It is the dawn of the 22nd century, and the conquest of space has been monopolized by a handful of hugely ambitious mega-corporations. A delicate and vulnerable balance is maintained, but now, at the very edge of the solar system, a discovery has been made which will tip the scales forever — and send one ship and crew on an epic interstellar odyssey.

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About Halo: Fleet Command with 3 comments by chakotay02 on Mar 17th, 2013

Hello everyone,

First up is a UNSC fortress/staging station. When the first Outer Colonies began to fall, the UNSC saw the need for a place to stand in between the falling colonies to hold the line a little longer and to provide aid for the fleeing civilian ships. After some time, the first fortress/staging station FS-0001 was created. FS-0001 was easily deployable, sporting enough weapons and armor to hold out against a small assault and having enough space to provide relief for several vessels. Expect this station to show its face in the campaign.

UNSC staging station

One of ONI's best kept secrets has been this ship; the Point of no Return. Although ONI has many facilities and bases, this ship is used by the top of ONI as a command ship and secure conference location. Only a handful of people know of this ship. Further information is classified.

Point of no Return briefing

A huge platform that is capable of repairing and/or refitting up to six ships of Destroyer size or smaller at a time. These platforms were scarce throughout the UNSC fleet, but there were several who were constantly moving around to keep up with the UNSC fleets that were getting cut into pieces trying to defend their planets. Later in the war, these platforms were used as shields against the Covenant's plasma. But which of these two designs do you like best?

UNSC repair and refit station design 1UNSC repair and refit station design 2

UNSC repair and refit station design 1UNSC repair and refit station design 2

And the final new ship we've probably all been seeing a lot lately; the UNSC Infinity. Build as a last resort if Earth should fall, the Infinity possesses all of the Forerunner technology the UNSC ever found and extracted and is armed to the teeth. When the war ended it became the UNSC's new flagship.

Briefing of the Infinity

An idea I have for the campaign is to include this ship; the Gungnir. It's a refitted Phoenix class Colony ship that has been in the war from the beginning. It has been under heavy attack several times and been patched up several times, but it always had to be rushed into service again. So its decline is showing.

Gungnir

I've mentioned a campaign once or twice now, and it is something I have planned. It will, however, be one of the last things created for this mod. In other news; my music artist is having internet trouble, so I can't upload his work just yet, but I will as soon as I have it!

Until next time,

Ciao,
Abyssinian

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Nexus Mod Tools Plus
Nexus: The Jupiter Incident

Nexus Mod Tools Plus

Nov 16, 2012 Nexus: The Jupiter Incident Other 0 comments

Official Nexus mod tools with added StarMap Viewer and small documentation supplement.

Star Wars Thrawns Campaign - Unfinished
Nexus: The Jupiter Incident

Star Wars Thrawns Campaign - Unfinished

Jan 29, 2012 Star Wars Eternal Conflicts Demo 3 comments

hey guys, this is the version I was working on for awhile but things have come up and I'm very limited for time so I thought I might as well release it...

Unofficial Campaign Manager
Nexus: The Jupiter Incident

Unofficial Campaign Manager

Jan 23, 2012 Stargate Mod: War Begins Archive Tool 5 comments

This is a campaign manager I made in a few hours, it's still a bit beta, but I have tested it extensibly. It will allow you to swiftly change campaigns...

Babylon 5: CoL 2 Public Beta v0.6.5
Nexus: The Jupiter Incident

Babylon 5: CoL 2 Public Beta v0.6.5

Jan 22, 2012 Babylon 5: Conflicts of Loyalty 2 Demo 9 comments

Last public beta containing all our finished and unfinished work. Thanks for your support.

Stargate War Begins Public Beta v0.11.5
Nexus: The Jupiter Incident

Stargate War Begins Public Beta v0.11.5

Jan 22, 2012 Stargate Mod: War Begins Demo 32 comments

Latest public beta containing all our finished and unfinished work. Thanks for your support.

First Campaign Beta
Nexus: The Jupiter Incident

First Campaign Beta

Dec 30, 2011 Stargate Mod: War Begins Demo 16 comments

First Campaign Beta release

Post comment Comments  (40 - 50 of 150)
CKYRules
CKYRules Oct 6 2011, 1:07am says:

Where did the BSG mod go??!?!!

+4 votes     reply to comment
Melik
Melik Sep 2 2011, 8:51pm says:

Nexus 2
Games-plant.com

+3 votes     reply to comment
Heggzor
Heggzor Aug 16 2011, 10:06am says:

Nexus 2 was just announced!!

