Tilt the floor to roll a ball through an obstacle course and collect coins before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill. The current version of Neverbal features over 140 challenging levels divided into six sets. Bonus levels can be unlocked by playing "challenge" mode. Neverball also supports mouse, keyboard, gamepad and joystick input. Please see the in-game Help screen for playing instructions. Our official forums can be found at nevercorner.net along with the Nevertable, an online "Hall Of Fame" where replays can be uploaded and shared with the community.

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1.6.x Development Teleporters and Goal EffectsRecently, Neverball contributors came together for their first IRC gathering to discuss current development status and progress towards a 1.6.0 release.

Before we get into details, here are some links to recent development builds for MacOS and Windows that we're welcoming feedback on:

Linux users (or interested people on other platforms) are free to compile source from our SVN repository ( S.snth.net neverball )

The most noticeable features in these builds (which also include Neverputt) are:

  • Rendering engine overhaul to support OpenGL ES (which will aid us in porting Neverball to mobile platforms and other OpenGL ES compatible devices. This is also responsible for the new look of goals and teleporters)
  • New default camera responsiveness (which we're hoping will make the game more friendly for newer players)
  • Chase and lazy cam now work smoothly with manual camera adjustments (left and right mouse buttons)
  • New UI implementation (allowing for "skinnable" GUI elements)
  • Interpolation of game states (which apparently "makes people not get seasick")
  • Rotating objects (examples of these can be seen in Nevermania 9 and Nevermania 18)
  • Replay speed can be adjusted with the mouse wheel (which is pretty neat)
  • Some new bonus balls (which aren't currently bonuses - that's just what we call them)
  • Netradiant friendly Neverball "gamepack" (a set of Neverball specific stuff to make mapping in Netradiant a bit simpler)

We still have a few items left on our collective todo lists, most of which revolve around making Neverball more friendly for mappers:

  • Updating of the mapping documentation to match new features and to give it a general polish
  • Migration of mapping documentation to the SVN repository for inclusion in release packaging (distribute the docs with the game)
  • Implementation of the curve tool as a Netradiant plugin?
  • Creation of additional tutorials and resources

We don't have a timeframe on the release at this stage, but we'll definitely be making announcements when we have release candidates available.

For anybody who's interested in such things, we now have Neverball themed t-shirts available, details of which can be found here.

Recession Bundle Launches!

Recession Bundle Launches!

News 2 comments

The Recession Bundle has just launched and Star-Twine is a part of it! The bundle includes 6 freeware games and 2 paid bonus games for donators! A portion...

An Interview With Neverball's Original Developer

An Interview With Neverball's Original Developer

News 0 comments

Neverball community member Cheeseness interviews original Neverball creator about Neverball's inspiration, creation and evolution, and what it's like...

Hacking Neverball Part 1: NeverKinect

Hacking Neverball Part 1: NeverKinect

News 3 comments

Over the years, Neverball has been adapted for a lot of purposes by a lot of different people. Most recently, we've heard that somebody has been working...

Neverball and Neverputt are coming to Desura!

Neverball and Neverputt are coming to Desura!

News 0 comments

We're excited to announce that Neverball and Neverputt are coming to Desura!

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Neverball 1.5.4 (Windows)

Neverball 1.5.4 (Windows)

Full Version 0 comments

Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of...

Neverball 1.5.4 (Source)

Neverball 1.5.4 (Source)

Full Version 0 comments

Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of...

Neverball 1.5.3 (MacOS X Universal)

Neverball 1.5.3 (MacOS X Universal)

Full Version 0 comments

Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of...

Post comment Comments  (30 - 40 of 40)
Oelkanne0815
Oelkanne0815

looks like a bit from the PSX Game Kula World. Great Stuff Guys :)

Reply Good karma Bad karma+3 votes
Wilberforce
Wilberforce

It would be nice if there was an option for players to use keyboard controls instead of just mouse controls. I always like using keyboard for movement.

Reply Good karma Bad karma+2 votes
Cheeseness Creator
Cheeseness

You can play Neverball with the arrow keys on your keyboard :)

Reply Good karma+4 votes
Cheeseness Creator
Cheeseness

(that's mentioned in the Help available from the main menu in case you missed it - I'd definitely recommend having a look)

Reply Good karma+3 votes
Cheeseness Creator
Cheeseness

I've seen a few reviews complaining about camera responsiveness.

If you have a quick flick through the Help available in the main menu, you'll see that there are keys for camera control. F1, F2 and F3 will set the camera to "Chase" (default), "Lazy" and "Manual" (which I personally I play with, though some of the game's levels have been designed with the "Chase" camera's responsiveness in mind).

The left and right mouse buttons will rotate the camera clockwise and counter-clockwise respectively (though in "Chase" mode, this is less effective).

Neverball is not an easy game, nor is it meant to be. It is a game that takes time to master and skill to excel at. in the same way that the difficulty of a game like VVVVVV is celebrated (not that I'm saying Neverball is comparable), we celebrate the challenge and difficulty of many of the levels and sets in Neverball.

Reply Good karma+5 votes
Venn
Venn

Venn, from L.G.C. Seems you took a bit of content. Linking, yeah solid. Ripping it for your own? FSM help you.

Venn Stone
L.G.C.

Reply Good karma Bad karma-1 votes
INtense! Staff
INtense!

I am discussing with venn now, as this is our mistake and i want to make that clear

Reply Good karma+4 votes
Cheeseness Creator
Cheeseness

For anybody confused by this post, the content in question (a gameplay video which you can watch here: www.youtube.com/watch?v=2IxcqxXhYRc ) was removed as soon as we discovered that it had been uploaded without Venn's permission.

Reply Good karma+2 votes
parasti Creator
parasti

We messed up. But hell. The game in the video is one that a small group of us have been developing for a long time. I think we've earned a little more courtesy than being accussed of stealing (as you have said on your site). I enjoy watching your stuff occasionally and it'd been great to work with you and fix this on friendly terms, but now we're just taking the video down and moving on.

Reply Good karma+6 votes
Cheeseness Creator
Cheeseness

I feel the need to clarify that "we" didn't do anything aside from remove the video when Venn requested. I too would have liked to see this resolved on friendly terms.

Reply Good karma+2 votes
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Neverball
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