NeuroSlicers is a highly tactical cyberpunk RTS that turns the genre on it’s head by focusing on fast, macro driven gameplay, arena based maps and a multiplayer driven narrative - Control clever AI powered units, use powerful hacking abilities that allow you to manipulate the battle boards and Spawn advanced weaponry and buildings that allow you to take over the network one data node at time.
Cyber warfare just stepped up a gear. Battle it out in highly tactical real time PVP warfare with NeuroSlicers - a genre-defying new competitive real time strategy game coming out for PC / Mac / Linux and Select Consoles.
With advanced AI powered units and environment manipulation at its core, NeuroSlicers offers a set of truly fresh challenges for both the seasoned competitive player as well as those looking for a deep narrative driven strategy gaming experience.
Combine a wide variety of highly customizable abilities including clever AI controlled units, upgradeable buildings and most importantly, hacking powers that allow you to manipulate the battle space, reconfiguring the environment and influencing the behaviors of both your and the enemy's units and buildings.
Unlock the secrets of the NeuroNet and the corporations vying for control in a multiplayer driven narrative and ultimately make a decision who to side with as the war of the NeuroNet escalates.
In NeuroSlicers you are a lone hacker looking to become the best Slicer in the network, but the truth hidden in it's depths might mean you're fighting for more than
just your share of cryptocurrency.
NeuroSlicers started life as an internal game jam game developed by Milcho Milchev, our lead designer and gameplay programmer. Initially the game was in 2D with the simple mechanic of being able to place or remove squares from a grid based battle board where two teams of little Ai controlled bots would fight it out.
The player's objective was to manipulate the battle board by placing and removing these blocks in order to change the behaviors and pathfinding of the bots and get them to be strategically placed so that they could destroy the other team before the player's team died. It all centered around placement, timing and positioning. It was simple, yet elegant and we very quickly realized we were onto something special.
Since the first prototype we have continued to keep the AI controlled units and battleboard manipulation at the core of the game's experience while expanding on it immensely. This has culminated in a real time strategy game that feels truly fresh, exciting yet challenging, but most importantly a lot of fun to play.
The time has finaly come!
So how do you secure you place on the Pre-Alpha you ask?
Well, there are a couple of ways:
The easiest and our preferred way for you to gain guaranteed access to the Pre-Alpha. We want you to be a part of our journey and we want your input, feedback and insights into how we can make NeuroSlicers the best possible game it can be.
The other option...if your not feeling in a chatty mood is to purchase access to the Pre-Alpha via Brightlocker.
All you need to do is head to the rewards section on our Brightlocker page and either use some of the free gold that Brightlocker so kindly rewards you for signing up, or pay the purchase price of $12.99
Though as you can see via the below image, spaces are limited via Brightlocker and we'd really prefer you all to just join our Discord community and get involved with helping us create a better game by sharing your thoughts, ideas and feedback.
Steam Keys will be sent out via Brightlocker and Discord on Friday 13th in time for the digital cyberwar to begin at 6PM UTC sharp and servers will stay open until Monday 12pm UTC each week until Monday 11th May.
Invites will happen in Batches, with the first group of 30 players being invited on Friday 13th April and each week this number increasing in size until everyone has been invited.
Looking forward to seeing you all on the digital battlefield!
During the Pre-Alpha you'll be able to get a first taste of the core gameplay experience offered in NeuroSlicers as well as the first versions of a number of our core systems, including the following:
Hub System V0.1
This is where you'll be searching for a ranked match, requesting friendly / unranked matches from other online players, checking out the leaderboard and your standing and accessing the Deck Builder. You'll also be able to get additional details about our available maps by directly interacting with the map.
During the Pre-Alpha we've decided to keep the player profile systems simple. You'll be able to choose an avatar from a small selection, some of which are locked behind the ranking system.
During the Pre-Alpha we'll be using a simple version of our ranking system that will reward you for playing matches and staying in the matchmaking queue.
Our initial matchmaking system will match you with similar skilled players using an MMR rating, however, with such a small number of players playing there's quite a bit of leeway in terms of tollerance as our aim is to get you into a match as quickly as possible.
During the pre-alpha you'll have access to 3 different levels that can be played across 1v1, 2v2 and 1v1v1.
It's important to note that these 3 levels are not indicitive of the final quality and are not how our final levels will be in terms of layout, level objectives and environments. These are the same test levels we've been testing features out with over the past year. New levels, environments and objectives will be coming later during the Alpha.
The Deck Builder will allow you to build a custom loadout of Scripts to take into a match made up of Units, Buildings and Function Powers. Finding the right balance of abilities for your chosen play style will take some experimentation, but be sure to read up on each Script to determine their strengths and weaknesses and core abilities.
Over the coming 25 days in the runup to the pre-alpha launch we'll be releasing more information about each of these scripts along with additional details, images and more about the systems you'll be getting your hands on.
Be sure to keep an eye out on Twitter and other social media and help spread the word!
It's important to note that the Pre-Alpha doesnt include the majority of what we have planned for NeuroSlicers, it's just a taste of the core gameplay, something we want to make sure is as solid as possible before we start to add our other systems.
So what can you expect post Pre-Alpha?
Well, lots, including:
So when is all this stuff going in the game? Well, we're aiming to get a cross section of this stuff ready for August this year, but lets see how the pre-alpha goes first. Most importantly we're looking to gather as much feedback and ideas from all of you as possible over the 8 weeks of the pre-alpha and through that we'll then determine what we want to focus on.
Here's this month's video dev blog with some other interesting news:
If you want to check it out be sure to subscribe to our Youtube channel and turn notifications on. We'll also be posting this update over on Brightlocker, IndieDB and Twitter.
Anyway, that's it for this newsletter, see you all in the NeuroNet!
Justin & The Dream Harvest Team
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