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You are the doctor in a classic CyberPunk future world filled with neural implants, corporations, glowing hi-tech stuff and civil wars between human formations. Your mission is to fix neural circuits in people's brain implants. To do this you'll need all your's brain power. These circuits are processing data from neural inputs using math/logic elements (add, multiply, even/odd checker and zero signal generator) and sending results to neural outputs. You must connect elements to each other in a way that produces correct outputs for multiple input data sets.

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This week I finally began to work on visual improvements. I mean, internal stuff is very important, but it's very difficult to share a progress about it, because it's, well, internal. This week I got rid of few TODOs I left for myself before about optimizations and future refactoring.

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This week I finally began to work on visual improvements. I mean, internal stuff is very important, but it's very difficult to share a progress about it, because it's, well, internal. This week I got rid of few TODOs I left for myself before about optimizations and future refactoring.

As you remember last week I added LCD displays to inputs and outputs and made them change their values after choosing active dataset. This week I've added some color to them:


Improved datasets indicators in their natural habitat. Left to right:

> processed dataset, incorrect;
> processed dataset, correct;
> unprocessed dataset

I also improved LCD displays by doing the same thing to them:


The top element received the wrong result,
the bottom one received the correct result.

Of course, I didn't forget about colorblind people and I18N, so I'll add checkmarks and cross to both datasets indicators and LCD displays very soon. I also think that LCD displays should show received data after execution, not the expected result. Or I should somehow toggle shown data, so I can see what data I want and what data I got within few clicks. I'll think about it.

But what's more important and exciting is that I've added circuit emulation animations! They were removed after I decided to revamp emulator and now I finally returned them:


And for the last note, here, compare how game looked back in December 2014 and how it looks now:

December's NeuroIDE:


February's NeuroIDE:


Much better.

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