How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity. NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

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Awakening in the Cryo Facility Atop a Hill, Overlooking Ruins Inventory Screen
Blog RSS Feed Report abuse Latest News: New Beta and Demo Builds: New Music, DMC Encounter, and Endless Turn Fix?

5 comments by dcfedor on Jan 6th, 2014

Build 0.982 has just been approved on Desura, so if you were waiting for an update from 0.980, today is your day!

Updates Included in Both the Beta and Demo

Both the beta and demo include the following changes:

  • Added code to stop AI from moving if they enter an hex with enemies, so they can't loot and run.
  • Added code to ignore electric charges and software in crafting screen for performance/cleanliness.
  • Added shards of glass on ground in cryo facility, to match broken window.
  • Added code to prevent AI stealing sleeping bag when player using it.
  • Added code to prevent AI stealing recipe papers, since it caused big messages in log.
  • Added message in log when creature's activity causes another creature to wake up in battle.
  • Added new attack verbs to message log for cut and blunt attacks, to better approximate lower damage ranges.
  • Added Gyges references to opening encounter, and map text.
  • Changed hexes to offer more camp variety by default.
  • Changed creature spawn rates to be less frequent.
  • Changed wound healing rates to be slower, especially when more severe.
  • Changed opening cryo encounter flow to be easier to maintain.
  • Changed framerate from 60fps to 30fps, which reduces CPU usage.
  • Fixed a bug that caused endless turn looping, resulting in player death (due to creature removal bug).
  • Fixed a bug that caused combat freeze if player's current target dies of cardiac arrest.
  • Fixed typos in several conditions.
  • Fixed bug that allowed water sources like rivers to be used in some boiling recipes, causing it to be destroyed.
  • Fixed overlapping graphics on vehicle screen. Changed layout.
  • Fixed a bug that caused some combat move icons to be invisible when fighting more than one creature.
  • Fixed a bug that would mention dogman if player successfully closed cryo door before seeing it.
  • Fixed a bug that used too much memory for each creature.

The biggest news here is probably the endless turns bug fix. I think I've found and fixed all of the causes of this issue (and its sibling, the frozen combat screen). There are also several play-balancing changes, including a reduction in creature spawn rates, increase in healing time, and fixes to the AI looting hexes and running off with impunity.

There should also be some significant performance improvements, as creature optimzations and framerate adjustments reduce memory footprint and CPU load, respectively. Plus, combat enhancements should make it easier to gauge how severe wounds are in the message log.

Updates Only in the Beta


In addition to the above, the Beta (a.k.a. "Early Access" on Steam) has the following updates:


The moon casts its pale illumination on a new location...

  • Added 4 new music tracks to game.
  • Added new DMC encounter location.
  • Added cannibalism text and effects to Zom Zom's encounter.
  • Added RFID spoofer item, art, and treasure to game.
  • Changed fire extinguish recipe to always produce 2 ash, instead of 1-2.
  • Changed Zom Zom's admission fee and fixed its item removal.
  • Fixed bug in Isotope Mine encounter that prevented player from declining Bob's offer after asking about hot bricks.
  • Fixed blank outcome in Zom Zom's encounter w/Stoat.
  • Fixed a bug that prevented Detroit Bank from appearing if discovering bank details via cryo return encounter.
  • Fixed a bug that caused some random encounters to end prematurely if no choice made.
  • Fixed bug that incorrectly reports hardware prices before selling to store.

First of all, 4 new music tracks! Josh has outdone even himself in this new batch, and they will further paint an aural soundscape that haunts your desperate days in-game.

The DMC also has a new location to explore, with plot clues and cultural cues to discover. Plus, there were a significant batch of fixes and patches to existing encounters.

Overall, players should find a mix of new things to discover, fixes to performance and stability, and general improvements in the balance and fairness in-game. As always, let me know if you have any issues or feedback on the new build!

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Post comment Comments  (500 - 510 of 819)
Torsion2
Torsion2 Jan 18 2013, 2:10pm says:

Purchased thanks to DeadlyHabit's Let's Play on Youtube..really looking forward to seeing how this game develops

+1 vote     reply to comment
dcfedor
dcfedor Jan 18 2013, 8:48pm replied:

Glad to hear it. Thanks!

+2 votes     reply to comment
orbitboy
orbitboy Jan 17 2013, 4:23pm says:

This game is so much fun! I recently pre-ordered, so I have access to the closed Beta--and BOOM--there is a New Build coming out with several new features. Man, this game has me hooked. Thank you for making this game.

+3 votes     reply to comment
dcfedor
dcfedor Jan 18 2013, 10:27am replied:

Cool, glad you're enjoying it! And good timing :)

+3 votes     reply to comment
MagicWalker
MagicWalker Jan 13 2013, 11:45am says:

Hello, i liking game so far :) But what minor problem i have, my fonts looks "ugly" compared to screenshots here it is I50.tinypic.com any ideas how to fix this? :)

+1 vote     reply to comment
dcfedor
dcfedor Jan 13 2013, 7:05pm replied:

Hi MagicWalker,

I'm glad you're enjoying the game so far. Regarding fonts, this is a problem with the current version. When the window is larger than 800x600 (e.g. full screen), the graphics are scaled up using a filter that causes jagged edges.

I plan to make some changes in the future to support a larger resolution and font size. However, until then, the best way to avoid those jagged lines is to play at 800x600 or whole multiples of that resolution (e.g. 1600x1200, 2400x1800, etc.)

Hope this helps!

+4 votes     reply to comment
MagicWalker
MagicWalker Jan 14 2013, 10:29am replied:

Thats it, sadly i have VERY old monitor right now which can handle MAX 1280x1024 so i need to use 800x600, but thats a little "scary" :)

Anyway, Thank you and may the force be with :)

+1 vote     reply to comment
jP2809
jP2809 Jan 12 2013, 6:47am replied:

Its not that i don't like animations, its just something i think thats make this game very cool whit the combat because that you create your own images of what that happends in you own mind/head/brain. Exampel like you create your own image of how you bruised the dogmans head!
I just love the Dogman enemy because he is so tough, that you actually fear to encounter him.
The combat is just so much satisfying when you kill an enemy.(In my opinion)
Sorry if my English is a little weird but you'll understand what i mean :)

+1 vote     reply to comment
dcfedor
dcfedor Jan 12 2013, 12:40pm replied:

Yeah, I get what you mean. Leaving room for imagination lets us picture things happening how we want them, which can often be cooler than showing every detail.

And yes, I agree that there should be some monsters worth fearing!

+2 votes     reply to comment
dcfedor
dcfedor Jan 11 2013, 9:06pm replied:

Sweet! If you like no animation and lots of text, you definitely found the right game :P

Thanks so much for the encouragement!

+2 votes     reply to comment
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NEO Scavenger
Platforms
Windows, Mac, Linux, Flash, Web
Developer & Publisher
Blue Bottle Games
Engine
Flixel
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Official Page
Bluebottlegames.com
Release Date
Released Aug 29, 2012
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8.9

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Highest Rated (7 agree) 10/10

An exciting mix of turn-based role-playing and survival gameplay. I'd say it's quite a bit more than a roguelike. Not since Robinson's Requiem have I seen such detail put into the player character's frailty. It leads to a lot of careful planning and tense moments. You never quite know what will happen once you step out of the Cryo Facility.

Oct 9 2012, 1:08pm by Eegah

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Roguelike
Theme
Sci-Fi
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Single Player
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