Nitronic Rush is an experimental survival driving game developed by students at DigiPen Institute of Technology.
Using the car's abilities (including boost, wings, and jump), avoid obstacles that the city throws at you. In many ways the game is a tribute to racing games of the 1990s, but with fresh graphics, audio, and gameplay.
Follow @NitronicRush on Twitter for the latest news about the game.
We’re excited to announce that Distance will officially be supported on Linux! We tested Distance using the Unity 4 beta, and we feel confident that we can safely bring Distance to Linux. You can read more about the Unity 4 Linux support by checking out their FAQ page here. For those of you who are Linux users, please help by reaching out to the Linux community and let them know that this game exists!
On top of that, we're announcing the official addition of split-screen to Distance. We took the time to test it out because we believe it's something severely lacking from most racing games today, and we're excited to have it be a part of the action in Distance. Right now we're looking at 2-4 players, but we'll keep experimenting to see what works best for each mode.
We've also been listening to your comments and we're adding a new tier to our Kickstarter campaign! There is now a $35 tier for anyone who wants the backer vehicle but doesn't want two copies of the game. It will include everything at the $25 tier plus the backer vehicle. If you already pledged for something below $35 remember that you can easily bump up your pledge by clicking the blue "Manage Your Pledge" button on Distance's Kickstarter page.
Remember that this vehicle is only available for Kickstarter backers, and never available again to anyone else down the road. Jason’s been working on a concept sketch for it which you can see below. It’s still a work in progress, but it gives a glance at what the car may look like when it’s modeled:
We realized that at all $70+ tiers you only get one copy of the game by getting all of the things in the $25 tier. We're bumping it up so that you'll be getting everything at the $50 tier, which means everyone $70+ will be getting two copies of the game and the backer vehicle.
We also want to clarify that you'll always be able to get the game DRM-free! We're doing our best to get onto as many digital distribution platforms as possible, and we're doing well on Steam Greenlight so you’ll most likely be able to download it on Steam at launch. No matter what though, you'll be able to get a copy of Distance DRM-free direct download (like Nitronic Rush) if you prefer.
Simply visit the Kickstarter page here: Kck.st to be a part of the action! Thanks so much!
- Kyle, Jordan, and Jason
Latest tweets from @torcht
17hours 4mins ago
18hours 59mins ago
@Spierek Yeah, the PAX deadline made it happen for sure. I def want to do a behind-the-scenes write up at some point about what we learned.
Aug 30 2014, 5:26pm
Aug 30 2014, 5:24pm
@Spierek Not sure about the Blender design, but otherwise a little less than 3 weeks. It was finished around 12 hours before PAX started :P
Aug 30 2014, 5:21pm
@Spierek Yeah, all from scratch. Blender model -> cardboard prototype -> final cut wood + vinyl, all thanks to some amazing volunteers.
Aug 30 2014, 5:15pm
@dominictarason Thanks!! Can't wait to see what you think once it's open, we'll have to get on that soon :)
Aug 30 2014, 4:59pm
It's finally ready for prime time. The Distance arcade cabinet will be available to play at PAX Prime! T.co
Aug 29 2014, 3:12am
Aug 28 2014, 5:19pm
Well this is a no-brainer. T.co
Aug 27 2014, 2:35pm