Nimbatus is a game where you can craft your own drones and explore an endless procedurally generated universe. You can travel the universe in a turn based fashion and encounter and interact with various space dwellers. On your journey you will find hundreds of different items and research groundbreaking new technology. You can use these items and technology to craft drones that can be used to fight off attackers, invade remote planets, explore abandoned space stations or participate in drone races. The drones are freely customizable and they interact physically correct with the fully destructible environment.

Post news Report RSS A Glow In The Dark

I recently changed the lighting method used in Nimbatus from Gamma Space to Linear Space. This change allows me to utilize HDR lighting and implement better looking shaders. All the particles now have a much smoother glow and light up their sourroundings. In my opinion it looks much better this way.

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First of all I'd like to apologize for not being active for the last few weeks. I had alot to do at work and could not spend as much time on Nimbatus as I wanted.However I'm now back on track and I have some cool progress to share.

New Particle Shader

I recently changed the lighting method used in Nimbatus from Gamma Space to Linear Space. This change allows me to utilize HDR lighting and implement better looking shaders for the particle system. Here is a before / after screenshot in case you don't know what I'm talking about ;)

OldParticles

NewParticles

All the particles now have a much smoother glow and light up their sourroundings. In my opinion it looks much better this way. The effect can be disabled in the options menu to increase the framerate on slower machines.

Dungeons

Last week I talked about dungeons, the initial idea was to place portals all over the world which will teleport you into a dungeon which is then filled with deadly traps and boss enemies.
After some tests this concept just didn't feel right. Therefore I reworked the terrain generation module and added the possibility to distribute huge places like dungeons, ruins or crashed starships right over the world without conflicting the procedurally generated terrain. This technique fully eliminates the need of loading screens.

Combat2

So once you arrived on a planet you can fully explore it without ever seeing a loading screen. All places, enemies, objects and the landscape itself are generated procedurally.
Next time I will show you ingame footage of some combat. At the moment each enemy is equipped with randomly generated weapons built out of modules of the appropriate level. But this system may be too overpowered, you have basically no chance against a swarm of enemies equipped with tripple poison grenade launchers ;)

If you want more information about this project, feel free to visit my developer blog at www.Nimbatus.ch

Comments
PolakZ
PolakZ

Can i download this???

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michastettler Author
michastettler

Sorry for the 3 months late answer, did not see your comment :) Sadly there is no version of the game publicly available at the moment.
Maybe I release an alpha build sometime

Reply Good karma+1 vote
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Nimbatus
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Windows, Mac, Linux
Creator
michastettler
Engine
Unity
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