About Neuromancer

Neuromancer Based on the William Gibson Novel Neuromancer, the novel that defined Cyberpunk as a sub-genre of Science Fiction Literature and Media.

This game is still in production - release date has been recalled as the nature of the project has changed. No release date has been set.

Copyright Information

Neuromancer is the intellectual property of William Gibson and was registered in 1984 under US Copyright, the book was published by Ace books and Penguin Books in the US. A game by Interplay Interactive was released in 1989 with the same name, the team behind this remake acknowledges their right as publishers of the 1989 game IP which this remake is based on as well as MediaGenics(Activision) and Electronic Arts, in recent times however these parties have each denied any participation in the ownership of trademarks or copyrights.

Furthermore a motion picture was registered around 2003 under copyright and is still in production however under a new production company- this game remake acknowledges their rights to a film adaptation of the Novel by Williamg Gibson. This remake also acknowledges the graphic novel copyrighted by Marvel Comics in the US with the same name as well.

It has come to my attention that the Video Game's rights belong to Cabana Boy Productions however this company was bankrupted only a few years ago when it tried to fund production of the first Neuromancer film under direction of Chris Cunningham. Sadly the rights to Neuromancer the game can't be tracked down by myself at present as I'm having difficulties finding who owns them now. If you represent any party that may know who is now in possesion of these rights please do not hesistate to contact me immediately.

None of these parties listed are involved with the production of this remake. This is a purely fanbased remake which I am developing for free of charge and for no profit as a test of my skills. This remake is for educational purporses and for free distribution to the public.

I have sought permissions but have had no luck in contacting these people. If you represent one of these parties please do not hesitate to get in touch with me immediately.

I will hopefully be in touch with Seven Arts Pictures and William Gibson's Agent in the comming months to negotiate permissions as these two parties are the main concerns I have towards releasing content.


Episodic Distribution Method

The game has now been changed to Episodic distribution, I will be adding these episodes as Mods to this ModDB profile.

Neuromancer 2007 Tech Demo 1
- Requires Quicktime
Please note that Neuromancer 2007 has been discontinued because of a scope and design change. The distribution method displayed at the end of the game is redundant and being a tech demo the game fails to represent the quality of the final product in any way.

Epsiode 1: Chiba City Blues
Tech Demo 2.0 is scheduled for this episode as a demonstration of the new content and multi-platform editions of the game. No set release date has been given at this point.

Episode 2: The Shopping Expidition

Episode 3: Midnight In The Rue Jules Verne

Epsiode 4: The Straylight Run

A possible 5th Episode could be made based on the success of the inital game.


Mission Statement and Developer Obligations

The scope and mission statement of this project is as follows:

  •  To produce an acurate adaptation of Neuromancer by William Gibson that is acceptable to the fans. However please be aware due to the nature of Gibon's writing everyone will have their own vision as to how the novel should appear on the screen. I will try my best to deliver on a true adaptation to the best of my abilities.
  •  To produce a cinematic animated experience and try to avoid making it look like Ghost in the Shell or Blade Runner or even Deus Ex. Neuromancer will have its own unique fresh cyberpunk style - something that feels a bit more real.
  •  To produce a bug free video game experience
  •  To produce a game that will run on a large sample of popular platforms that support Java (but not all as in some cases it is Illegal to do so - sorry 360 owners)
  •  To release a graphic novel adaptation where I can to avoid disapointing fans
  •  To tell the story of Neuromancer in a unique way - this can involve Non-linearity and also Freeform elements. (I'd like a combo if possible)
  •  To provide a multimedia website outside of ModDB for promotion

Parental Information

Please note that Neuromancer is an adult video game. Using TIGRS this video game is rated ADULT. No one under the age of 18 should be exposed to this game. The game will feature adequate functions for concerned parents to lock the game out so that their child cannot access the game and the game will come standard with the lock on, though it will be easy to remove as to allow genuine over 18 Adult gamers ease of access to the game. It is the parental responsibility that no child is given access to this game and I as the developer cannot be held responcible for misuse of this content by a minor as I have already provided the means of self-censorship and its your choice to use it or not. Neuromancer is an adult story and depicts very strong drug usage as well as sexual references.


Moderate Language
Intense Cartoon Violence
Animated Bloodshed
Sexual Themes
Alcohol Use
Tobacco Use
Drug Use

In no way does Neuromancer force or encourage the user to take drugs nor does it give the user control over the action, the drug references in this game are plot devices and not gameplay devices so they don't add anything to the user's experience rather to tell a story about the protagonists path to self destruction. Drug usage and the sexual references in the game will not be an interactive part of this game and I apologize in advance if such content offends you.

For more information on these ratings go to Tigrs.org


Last Updated: 5th of October 2008

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Neuromancer | 2007 Tech Demo

Neuromancer | 2007 Tech Demo

Apr 08, 2007 Full Version 1 comment

Neuromancer | 2007 Tech Demo featuring 1 level of the game.

Comments  (50 - 60 of 73)
Mr_Cyberpunk
Mr_Cyberpunk Feb 19 2007, 12:06pm says:

Updated the profile again. Keep watching it cause it'll constantly change throughout the development.

+1 vote     reply to comment
Mr_Cyberpunk
Mr_Cyberpunk Feb 14 2007, 11:42am says:

Added player screen shots.

+1 vote     reply to comment
Mr_Cyberpunk
Mr_Cyberpunk Feb 14 2007, 10:40am says:

The script for the TechDemo is finished. There are some edits and I may have screwed up parts - I'll re-edit the story later. It's over 11 pages long. (most of it is talking to ratz and using the PAX)

+1 vote     reply to comment
Mr_Cyberpunk
Mr_Cyberpunk Feb 14 2007, 8:53am says:

I'm about 50% through the script for the Tech Demo. Making huge progress right now, should have the tech demo release programmed in a week or two.

+1 vote     reply to comment
Mr_Cyberpunk
Mr_Cyberpunk Feb 13 2007, 2:52am says:

Thank you :D

+1 vote     reply to comment
Mr_Cyberpunk
Mr_Cyberpunk Feb 13 2007, 6:54am says:

Just announcing that I've been working on some sprites and I'm going to be adding Male and Female characters that you can play as. (Given that this game was designed before the female gamer boom)
So to add a bit more interest to the game, you'll be able to play as 2 characters. (essentially though the story will remain the same)

I think I can pull that off for the tech demo.

+1 vote     reply to comment
JoffL
JoffL Feb 12 2007, 9:02pm says:

Good luck on this. Looks good.

+1 vote     reply to comment
Mr_Cyberpunk
Mr_Cyberpunk Feb 12 2007, 3:02pm says:

Just uploaded a screen shot of the tech demo running in Windows XP to confirm that YES its real and YES its working as a single EXE file. The convos speech bubbles have already been programmed and are in the game. Next stage is getting the interface to work and animating the characters.

+1 vote     reply to comment
Mr_Cyberpunk
Mr_Cyberpunk Feb 12 2007, 1:10pm says:

Wow! That was quick! Strange how quickly it took me to get the movement working. The game properly tracks characters to the mouse now. Added a double click interface so now your character will run if he's taking too bloody long. (A huge problem in the original)

Progress people :D

+1 vote     reply to comment
Mr_Cyberpunk
Mr_Cyberpunk Feb 12 2007, 12:21pm says:

Work has already begun on a possible tech-demo to be released when Ratz Bar is finished. The title screen is finished and works exactly as it did in the original game. More information later.

+1 vote     reply to comment
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Neuromancer
Platforms
PC, PS3, Linux, Mac, Mobile
Developer & Publisher
Neuromancer Development Team
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