In NeonXSZ (pronounced Neon Excesses) you are injected into cyberspace to stake your place in a war of virus verses machine. During your journey you will fly dozens of spaceships with hundreds of upgrades allowing you to create totally unique spacecraft with which to wage war. Will you protect the operating system or join the infection to bring it down? NeonXSZ is our little homage to Descent combined with the frenetic adrenaline pumping feel and gameplay mechanics of Quake. Then add Diablo's loot explosions, rpg elements, leveling up, procedurally generated environments and enemies. Finish it all off with truly open-world gameplay inside a micro ecosystem of up to one thousand unique little AI dudes buzzing around getting into fights and doing their own thing. In NeonXSZ, gamespeed, enemy damage and enemy intelligence are all customizable to suit everyone from a complete novice through to the most elite hardcore 6DoF veteran.
To coincide with the games release on Desura today, we demonstrate one of the game's more unusual features.
Posted by Intravenous on Sep 7th, 2013
NeonXSZ's world is created in a rather unusual way and one of the more interesting benefits, along with blisteringly fast speed, is that it allows us to create new colour schemes for the entire world within a couple of hours. This includes a very different look for each of the game's four factions, and a totally different look again for each one depending on whether they are friendly or hostile to the player.
Here's an example of how just one room in a single friendly area changes instantly as the player chooses different colour schemes. Each one would look totally different again if the player were hostile with the faction controlling the room.
And a video of it in action:
The player is also given an interface to allow them to recolour the various parts of their ships and their ship's cockpit.
To allow players at every skill level to get the most from the game they can tweak the damage enemies do to them and even the skill level of the artificial intelligence they will compete against. Changing these settings automatically alters the player's loot multiplier. Play the game on easy settings and you get less loot but you will kill faster so it all balances out.
Another unusual option for the player is the ability to control how fast the game runs. At 50% speed the game will run like it is in slow-motion, yet the player is able to fine tune this speed to any value between 50% and 100%. This allows less experienced players to slow things down to controllable levels while leaving the veterans to push it to the limit and travel at speeds in excess of 500km/h in realtime.
Thanks for taking the time to read this far :)
We hope you will consider helping to fund it's continued development on Desura