Subject campaign (Limansk) Two stalker fleeing from punitive Monolith squads through Red Forest (Rishiy Les) , expect to see allies in Limansk and relax. To their misfortune, the situation is quite the opposite their assumptions. Instead heap allies - the remnants DOLG operatives fighting with the fanatics from Clear Sky. Instead of rest - the eternal headache.
Campaign "Ascent" can highly change due to the player's actions. For example, a player error during the murder investigation may cost the lives of some characters, even those who may in the future to give the player the quest. The problem with the "Clean Sky" also can be decided in favor of all the stalkers, and also can have a huge number of casualties if you choose the other option
The center of all events in the campaign - central stalker base at a construction site . At the beginning , the base is not normal protected, but the player can give new life for this asylum if player will attract new stalkers.
On the base(beginning): - Medic - Command (Debt) - Patrol (Debt) - Sniper (Stalkers)
You can bring: - Conductor (Stalkers) - Technician Novikov (Clean Sky) - Searchers artifacts (Stalkers) - Patrol (Stalkers) - Patrol (Mercenaries) - Semetsky (Stalkers).
In contrast to the main campaign for the military - where dominated shooter action and dynamics ... atmosphere, mysticism and mystery - what we want to convey in the campaign for a stalker. It a campaign in great place - in Limansk city.
Campaign for the stalker will be released simultaneously with the main campaign for the military soldier. This campaign will be translated into English (not as this text, ahah) through an interpreter.
Latest tweets from @owlgsen
In the Internet you can find reports that the project is closed. Do not believe it.
Sep 9 2012, 6:38pm
In the first half of September, we will show the new arts.
Aug 30 2012, 4:30pm
Testing: The average number of FPS on the top-end computer is 56. During rush a densely populated part of the location is 50.
Aug 30 2012, 4:29pm