Nitronic Rush is an experimental survival driving game developed by students at DigiPen Institute of Technology.
Using the car's abilities (including boost, wings, and jump), avoid obstacles that the city throws at you. In many ways the game is a tribute to racing games of the 1990s, but with fresh graphics, audio, and gameplay.
Follow @NitronicRush on Twitter for the latest news about the game.
We’re excited to announce that Distance will officially be supported on Linux! We tested Distance using the Unity 4 beta, and we feel confident that we can safely bring Distance to Linux. You can read more about the Unity 4 Linux support by checking out their FAQ page here. For those of you who are Linux users, please help by reaching out to the Linux community and let them know that this game exists!
On top of that, we're announcing the official addition of split-screen to Distance. We took the time to test it out because we believe it's something severely lacking from most racing games today, and we're excited to have it be a part of the action in Distance. Right now we're looking at 2-4 players, but we'll keep experimenting to see what works best for each mode.
We've also been listening to your comments and we're adding a new tier to our Kickstarter campaign! There is now a $35 tier for anyone who wants the backer vehicle but doesn't want two copies of the game. It will include everything at the $25 tier plus the backer vehicle. If you already pledged for something below $35 remember that you can easily bump up your pledge by clicking the blue "Manage Your Pledge" button on Distance's Kickstarter page.
Remember that this vehicle is only available for Kickstarter backers, and never available again to anyone else down the road. Jason’s been working on a concept sketch for it which you can see below. It’s still a work in progress, but it gives a glance at what the car may look like when it’s modeled:
We realized that at all $70+ tiers you only get one copy of the game by getting all of the things in the $25 tier. We're bumping it up so that you'll be getting everything at the $50 tier, which means everyone $70+ will be getting two copies of the game and the backer vehicle.
We also want to clarify that you'll always be able to get the game DRM-free! We're doing our best to get onto as many digital distribution platforms as possible, and we're doing well on Steam Greenlight so you’ll most likely be able to download it on Steam at launch. No matter what though, you'll be able to get a copy of Distance DRM-free direct download (like Nitronic Rush) if you prefer.
Simply visit the Kickstarter page here: Kck.st to be a part of the action! Thanks so much!
- Kyle, Jordan, and Jason
Latest tweets from @torcht
@plasmawario Thanks :)
17hours 30mins ago
Still going to try and wrap up the experimental build today. It's almost there, just needs testing on all three PC platforms.
17hours 44mins ago
Very much down with the sickness today :/ I'd love to stream but I sound like a meat grinder.
17hours 44mins ago
17hours 48mins ago
Still need to make proper menus for the visualizer options. Might only include a couple initially and add more based on feedback.
Apr 24 2015, 4:28am
Apr 24 2015, 4:26am
Apr 24 2015, 4:25am
This one won't require VC++ 13 for Wwise and should fix the majority of new DX11-related graphics glitches.
Apr 24 2015, 4:23am
Starting to catch an awful cold. Think I'll call it an early night and ship the new experimental build tomorrow.
Apr 24 2015, 4:21am