In a fictional world of the future the infamous super villain Dr. Lacroix schemes to seize world supremacy with his army of robots. You take the role of Nikki and try to cross those evil plans on behalf of a secret organization. Your quest will take you to various locations: from futuristic metropolises to submarine facilities, floating islands, and even as far as orbital space.

Nikki and the Robots renders homage to the classical platform games of the eighties and nineties, while at the same time realizing a unique gameplay idea. The main character Nikki refrains from using any weapons or equipment during the whole quest, and can only jump and run around the levels. However, it is possible to hack into Dr. Lacroix's various robots and to take control of them via computer terminals. The nifty use of the robots and the combination of their characteristic special abilities enable Nikki to solve puzzles, overcome obstacles, and complete the level tasks.

The Story Episodes of "Nikki and the Robots" are now available!

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Blog RSS Feed Report abuse Latest News: Nikki's "Realistic" Movement Physics (Chipmunk)

0 comments by qubodup on May 13th, 2013

Nikki's Chipmunk Bounding Boxes

We were recently asked by James Harriman how we handled movement physics in Nikki and the Robots.

James Harriman:I wondered how you handled the movement of Nikki in your game. Did you make him/her a kinematic body and allow her to be pushed by certain objects? Or is she a dynamic rigid body with enough constraints to keep her from bouncing around?


Sönke, main programmer of Nikki and the Robots:Well, I am kind of an autodidact when it comes to physics engines so I am not to sure about the terminology. What's the difference between a kinematic and a dynamic rigid body?

But to give some overview: Nikki is just a normal physics object in the scene and interacts with the other objects much like every other object.

The Nikki object does not change its shape. To ensure that Nikki does not rotate, the rotational mass is set to infinity. Controlling of Nikki works through applying forces (or -- in case of jumping -- a momentum) on the object. We consciously refrained from manipulating the velocity or position directly. We hope that Nikki's movements integrate better with the physics and feel much more natural that way. Also, it helps to prevent weird behavior in the physics scene. The downside of this is that you don't have full control over Nikki's movements, i. e. you cannot work with traditional animations.

Generally, this was one of the more challenging things that we programmed for our game. Working on this also really changed my perception of other platformers. In most other platformers, the movements of the protagonist are animated and don't feel really physically natural. Well, at least if you spent some months trying to do it differently. ;)


Please feel free to let us know about what implementations of movement physics you have worked with and which you prefer!

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Nikki and the Robots 1.0 Windows

Nikki and the Robots 1.0 Windows

Sep 18, 2012 Full Version 0 comments

Latest release of Nikki and the Robots: Many fixes, more sounds, more levels!

Nikki and the Robots 1.0 Mac OS X

Nikki and the Robots 1.0 Mac OS X

Sep 18, 2012 Full Version 0 comments

Latest release of Nikki and the Robots: Many fixes, more sounds, more levels!

Nikki and the Robots 1.0 Linux 64bit

Nikki and the Robots 1.0 Linux 64bit

Sep 18, 2012 Full Version 0 comments

Latest release of Nikki and the Robots: Many fixes, more sounds, more levels!

Nikki and the Robots 1.0 Linux 32bit

Nikki and the Robots 1.0 Linux 32bit

Sep 18, 2012 Full Version 0 comments

Latest release of Nikki and the Robots: Many fixes, more sounds, more levels!

OLD Nikki and the Robots - 0.3.1 - WinXP/Vista/7

OLD Nikki and the Robots - 0.3.1 - WinXP/Vista/7

Jun 11, 2011 Full Version 2 comments

Latest release of Nikki and the Robots: Better OSD, no more Slow Motion Bug!

OLD Nikki and the Robots - Alpha 0.3.1 - Mac OS X

OLD Nikki and the Robots - Alpha 0.3.1 - Mac OS X

Jun 11, 2011 Full Version 0 comments

Latest release of Nikki and the Robots: Better OSD, no more Slow Motion Bug!

Post comment Comments  (40 - 48 of 48)
Underet
Underet Jul 14 2010, 12:19pm says:

Nikki looks nice ^_^

+1 vote     reply to comment
elmariachi
elmariachi Jul 13 2010, 6:08pm says:

Looks good :D I'm excited because there are a lot of indie games in the making that support Linux :D I think I will spend money in this

+2 votes     reply to comment
dragonl
dragonl Jul 12 2010, 5:56pm says:

wooooooooo totally cute game!!!!!!!Thank!!!!!

+1 vote     reply to comment
TechnoOnyx
TechnoOnyx Jul 7 2010, 12:12pm says:

I love the style. You can tell it is futuristic. Great neon work with pixels. It's cute and it's beautiful. Tracking.

+1 vote     reply to comment
Mr.Creeper
Mr.Creeper Jul 3 2010, 12:57am says:

looks awsome

+1 vote     reply to comment
Gandarufu
Gandarufu Jul 1 2010, 5:53pm says:

great job so far! looks really promising, can't wait to see the trailer and play the game!!!

cheers,
gandalf

+1 vote     reply to comment
snowdecay
snowdecay Jun 25 2010, 8:47pm says:

Wow, I really enjoy the graphic style your using. The color scheme demonstrated, really helps lit sprites really stand out. A cool feat.

+1 vote     reply to comment
cptfuro
cptfuro Jun 24 2010, 4:05pm says:

Hey there! This is Flo from Joyride Laboratories and behalf of the studio I would like to welcome everybody to the new IndieDB page for Nikki and the Robots! Our presentation here is still a little rough around the edges, but we are working on it...

We have been developing Nikki and the Robots for just about one year and anticipate a release in 2010. We will soon be able to show you our first trailer. Also, we would like to invite you to our website and to our development blog!

Best wishes, Flo

+1 vote     reply to comment
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Nikki and the Robots
Platforms
Windows, Mac, Linux
Developer & Publisher
Joyride Laboratories
Engine
Custom Built
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Joyridelabs.de
Release Date
Released Sep 16, 2012
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Sci-Fi
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Single Player
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