It is the dawn of the 22nd century, and the conquest of space has been monopolized by a handful of hugely ambitious mega-corporations. A delicate and vulnerable balance is maintained, but now, at the very edge of the solar system, a discovery has been made which will tip the scales forever — and send one ship and crew on an epic interstellar odyssey.

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About Halo: Fleet Command with 3 comments by chakotay02 on Mar 17th, 2013

Hello everyone,

First up is a UNSC fortress/staging station. When the first Outer Colonies began to fall, the UNSC saw the need for a place to stand in between the falling colonies to hold the line a little longer and to provide aid for the fleeing civilian ships. After some time, the first fortress/staging station FS-0001 was created. FS-0001 was easily deployable, sporting enough weapons and armor to hold out against a small assault and having enough space to provide relief for several vessels. Expect this station to show its face in the campaign.

UNSC staging station

One of ONI's best kept secrets has been this ship; the Point of no Return. Although ONI has many facilities and bases, this ship is used by the top of ONI as a command ship and secure conference location. Only a handful of people know of this ship. Further information is classified.

Point of no Return briefing

A huge platform that is capable of repairing and/or refitting up to six ships of Destroyer size or smaller at a time. These platforms were scarce throughout the UNSC fleet, but there were several who were constantly moving around to keep up with the UNSC fleets that were getting cut into pieces trying to defend their planets. Later in the war, these platforms were used as shields against the Covenant's plasma. But which of these two designs do you like best?

UNSC repair and refit station design 1UNSC repair and refit station design 2

UNSC repair and refit station design 1UNSC repair and refit station design 2

And the final new ship we've probably all been seeing a lot lately; the UNSC Infinity. Build as a last resort if Earth should fall, the Infinity possesses all of the Forerunner technology the UNSC ever found and extracted and is armed to the teeth. When the war ended it became the UNSC's new flagship.

Briefing of the Infinity

An idea I have for the campaign is to include this ship; the Gungnir. It's a refitted Phoenix class Colony ship that has been in the war from the beginning. It has been under heavy attack several times and been patched up several times, but it always had to be rushed into service again. So its decline is showing.

Gungnir

I've mentioned a campaign once or twice now, and it is something I have planned. It will, however, be one of the last things created for this mod. In other news; my music artist is having internet trouble, so I can't upload his work just yet, but I will as soon as I have it!

Until next time,

Ciao,
Abyssinian

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Nexus Mod Tools Plus
Nexus: The Jupiter Incident

Nexus Mod Tools Plus

Nov 16, 2012 Nexus: The Jupiter Incident Other 0 comments

Official Nexus mod tools with added StarMap Viewer and small documentation supplement.

Star Wars Thrawns Campaign - Unfinished
Nexus: The Jupiter Incident

Star Wars Thrawns Campaign - Unfinished

Jan 29, 2012 Star Wars Eternal Conflicts Demo 3 comments

hey guys, this is the version I was working on for awhile but things have come up and I'm very limited for time so I thought I might as well release it...

Unofficial Campaign Manager
Nexus: The Jupiter Incident

Unofficial Campaign Manager

Jan 23, 2012 Stargate Mod: War Begins Archive Tool 5 comments

This is a campaign manager I made in a few hours, it's still a bit beta, but I have tested it extensibly. It will allow you to swiftly change campaigns...

Babylon 5: CoL 2 Public Beta v0.6.5
Nexus: The Jupiter Incident

Babylon 5: CoL 2 Public Beta v0.6.5

Jan 22, 2012 Babylon 5: Conflicts of Loyalty 2 Demo 9 comments

Last public beta containing all our finished and unfinished work. Thanks for your support.

Stargate War Begins Public Beta v0.11.5
Nexus: The Jupiter Incident

Stargate War Begins Public Beta v0.11.5

Jan 22, 2012 Stargate Mod: War Begins Demo 32 comments

Latest public beta containing all our finished and unfinished work. Thanks for your support.

First Campaign Beta
Nexus: The Jupiter Incident

First Campaign Beta

Dec 30, 2011 Stargate Mod: War Begins Demo 16 comments

First Campaign Beta release

Post comment Comments  (140 - 150 of 150)
Tanis234
Tanis234 Aug 26 2006, 6:13pm says:

man I love this game until I got to the mission where like they lost contact with one of the fleets and you get sent in and like the ships were takin over my the mechs its one of the last misisons where you place the sensor bouys so the rest of ur fleet cant jump in with out em.... that mission was hell I still cant get it sadly

0 votes     reply to comment
Aquilus
Aquilus Dec 16 2005, 5:52am says:

Yeah its a fantastic game, only thing is its a little to good! i've got a 1.2ghz athlon with a geforce mx 5400 or summat, and it runs fine most the game, but on the last big battle it just died, so i had to turn everything off lol.

0 votes     reply to comment
nmm_raza
nmm_raza Dec 10 2005, 10:34am says:

I loved playing Nexus, but because it's just so visually stunning it be super nice if i could just view a replay of the action. I mean it's already setup... all it needs is for the replay to be saved and just get rid of the menus, that should be enough for starters.

I've always been frustrated with lots of games where i'd just like to sit back and watch, it seems like this option used to exist ages ago but just faded away into oblivion, sigh...

Could this perhaps be asking for a mod! :)

0 votes     reply to comment
zekester99
zekester99 Aug 20 2010, 1:49am replied:

you could possibly record the game with manycam or webcam max

+1 vote     reply to comment
Russbozz
Russbozz Jul 8 2005, 6:44pm says:

renderings are excelent. Have the game and my reaction was wow (toned down a hole lot but wow) sheilds are beautiful. Includes mod tools with game which are hard to learn the operations of but not just thrown together.

0 votes     reply to comment
MegaManX1415
MegaManX1415 Jun 11 2005, 1:06am says:

i love this game, i only have 1 problem...such a big universe..i wana GO where i chose, if only for a little while..be able to dock with staions...buy new ships....maby transport cargo..add that this would be a frickin RPG paradise, along with its combat already rockin ***....*wishes for a RPG go anywhere mod*

0 votes     reply to comment
AFFVanguard
AFFVanguard Mar 17 2005, 4:49pm says:

it's awesome, i have it, if you want an awesome looking game, with an intense singleplayer mode and some excellent multiplayer aspects, get this game! the explosions are stunning and the aesthetics such as ships and textures along with the dynamic lighting are flawless!

0 votes     reply to comment
duckedtapedemon
duckedtapedemon Mar 16 2005, 3:08am says:

demo was interesting...

0 votes     reply to comment
xbox~wiz
xbox~wiz Mar 26 2008, 3:00am replied:

were do you get the demo?

+1 vote     reply to comment
TheDebonairNomad
TheDebonairNomad Mar 14 2005, 4:09pm says:

Doesn't look half bad.

0 votes     reply to comment
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Nexus: The Jupiter Incident
Platform
Windows
Developer & Publisher
Mithis Entertainment
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Release Date
Released Nov 4, 2004
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9.6

179 votes submitted.

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Highest Rated (4 agree) 10/10

Realistic ship actions, awesome camera (especially when you look from the boosters or from a ship under fire, camera shakes like... lol)

Overall it's better than HW2 IMO, intense tactic sense, ships fire are fierce. It brings us to a new level of space battle, but if they can add wide screen support, it would have been much, much better!!!

Feb 27 2011, 10:59pm by StrikeNoir

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Real Time Tactics
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Sci-Fi
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Single & Multiplayer
Project
AAA
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Nexus 2: The Gods Awaken, TBD
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Nexus: The Jupiter Incident, Released Nov 4, 2004
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