Welcome to 'No Bugs Allowed'.

In this game you are put against waves and waves of spider-like aliens and your objective is to survive as long as you can.
To make it more exciting, you gain money from killing enemies and you can use that money to buy and upgrade your weapons between rounds at the shop terminal.
This is necessary as your enemies get stronger every wave-

NBA is currently available for the PC and PSP platforms and it's based on Kurok 0.4 on PSP and FitzQuake Plus on PC. The game has been designed to be playable on PSP from ground up.
Both engines and QuakeC source will be released with the upcoming Beta2. You can contact me for them if you don't want to wait.

I encourage everyone in the community to create their own maps for this game if they're capable of mapping for Quake.
I also hope to see mods for it after Beta2 release.

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I'm proud to say that I'm ready with the Beta 2 for No Bugs Allowed.

What's in it?

A working game. Unlike in the first release.

Maps

Included in Beta 2 there are 3 playable maps: Helipad, Cargo bay and Caverns.
Helipad was in the first release already, I've posted screenshots and videos of Cargo and Caverns is a surprise addition.

Multiplayer

I know I said that multiplayer wouldn't be fixed for this release, but I'm eating my own words.
PC to PC multiplayer is tested online and it works just fine, the difficulty is a bit steeper for coop play.
PSP Ad-Hoc multiplayer should be working the same way it used to.
I haven't been able to test it myself, so please report errors you might encounter in it.
I don't know about PSP Infrastructure online play either, it might or might not work.

Bonus pickups

I hadn't posted about this yet but you've probably seen them in the Cargo gameplay video.
Enemies have a chance of dropping money, health or ammo pickups when they die.
This mechanic really adds to the game and is necessary during later waves.

Fixes

I've fixed a ton of small and bigger problems that were in the first release, and a ton of those that I've made after the first release. It should feel like a polished game on both PC and PSP now.

PSP Screenshots of the new map Caverns:

No Bugs Allowed Beta 2 Information

No Bugs Allowed Beta 2 Information

News 6 comments

After a year long pause I've got back into improving NBA. In Beta 2 the biggest bugs are fixed, game balance is improved and there will be a whole new...

Mapping and info about the first release.

Mapping and info about the first release.

News 8 comments

Everything is progressing to the point where I can release a playable version soon.

Quick update!

Quick update!

News 3 comments

I just wanted everyone to know that I got the game working on PSP and plasma gun is looking great.

NBA - Now in MODDB!

NBA - Now in MODDB!

News 10 comments

Note, this development for this project has started some weeks ago, I just created the MODDB page for it now. Contains a video.

No Bugs Allowed Beta 2 - PC and PSP Engine Sources

No Bugs Allowed Beta 2 - PC and PSP Engine Sources

Source Code 0 comments

Source code for the engines I used for NBA. PC is based on FitzQuake Plus 0.86 by John Fitzgibbons and Baker. PSP is based on Kurok 0.4 by MDave.

No Bugs Allowed Beta 2 - QuakeC Source code

No Bugs Allowed Beta 2 - QuakeC Source code

Source Code 1 comment

QuakeC source code for No Bugs Allowed Beta2, happy modding!

No Bugs Allowed Beta 2 - PSP

No Bugs Allowed Beta 2 - PSP

Full Version 10 comments

Beta 2 release of NBA for PSP. Requires CFW or some other way of running homebrew software on the PSP, like Half Byte Loader. CFW version this was tested...

No Bugs Allowed Beta 2 - PC

No Bugs Allowed Beta 2 - PC

Full Version 8 comments

Beta 2 release of NBA for PC. Be sure to use the 'Play NBA.bat' to run the game instead of fitzquake_plus.exe. If you want to permanently modify your...

NBA - First (Beta) Release - PSP

NBA - First (Beta) Release - PSP

Demo 25 comments

This is the first beta release of NBA for PSP, it's running on modified Kurok engine.

NBA - First (Beta) Release - PC

NBA - First (Beta) Release - PC

Demo 7 comments

This is the beta release of NBA for PC, it's running on modified FitzQuake Plus.

Post comment Comments  (10 - 20 of 412)
Ikill4fun32
Ikill4fun32

What was the update? It's at the top of the updated thing, but what happened?

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Shpuld Creator
Shpuld

Update was accidental, but as dr_mabuse1981 said, there's something going on.

I'll post about it when it's time.

Reply Good karma+1 vote
dr_mabuse1981
dr_mabuse1981

i knew whats going on and it will blow your mind :D

Reply Good karma Bad karma+2 votes
Ikill4fun32
Ikill4fun32

literally, or metaphorically?

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Codename.Adolf
Codename.Adolf

Even if dead, it droped in very good condition. So many hours killed with it)

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Ikill4fun32
Ikill4fun32

the dev died, so i guess it died in more ways than one, but anyone could pick it back up if they'd like

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Shpuld Creator
Shpuld

I died?

Reply Good karma+4 votes
Ikill4fun32
Ikill4fun32

I'm stupid, and misheard i guess. if someone could please put me out of my misery and delete that...

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blubswillrule
blubswillrule

rip Shpuld

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nathansoncini1
nathansoncini1

dead

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Guest
Guest

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Guest
Guest

Wow, just, wow.
This game is amazing,
I love it. I wish I knew
how to program in quake...

What language is it written in?

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ScatterBox
ScatterBox

QuakeC is what the game logic is written in (weapons, enemies, ect.) the rest is up to the engine (rendering, that sort) and it's done in C. They're both fairly similar languages (QuakeC derives from C) QuakeC just doesn't have some of the things that C has. (Arrays, for statements. ect) I recommend reading up on both languages and downloading the game's source and reading that too. Maybe make a mod for NBA (this game) add a weapon or something. If you really want to start at the root, then mod Quake (the game that this game is built off of) Happy Modding! If you need help setting up or anything then message me. :)

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No Bugs Allowed
Platforms
Windows, PSP
Creator
Shpuld
Engine
Quake Engine
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9.6

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Highest Rated (3 agree) 10/10

This game is the best PSP mod I have seen in a while, very much providing some competition for NZ:P. Everything about NBA is clean, frisch and neu. Although the game does provide some frustrating moments, such as figuring out the controls for the armoury, most aspects of the gameplay will be pleasing and worthwhile. The enemies are not too easy nor too hard, conveying a feeling that you had earned the funds you have gained, thus expending the last-ability of the gameplay. I present the rating 10/10…

Mar 31 2012 by _Dexter_

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