Welcome to 'No Bugs Allowed'.

In this game you are put against waves and waves of spider-like aliens and your objective is to survive as long as you can.
To make it more exciting, you gain money from killing enemies and you can use that money to buy and upgrade your weapons between rounds at the shop terminal.
This is necessary as your enemies get stronger every wave-

NBA is currently available for the PC and PSP platforms and it's based on Kurok 0.4 on PSP and FitzQuake Plus on PC. The game has been designed to be playable on PSP from ground up.
Both engines and QuakeC source will be released with the upcoming Beta2. You can contact me for them if you don't want to wait.

I encourage everyone in the community to create their own maps for this game if they're capable of mapping for Quake.
I also hope to see mods for it after Beta2 release.

If you like what I'm doing and you have an extra dollar or two, consider donating through PayPal Here. It might not be much, but it really means a lot to me.

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Player model revised Player model Cargo
Blog RSS Feed Report abuse Latest News: No Bugs Allowed Beta 2 Release

16 comments by Shpuld on Aug 18th, 2013

I'm proud to say that I'm ready with the Beta 2 for No Bugs Allowed.

What's in it?

A working game. Unlike in the first release. 

Maps

Included in Beta 2 there are 3 playable maps: Helipad, Cargo bay and Caverns.
Helipad was in the first release already, I've posted screenshots and videos of Cargo  and Caverns is a surprise addition.

Multiplayer 

I know I said that multiplayer wouldn't be fixed for this release, but I'm eating my own words.
PC to PC multiplayer is tested online and it works just fine, the difficulty is a bit steeper for coop play.
PSP Ad-Hoc multiplayer should be working the same way it used to.
I haven't been able to test it myself, so please report errors you might encounter in it.
I don't know about PSP Infrastructure online play either, it might or might not work.

Bonus pickups 

I hadn't posted about this yet but you've probably seen them in the Cargo gameplay video.
Enemies have a chance of dropping money, health or ammo pickups when they die.
This mechanic really adds to the game and is necessary during later waves.

Fixes

I've fixed a ton of small and bigger problems that were in the first release, and a ton of those that I've made after the first release. It should feel like a polished game on both PC and PSP now.

PSP Screenshots of the new map Caverns:

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No Bugs Allowed Beta 2 - PC and PSP Engine Sources

No Bugs Allowed Beta 2 - PC and PSP Engine Sources

Aug 18, 2013 Source Code 0 comments

Source code for the engines I used for NBA. PC is based on FitzQuake Plus 0.86 by John Fitzgibbons and Baker. PSP is based on Kurok 0.4 by MDave.

No Bugs Allowed Beta 2 - QuakeC Source code

No Bugs Allowed Beta 2 - QuakeC Source code

Aug 18, 2013 Source Code 1 comment

QuakeC source code for No Bugs Allowed Beta2, happy modding!

No Bugs Allowed Beta 2 - PSP

No Bugs Allowed Beta 2 - PSP

Aug 18, 2013 Full Version 10 comments

Beta 2 release of NBA for PSP. Requires CFW or some other way of running homebrew software on the PSP, like Half Byte Loader. CFW version this was tested...

No Bugs Allowed Beta 2 - PC

No Bugs Allowed Beta 2 - PC

Aug 18, 2013 Full Version 8 comments

Beta 2 release of NBA for PC. Be sure to use the 'Play NBA.bat' to run the game instead of fitzquake_plus.exe. If you want to permanently modify your...

NBA - First (Beta) Release - PSP

NBA - First (Beta) Release - PSP

Mar 31, 2012 Demo 25 comments

This is the first beta release of NBA for PSP, it's running on modified Kurok engine.

NBA - First (Beta) Release - PC

NBA - First (Beta) Release - PC

Mar 31, 2012 Demo 7 comments

This is the beta release of NBA for PC, it's running on modified FitzQuake Plus.

Post comment Comments  (10 - 20 of 390)
truenightmare
truenightmare Sep 15 2013, 1:39pm says:

Made a video on this :)

Youtube.com

+1 vote     reply to comment
EddyThePiggy
EddyThePiggy Aug 27 2013, 10:40pm says:

Shpuld I've been trying to play this game through Hamachi and port forwarding nothing seems to work. My friends don't manage to join. Is there like a different port?

+1 vote     reply to comment
Shpuld
Shpuld Aug 28 2013, 3:00am replied:

Hmm, I was able to play it online without too much problems when testing. I haven't changed any network settings so default port should be the same.

+1 vote     reply to comment
ADZIE
ADZIE Aug 22 2013, 3:26pm says:

i was playing beta2 on my psp at like 2am and those red spiders scared the **** outta me! lool i turned it off immediately.

+4 votes     reply to comment
Pantomorphic
Pantomorphic Aug 20 2013, 7:34pm says:

The first beta was not that fun and had too many bugs. The second beta is incredibly well made and entertaining. Keep up the good work!

+2 votes     reply to comment
Shpuld
Shpuld Aug 21 2013, 12:21pm replied:

Thanks!

+1 vote     reply to comment
Ikill4fun32
Ikill4fun32 Aug 24 2013, 12:47pm replied:

but it still had (WARNING: Retarded inevitable pun ahead!) Many bugs

+1 vote     reply to comment
monsterbasher1233
monsterbasher1233 Aug 20 2013, 12:25am says:

Could you add an option to invert the analog controls from move to look? Same with the triangle, square, cross, and circle buttons? It would be helpful for people like me who's heavily used to MOH controls.

+1 vote     reply to comment
Shpuld
Shpuld Aug 21 2013, 12:20pm replied:

Actually checked it, you can already invert your analog in the controls on PSP, you can also set analog to move and face buttons to look.

+1 vote     reply to comment
Shpuld
Shpuld Aug 20 2013, 6:29am replied:

I could add invert, sure

+1 vote     reply to comment
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No Bugs Allowed
Platforms
Windows, PSP
Developed By
Shpuld
Engine
Quake Engine
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Release Date
Released Mar 30, 2012
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9.6

32 votes submitted.

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Highest Rated (3 agree) 10/10

This game is the best PSP mod I have seen in a while, very much providing some competition for NZ:P. Everything about NBA is clean, frisch and neu. Although the game does provide some frustrating moments, such as figuring out the controls for the armoury, most aspects of the gameplay will be pleasing and worthwhile. The enemies are not too easy nor too hard, conveying a feeling that you had earned the funds you have gained, thus expending the last-ability of the gameplay. I present the rating 10/10…

Mar 31 2012, 10:57pm by _Dexter_

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First Person Shooter
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Sci-Fi
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Single & Multiplayer
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Indie
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