Nitronic Rush is an experimental survival driving game developed by students at DigiPen Institute of Technology.
Using the car's abilities (including boost, wings, and jump), avoid obstacles that the city throws at you. In many ways the game is a tribute to racing games of the 1990s, but with fresh graphics, audio, and gameplay.
Follow @NitronicRush on Twitter for the latest news about the game.
We’re excited to announce that Distance will officially be supported on Linux! We tested Distance using the Unity 4 beta, and we feel confident that we can safely bring Distance to Linux. You can read more about the Unity 4 Linux support by checking out their FAQ page here. For those of you who are Linux users, please help by reaching out to the Linux community and let them know that this game exists!
On top of that, we're announcing the official addition of split-screen to Distance. We took the time to test it out because we believe it's something severely lacking from most racing games today, and we're excited to have it be a part of the action in Distance. Right now we're looking at 2-4 players, but we'll keep experimenting to see what works best for each mode.
We've also been listening to your comments and we're adding a new tier to our Kickstarter campaign! There is now a $35 tier for anyone who wants the backer vehicle but doesn't want two copies of the game. It will include everything at the $25 tier plus the backer vehicle. If you already pledged for something below $35 remember that you can easily bump up your pledge by clicking the blue "Manage Your Pledge" button on Distance's Kickstarter page.
Remember that this vehicle is only available for Kickstarter backers, and never available again to anyone else down the road. Jason’s been working on a concept sketch for it which you can see below. It’s still a work in progress, but it gives a glance at what the car may look like when it’s modeled:
We realized that at all $70+ tiers you only get one copy of the game by getting all of the things in the $25 tier. We're bumping it up so that you'll be getting everything at the $50 tier, which means everyone $70+ will be getting two copies of the game and the backer vehicle.
We also want to clarify that you'll always be able to get the game DRM-free! We're doing our best to get onto as many digital distribution platforms as possible, and we're doing well on Steam Greenlight so you’ll most likely be able to download it on Steam at launch. No matter what though, you'll be able to get a copy of Distance DRM-free direct download (like Nitronic Rush) if you prefer.
Simply visit the Kickstarter page here: Kck.st to be a part of the action! Thanks so much!
- Kyle, Jordan, and Jason
Latest tweets from @torcht
@California292 Ahh, I see. Nice.
5hours 22mins ago
@California292 I think that's the link I just shared.
5hours 23mins ago
They record gameplay from 4 perspectives and then upload each vid simultaneously. You can almost watch them in sync. T.co
5hours 26mins ago
It's been fun watching the MindCrack Distance LP series. Their "Team Nancy Drew" concept is clever.
5hours 28mins ago
Seems a bit impractical but I'd get nothing done if I had these sitting around. T.co
7hours 33mins ago
@jonkimmich That's our assumption. The old wheels were a hybrid of custom Unity code + PhysX. Now it's only PhysX. They're ready to be done.
8hours 56mins ago
@jonkimmich Unity 4 wheels don't follow real physics at all, so replicating their behavior may take months to get that U4 feeling again.
8hours 59mins ago
@jonkimmich so we either need Unity 4 legacy wheels or recreate them ourselves. Jason already reimplemented them but the springs are way off
9hours 1min ago
@jonkimmich Actually, the spring equations they used on Unity 4 wheels. Unity 5 wheels break when you modify the car mesh (i.e. lasers)...
9hours 3mins ago
@aspinach The current car controls, which took over year to get reasonable, unfortunately rely on Unity 4 wheels (i.e. their spring tech).
9hours 5mins ago