Tilt the floor to roll a ball through an obstacle course and collect coins before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill. The current version of Neverbal features over 140 challenging levels divided into six sets. Bonus levels can be unlocked by playing "challenge" mode. Neverball also supports mouse, keyboard, gamepad and joystick input. Please see the in-game Help screen for playing instructions. Our official forums can be found at nevercorner.net along with the Nevertable, an online "Hall Of Fame" where replays can be uploaded and shared with the community.

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1.6.x Development Teleporters and Goal EffectsRecently, Neverball contributors came together for their first IRC gathering to discuss current development status and progress towards a 1.6.0 release.

Before we get into details, here are some links to recent development builds for MacOS and Windows that we're welcoming feedback on:

Linux users (or interested people on other platforms) are free to compile source from our SVN repository ( S.snth.net neverball )

The most noticeable features in these builds (which also include Neverputt) are:

  • Rendering engine overhaul to support OpenGL ES (which will aid us in porting Neverball to mobile platforms and other OpenGL ES compatible devices. This is also responsible for the new look of goals and teleporters)
  • New default camera responsiveness (which we're hoping will make the game more friendly for newer players)
  • Chase and lazy cam now work smoothly with manual camera adjustments (left and right mouse buttons)
  • New UI implementation (allowing for "skinnable" GUI elements)
  • Interpolation of game states (which apparently "makes people not get seasick")
  • Rotating objects (examples of these can be seen in Nevermania 9 and Nevermania 18)
  • Replay speed can be adjusted with the mouse wheel (which is pretty neat)
  • Some new bonus balls (which aren't currently bonuses - that's just what we call them)
  • Netradiant friendly Neverball "gamepack" (a set of Neverball specific stuff to make mapping in Netradiant a bit simpler)

We still have a few items left on our collective todo lists, most of which revolve around making Neverball more friendly for mappers:

  • Updating of the mapping documentation to match new features and to give it a general polish
  • Migration of mapping documentation to the SVN repository for inclusion in release packaging (distribute the docs with the game)
  • Implementation of the curve tool as a Netradiant plugin?
  • Creation of additional tutorials and resources

We don't have a timeframe on the release at this stage, but we'll definitely be making announcements when we have release candidates available.

For anybody who's interested in such things, we now have Neverball themed t-shirts available, details of which can be found here.

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Neverball 1.5.4 (Windows)

Neverball 1.5.4 (Windows)

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Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of...

Neverball 1.5.4 (Source)

Neverball 1.5.4 (Source)

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Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of...

Neverball 1.5.3 (MacOS X Universal)

Neverball 1.5.3 (MacOS X Universal)

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Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of...

Post comment Comments  (0 - 10 of 39)
NelGarbuzova
NelGarbuzova - - 7 comments

it doesn't launch

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MatiasDesu
MatiasDesu - - 28 comments

I'll prove I love = D

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gordonfreeman3525
gordonfreeman3525 - - 288 comments

Android version PLEASE. This game would be PERFECT for tablets and smartphones, since they have cccelerometer controls. I wonder why nobody has made a port yet.

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Cheeseness Creator
Cheeseness - - 88 comments

Actually, there have been both iOS and Android ports that have had work done on them.

A version of Neverputt based on the 1.4.x source tree has been available on the iTunes store for several years ( Itunes.apple.com ). Neverball has some performance issues, which our recent migration to OpenGL ES will hopefully help with).

There's an APK for testing on Android devices, which can be downloaded from our forum ( Forum.nevercorner.net ). I'm not working on that myself, but I am under the impression that it is getting some development attention at the moment from one or two of our other contributors :)

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deivas
deivas - - 2 comments

it was my first game on pc

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SirNamTaey
SirNamTaey - - 47 comments

Reminds me of Marble Blast.
Good old middle school days xD

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Progressor
Progressor - - 16 comments

Really neat game. Takes some time to get the hang of it. Some levels are frustratingly hard. The basic levels are all quite doable.

Have played this game quite some time (not via Desura, just from repos) and I'm suprised to hear people calling the controlls jerky. Aren't they using the mouse or something? You don't want to play this game with the keyboard, but with mouse (or joystick, I imagine) it works like a charm.
(The rest is skill-dependent. ;-))

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Jschnitz
Jschnitz - - 9 comments

Its Free plus fun so why not download!

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lingame4868
lingame4868 - - 1 comments

Controls can be jerky, but its fun

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eyeliner
eyeliner - - 4 comments

This is a great game, but I find it really hard to control. I struggled just to finish the first level. Any advice? I really like these kind of "rolling ball" games.

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rioninja
rioninja - - 98 comments

I really recommend trying it with an analog joystick. It's a lot easier to me because of how the board recenters automatically.

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Cheeseness Creator
Cheeseness - - 88 comments

Using the arrow keys on a keyboard works like this too, though it is a little bit more jerky.

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eyeliner
eyeliner - - 4 comments

Yes, tried analog control and it became better. Didn't find that option anywhere in the game, though. Just started it and started messing with my gamepad and was O.o, then \o/!

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Cheeseness Creator
Cheeseness - - 88 comments

The best tip I can give you is to use the smallest movements possible and try to avoid bouncing off the rails. As with anything skill based, practice is the biggest thing!

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eyeliner
eyeliner - - 4 comments

Watching the video, I can't fathom the amount of control needed to such smooth runs. Oh, well, I'll try until I get enraged. :D

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Cheeseness Creator
Cheeseness - - 88 comments

Being frustrated is the best part! :D

There's nothing better than the sense of accomplishment you get from persevering and overcoming a difficult level.

You might also find that manual camera (F3) might help you master ball control before having to deal with automatic camera (F1 and F2) movements.

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