some extra content and release the engine and QuakeC source somewhere in near future.

+5 votes     reply to comment
Sharky.
Sharky. Jun 26 2012, 12:39am replied:

Just asking, but could you please include some more maps in your next release of no bugs allowed? Im not saying you have to make them either cause i know for a fact that a few other people around here have made their own you could just include in the game.

+2 votes     reply to comment
dr_mabuse1981
dr_mabuse1981 May 16 2012, 2:37pm replied:

Nice ;)

Will you add func_Wall and func_illusionary back?
I think i have asked this earlier, but i am using these entitys
in every map xD

about the engine: i just found aout that my NBA maps wont work on the PSP, because i only make HLBSP maps :/ xD

+1 vote     reply to comment
ThatPolyDude
ThatPolyDude May 11 2012, 11:12am says:

map3 in the history :D

+2 votes     reply to comment
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No Bugs Allowed
Platforms
Windows, PSP
Developed By
Shpuld
Engine
Quake Engine
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Release Date
Released Mar 30, 2012
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9.6

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Highest Rated (3 agree) 10/10

This game is the best PSP mod I have seen in a while, very much providing some competition for NZ:P. Everything about NBA is clean, frisch and neu. Although the game does provide some frustrating moments, such as figuring out the controls for the armoury, most aspects of the gameplay will be pleasing and worthwhile. The enemies are not too easy nor too hard, conveying a feeling that you had earned the funds you have gained, thus expending the last-ability of the gameplay. I present the rating 10/10…

Mar 31 2012, 10:57pm by _Dexter_

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First Person Shooter
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Sci-Fi
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Single & Multiplayer
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Indie
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