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Report article RSS Feed BBU! #03 - Big blog update for Netherworld! SCREEN inside #03

Here we are!! Screen and a lots of things to see!!! 
Netherworld's restyling is going really well. We now finished working on design, we're now working on...

Posted by Neverbe on Jan 14th, 2012



Netherworld's restyling is going really well. We now finished working on design, we're now working on monsters color and ambient (tileset and other stuff) design.
Here a couple of our early coloring works, note that this is not artwork color but how the monsters will look in the game.


Netherworld's restyling is going really well. We now finished working on design, we're now working on monsters color and ambient (tileset and other stuff) design.
Here a couple of our early coloring works, note that this is not artwork color but how the monsters will look in the game (NOTE THAT FINAL VERSION'S QUALITY WILL BE BETTER).






We are also working on animation. It would not be like on Kunoichi No Adventure, a couple of days to draw all the animation, we want to keep the quality as high as possible. We're now working on one of the 15 animation of the main character, we want to reach Rayman Origins quality so we have to work really hard.

We have something to show you, can you remember our first screen? Here's how it look now:


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Netherworld: Gates Of Hell
Developer & Publisher
Footprint
Engine
Unity
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Footprintgames.com
Release Date
TBD
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Netherworld: Gates Of Hell
Netherworld: Gates Of Hell Single Player Platformer
Related Engines
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Torque 2D Commercial Released Dec 31, 2004
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Footprint
Footprint Developer