Tilt the floor to roll a ball through an obstacle course and collect coins before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill. The current version of Neverbal features over 140 challenging levels divided into six sets. Bonus levels can be unlocked by playing "challenge" mode. Neverball also supports mouse, keyboard, gamepad and joystick input. Please see the in-game Help screen for playing instructions. Our official forums can be found at nevercorner.net along with the Nevertable, an online "Hall Of Fame" where replays can be uploaded and shared with the community.

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1.6.x Development Teleporters and Goal Effects Neverball Neverball
Blog RSS Feed Report abuse Latest News: Progress Towards Neverball's 1.6.0 Release

0 comments by Cheeseness on Oct 24th, 2012

1.6.x Development Teleporters and Goal EffectsRecently, Neverball contributors came together for their first IRC gathering to discuss current development status and progress towards a 1.6.0 release.

Before we get into details, here are some links to recent development builds for MacOS and Windows that we're welcoming feedback on:

Linux users (or interested people on other platforms) are free to compile source from our SVN repository ( S.snth.net neverball )

The most noticeable features in these builds (which also include Neverputt) are:

  • Rendering engine overhaul to support OpenGL ES (which will aid us in porting Neverball to mobile platforms and other OpenGL ES compatible devices. This is also responsible for the new look of goals and teleporters)
  • New default camera responsiveness (which we're hoping will make the game more friendly for newer players)
  • Chase and lazy cam now work smoothly with manual camera adjustments (left and right mouse buttons)
  • New UI implementation (allowing for "skinnable" GUI elements)
  • Interpolation of game states (which apparently "makes people not get seasick")
  • Rotating objects (examples of these can be seen in Nevermania 9 and Nevermania 18)
  • Replay speed can be adjusted with the mouse wheel (which is pretty neat)
  • Some new bonus balls (which aren't currently bonuses - that's just what we call them)
  • Netradiant friendly Neverball "gamepack" (a set of Neverball specific stuff to make mapping in Netradiant a bit simpler)

We still have a few items left on our collective todo lists, most of which revolve around making Neverball more friendly for mappers:

  • Updating of the mapping documentation to match new features and to give it a general polish
  • Migration of mapping documentation to the SVN repository for inclusion in release packaging (distribute the docs with the game)
  • Implementation of the curve tool as a Netradiant plugin?
  • Creation of additional tutorials and resources

We don't have a timeframe on the release at this stage, but we'll definitely be making announcements when we have release candidates available.

For anybody who's interested in such things, we now have Neverball themed t-shirts available, details of which can be found here.

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Neverball 1.5.4 (Windows)

Neverball 1.5.4 (Windows)

Sep 26, 2011 Full Version 0 comments

Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of...

Neverball 1.5.4 (Source)

Neverball 1.5.4 (Source)

Sep 25, 2011 Full Version 0 comments

Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of...

Neverball 1.5.3 (MacOS X Universal)

Neverball 1.5.3 (MacOS X Universal)

Sep 25, 2011 Full Version 0 comments

Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of...

Post comment Comments  (10 - 20 of 40)
eyeliner
eyeliner Dec 2 2011, 9:07am says:

This is a great game, but I find it really hard to control. I struggled just to finish the first level. Any advice? I really like these kind of "rolling ball" games.

+2 votes     reply to comment
rioninja
rioninja Dec 2 2011, 9:07pm replied:

I really recommend trying it with an analog joystick. It's a lot easier to me because of how the board recenters automatically.

+2 votes     reply to comment
Cheeseness Creator
Cheeseness Dec 3 2011, 12:12am replied:

Using the arrow keys on a keyboard works like this too, though it is a little bit more jerky.

+2 votes   reply to comment
eyeliner
eyeliner Dec 3 2011, 1:30pm replied:

Yes, tried analog control and it became better. Didn't find that option anywhere in the game, though. Just started it and started messing with my gamepad and was O.o, then \o/!

+4 votes     reply to comment
Cheeseness Creator
Cheeseness Dec 2 2011, 1:11pm replied:

The best tip I can give you is to use the smallest movements possible and try to avoid bouncing off the rails. As with anything skill based, practice is the biggest thing!

+3 votes   reply to comment
eyeliner
eyeliner Dec 2 2011, 2:27pm replied:

Watching the video, I can't fathom the amount of control needed to such smooth runs. Oh, well, I'll try until I get enraged. :D

+2 votes     reply to comment
Cheeseness Creator
Cheeseness Dec 3 2011, 12:12am replied:

Being frustrated is the best part! :D

There's nothing better than the sense of accomplishment you get from persevering and overcoming a difficult level.

You might also find that manual camera (F3) might help you master ball control before having to deal with automatic camera (F1 and F2) movements.

+3 votes   reply to comment
razorxpress
razorxpress Nov 17 2011, 1:25pm says:

Hi, with current libraries this game does not run. I had problems running even the one I get from software center, but recently I upgraded to linux 3.1 and I am using xorg-edgers repo. Now the one from software center runs even on 1366x768 (very well) but the desura client does not run. I have intel hd 3000 graphics card. Do I need to replace newer version of library to neverball/lib32 or what is the problem? I am in 64-bit ubuntu.

+1 vote     reply to comment
atherosxd
atherosxd Nov 19 2011, 7:22pm replied:

Intel currently developing their OpenGL Mesa Drivers for Intel HD Graphics that will support more 3D acceleration

+2 votes     reply to comment
parasti Creator
parasti Nov 17 2011, 3:48pm replied:

Sent you a PM.

+2 votes   reply to comment
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Neverball
Platforms
Windows, Mac, Linux
Developer & Publisher
Neverball Team
Engine
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Release Date
Released Jul 15, 2003
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