It is the dawn of the 22nd century, and the conquest of space has been monopolized by a handful of hugely ambitious mega-corporations. A delicate and vulnerable balance is maintained, but now, at the very edge of the solar system, a discovery has been made which will tip the scales forever — and send one ship and crew on an epic interstellar odyssey.

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Hello everyone,

First up is a UNSC fortress/staging station. When the first Outer Colonies began to fall, the UNSC saw the need for a place to stand in between the falling colonies to hold the line a little longer and to provide aid for the fleeing civilian ships. After some time, the first fortress/staging station FS-0001 was created. FS-0001 was easily deployable, sporting enough weapons and armor to hold out against a small assault and having enough space to provide relief for several vessels. Expect this station to show its face in the campaign.

UNSC staging station

One of ONI's best kept secrets has been this ship; the Point of no Return. Although ONI has many facilities and bases, this ship is used by the top of ONI as a command ship and secure conference location. Only a handful of people know of this ship. Further information is classified.

Point of no Return briefing

A huge platform that is capable of repairing and/or refitting up to six ships of Destroyer size or smaller at a time. These platforms were scarce throughout the UNSC fleet, but there were several who were constantly moving around to keep up with the UNSC fleets that were getting cut into pieces trying to defend their planets. Later in the war, these platforms were used as shields against the Covenant's plasma. But which of these two designs do you like best?

UNSC repair and refit station design 1UNSC repair and refit station design 2

UNSC repair and refit station design 1UNSC repair and refit station design 2

And the final new ship we've probably all been seeing a lot lately; the UNSC Infinity. Build as a last resort if Earth should fall, the Infinity possesses all of the Forerunner technology the UNSC ever found and extracted and is armed to the teeth. When the war ended it became the UNSC's new flagship.

Briefing of the Infinity

An idea I have for the campaign is to include this ship; the Gungnir. It's a refitted Phoenix class Colony ship that has been in the war from the beginning. It has been under heavy attack several times and been patched up several times, but it always had to be rushed into service again. So its decline is showing.

Gungnir

I've mentioned a campaign once or twice now, and it is something I have planned. It will, however, be one of the last things created for this mod. In other news; my music artist is having internet trouble, so I can't upload his work just yet, but I will as soon as I have it!

Until next time,

Ciao,
Abyssinian

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Post comment Comments  (40 - 50 of 151)
CKYRules
CKYRules

Where did the BSG mod go??!?!!

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Da-Fort
Da-Fort

Words cannot describe how low of a blow that was from NBC.
Not a single game good BSG game has been made and they just take it out on talented people who want nothing but a BSG game.

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Kenpachi12
Kenpachi12

well if you think there hasnt been any good battle star games try
Battlestar galactica online.
Its a good game in my opininon and its 7.6 million registared users

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bouti
bouti

Exactly! What happened?! I only just bought this game to play this.

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galaxy366
galaxy366

We got copyright infliction from NBC, they removed the mod from moddb. We are trying to sign an agreement to get it back.

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davo001
davo001

what a bunch of twats

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Melik
Melik

Nexus 2
Games-plant.com

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Heggzor
Heggzor

Nexus 2 was just announced!!

Source: Fz.se (Swedish)

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tothacka
tothacka

Hi guys, I need a little help and i dont know where to write. I would like to create new weapons and use these in the singleplayer campaign. I created the weapon in the tacticstypes.ini and put their description in the dev_weapons_new and gsflt_devinfos, but i cant see them in the game. Please if anybody knows something help me!

Thanks

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admiralreese208
admiralreese208

hey yall i got a big problem i just started playing this game not that long ago on steam and it will not save and i keep on have to start to the very begining and its ****** me off what sould i do i got to the six mission then turn it off for a while came back and it said no saved game ?

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Mularac
Mularac

try running the game as an administrator. Either that, or just choose a instalation directory that isn't in the Program Files folder.

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dagger18
dagger18

Hi, guys
I'm now playing Nexus second times in Professional level . Everything go smoothly till 2 days ago . The Mechanoid quest drive me crazy when Angel lost control . Litle Mechanoid then attack AngelSwing to die (when it surpose to attack Gorg). After this happen several times I think maybe I need to destroy all Gorg early. And I find a way to take down 4 Gorg ships when the combat start . So when Angel confirm me she only has 10 minutes to control the mechanoid , the Gorg has 4 ships remain . And 2 minutes after I destroy 2 more ships . That's where the mechanoid awake and attack AlgelSwing. Please help me I don't understand this damn mechanoid .

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kingchicora1
kingchicora1

Hey guys, I have a pretty big problem with the "Titan" mission.

I found a guide telling me to use Gunboats to take out the IP Blocker on the Titan station, but when I go to the config screen, they aren't there, just the fighters are existent. I re-installed the game a few times but it didn't fix the problem.

Is there anyway to destroy the IP Blocker without the Gunboats?

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dagger18
dagger18

Hi, I have a solution about this quest. You can destroy all Gorg ship before attack the IP Blocker !!
Pack your Angelswing with full Torpedo and 1 device destroy gun
When the game start wait for 3 Gorg ships enter 10 range and enable the Cloaking , after that keep distance with Gorg ship. After awhile the Gorg ship suddenly deactivate their shield !! Now you can fire all torpedo . After 2 or 3 times active the cloaking again . With that you can destroy all Gorg ship and now you're free to do everything you want with the Titan Ship

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Dangerosu
Dangerosu

Yeah, just use the latest fighters, and pack the ship with them. I believe u have Flash Fighters by the Titan mission. If not just use the best fighter available at that moment. The Angelwing can house 4 fighter wings. Four wings should be enough to take out the blocker. But don't launch the fighters from the start location. If u launch too early they will be chewed up by the Gorg ships in the area. Use a manual nav point to approach the station at an angle while cloaked and deploy the fighters when u are parallel to the station and within 20 km.
To set up a manual nav point set the camera on the station, zoom out to a side where there are no Gorg patrols, zoom out until u have a full view of Titan (3-4 times) then bring the mouse cursor in the middle of the screen and press N.
U have just learned how to make nav points. They will help u out in other missions with few destinations to navigate to.
Good luck, Captain.

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Nexus: The Jupiter Incident
Platforms
Windows
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Mithis Entertainment
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Highest Rated (4 agree) 10/10

Realistic ship actions, awesome camera (especially when you look from the boosters or from a ship under fire, camera shakes like... lol)

Overall it's better than HW2 IMO, intense tactic sense, ships fire are fierce. It brings us to a new level of space battle, but if they can add wide screen support, it would have been much, much better!!!

Feb 27 2011 by StrikeNoir

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Nexus: The Jupiter Incident
Nexus: The Jupiter Incident Real Time Tactics
Nexus 2: The Gods Awaken
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