About Halo: Fleet Command with
by chakotay02 on Nov 5th, 2011
Hello everyone,
I am back once again to bring you all some more work that I've been working on since last update. First up; the Covenant shipyard. Large enough to fit a CCS class Battlecruiser or even a CAR class Carrier in it, this shipyard is the backbone of Covenant starship productions. In its shell it protects the ship being build from harm.
Next up is the CRA class light Cruiser. A very old model that was refitted several times to keep up with the advancing Covenant technology, it is often regarded as the grandfather of the Seraph, which had its design based off this heavily. Though it doesn't have any torpedoes, its heavy lasers will tear ships up with ease.
And yet another Covenant model; the CLS class Frigate. It still needs a texture, but I wanted to show it anyway. As you can see, its design is heavily based on an Elite's helmet. Together with its brother, the CHS class Frigate, this Frigate is used a lot within the Covenant navy.
Apart from that Prades1994 has once again been working on a model. Right now he's moving to a new place and he'll send me his model once he's all set. Because of this I decided to wait with the trailer till I've got that model and then I'll release those two together. This way I can fine-tune the trailer a bit more. Trust me, it'll be worth it.
Since I was a little disappointed with the number of comments on the question in my last update, here it is again for those who hadn't replied yet.
What to do with Halo: Fleet Command now that Nexus 2 is planned?
A: Continue this mod for Nexus and focus on finishing it
or
B: Switch this mod to Nexus 2 and for the time focus on finishing all models and start updating all older and uglier models.
Until next time,
Ciao,
Abyssinian
If that Nexus 2 tech demo was from 2005 I could still see it as rivaling the current standard for eyecandy detail and effects, I would love to see a completed nexus sequel in the future....
Cool game ! :D
This game has been massively underappreciated during it's relatively weak existance in the gaming theatre.
The setup was good, the voice acting and ambient noise really made the game work,as if I were really out in space. The controls had a slight learning curve, but nothing a little time couldn't fix. The story was good. And the graphics were simply PHENOMENAL, sucking me right into the battles.
I sincerely hope that the sequel (if it makes it that far) will come out to be the RTS/Fleet Sim powerhouse that this game should have been! And look even BETTER doing it!
sign this petition, maybe we will have luck with getting the source code
Petitionspot.com
Well, I decided to do it. While it may fall on deaf ears, I wrote Warner Brothers a lengthy email trying to convince them to make a Babylon 5 MMO and to hopefully acquire and use the Nexus 2 engine. I realize it's a very long shot, but the Star Trek Online game has really been a letdown to most and I've always thought Babylon 5 would make a great MMO.
I have started a forum specifically for the support of Nexus and its mods. Please join and help seed the forum with great ideas and news.
Nexus Reborn
Nexusreborn.ath.cx
err this sounds so noobish but how do u controll the ships cause i've tried right click,left click,w a s d,up down left right, and space so pls help
oh and is there a skirmish mode cause i only tried the demo
You have various commands down in HUD and manual control of devices when you click on an icon of hand and you can manually move ship by holding shift + holding left button and moving mouse.
There is no official skirmish but you can download Arparso's Nexus skirmisher from Arparso.de .
thanks man it helps now that it works :) any way i'll be going now