Source: Fz.se (Swedish)

+6 votes     reply to comment
tothacka
tothacka Aug 7 2011, 4:00am says:

Hi guys, I need a little help and i dont know where to write. I would like to create new weapons and use these in the singleplayer campaign. I created the weapon in the tacticstypes.ini and put their description in the dev_weapons_new and gsflt_devinfos, but i cant see them in the game. Please if anybody knows something help me!

Thanks

+1 vote     reply to comment
admiralreese208
admiralreese208 Apr 25 2011, 12:03pm says:

hey yall i got a big problem i just started playing this game not that long ago on steam and it will not save and i keep on have to start to the very begining and its ****** me off what sould i do i got to the six mission then turn it off for a while came back and it said no saved game ?

+2 votes     reply to comment
Mularac
Mularac May 25 2011, 11:07pm replied:

try running the game as an administrator. Either that, or just choose a instalation directory that isn't in the Program Files folder.

+2 votes     reply to comment
dagger18
dagger18 Apr 5 2011, 11:06pm says:

Hi, guys
I'm now playing Nexus second times in Professional level . Everything go smoothly till 2 days ago . The Mechanoid quest drive me crazy when Angel lost control . Litle Mechanoid then attack AngelSwing to die (when it surpose to attack Gorg). After this happen several times I think maybe I need to destroy all Gorg early. And I find a way to take down 4 Gorg ships when the combat start . So when Angel confirm me she only has 10 minutes to control the mechanoid , the Gorg has 4 ships remain . And 2 minutes after I destroy 2 more ships . That's where the mechanoid awake and attack AlgelSwing. Please help me I don't understand this damn mechanoid .

+2 votes     reply to comment
kingchicora1
kingchicora1 Mar 13 2011, 10:32pm says:

Hey guys, I have a pretty big problem with the "Titan" mission.

I found a guide telling me to use Gunboats to take out the IP Blocker on the Titan station, but when I go to the config screen, they aren't there, just the fighters are existent. I re-installed the game a few times but it didn't fix the problem.

Is there anyway to destroy the IP Blocker without the Gunboats?

+2 votes     reply to comment
dagger18
dagger18 Apr 5 2011, 11:40pm replied:

Hi, I have a solution about this quest. You can destroy all Gorg ship before attack the IP Blocker !!
Pack your Angelswing with full Torpedo and 1 device destroy gun
When the game start wait for 3 Gorg ships enter 10 range and enable the Cloaking , after that keep distance with Gorg ship. After awhile the Gorg ship suddenly deactivate their shield !! Now you can fire all torpedo . After 2 or 3 times active the cloaking again . With that you can destroy all Gorg ship and now you're free to do everything you want with the Titan Ship

+2 votes     reply to comment
Dangerosu
Dangerosu Mar 22 2011, 2:26pm replied:

Yeah, just use the latest fighters, and pack the ship with them. I believe u have Flash Fighters by the Titan mission. If not just use the best fighter available at that moment. The Angelwing can house 4 fighter wings. Four wings should be enough to take out the blocker. But don't launch the fighters from the start location. If u launch too early they will be chewed up by the Gorg ships in the area. Use a manual nav point to approach the station at an angle while cloaked and deploy the fighters when u are parallel to the station and within 20 km.
To set up a manual nav point set the camera on the station, zoom out to a side where there are no Gorg patrols, zoom out until u have a full view of Titan (3-4 times) then bring the mouse cursor in the middle of the screen and press N.
U have just learned how to make nav points. They will help u out in other missions with few destinations to navigate to.
Good luck, Captain.

+2 votes     reply to comment
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Nexus: The Jupiter Incident
Platform
Windows
Developer & Publisher
Mithis Entertainment
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Release Date
Released Nov 4, 2004
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9.6

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Highest Rated (4 agree) 10/10

Realistic ship actions, awesome camera (especially when you look from the boosters or from a ship under fire, camera shakes like... lol)

Overall it's better than HW2 IMO, intense tactic sense, ships fire are fierce. It brings us to a new level of space battle, but if they can add wide screen support, it would have been much, much better!!!

Feb 27 2011, 10:59pm by StrikeNoir

Style
Genre
Real Time Tactics
Theme
Sci-Fi
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Single & Multiplayer
Project
AAA
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Nexus 2: The Gods Awaken, TBD
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Nexus: The Jupiter Incident, Released Nov 4, 2004
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