How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity. NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

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Awakening in the Cryo Facility Atop a Hill, Overlooking Ruins Inventory Screen
Blog RSS Feed Report abuse Latest News: New Beta and Demo Builds: Memory and Performance Fixes, Combat Tweaks

3 comments by dcfedor on Apr 17th, 2013

NEO Scavenger has a new beta and demo version available, v0.968. Both the beta and demo include the following updates:

  • Fixed a memory leak in the inventory screen that would start immediately after picking an item up, and never stop inflating.
  • Fixed several unnecessary function calls that were slowing down performance.
  • Fixed message window text end-turn dimming to be more consistent.
  • Fixed memory leak in message window (game would use more memory for each message, even after message gone).
  • Fixed bug that caused extra battles to be created when tile was occupied by only allies.
  • Fixed null-pointer bug in battle encounters if current hex has no battle anymore.
  • Fixed a bug that caused crashes/stuck combat when leaving combat (esp. with melonheads that called reinforcements).
  • Fixed a bug that allowed player to move even when unconscious in battle
  • Changed melee surge to produce 1-3 attacks, instead of 1-2. Also stuns and makes target vulnerable, if successful.
  • Changed AI morale calculations to make creatures braver when allies are present.
  • Changed game to avoid creating unnecessary ground slots for every exposed hex, unless they're needed.
  • Removed some old library dependencies from project to improve performance.

As mentioned yesterday, the biggest change is to performance and optimization. The game should run smoother now, use less memory, and crash less often as a result of the update.

Combat also received a few tweaks. The "Melee Surge" ability now provides 1-3 attacks and a stunned opponent, if successful, which should make it more worth its "Recovering" cost.

Furthermore, AI morale now gets a bigger boost when the AI has allies in the battle. This should be particularly noticeable in cases with traditionally cowardly creatures that travel in groups (e.g. looters, melonheads).

Updates to Beta only

The following updates are included in the new beta:

  • Fixed a bug that prevented traits from being installed in second column of slots (e.g. full load plus eye surgery or augmentations).
  • Fixed a bug that caused Allegan map label to be in wrong place.
  • Fixed a bug that caused Hatter not to take security footage when offered.
  • Fixed a typo in Diner Cadillac Burger text.

These changes are mainly fixes to bugs reported by players in the forums.

Hopefully, the game is running smoother for everyone now. As always, let me know if you run into any more issues!

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Post comment Comments  (380 - 390 of 521)
kazukikazuta
kazukikazuta Sep 14 2012, 8:54pm says:

Great game, quick question though. I bought the DMC pass, I said no way to hatter, and now it says some crap exploded and i still cant enter. What am i suppose to do to access the dmc? Or is it still not implemented in the game?

+3 votes     reply to comment
ObscureMask
ObscureMask Sep 15 2012, 2:29am replied:

Yeah, its not implemented. Story at this version ends after getting pass.

+1 vote     reply to comment
dcfedor
dcfedor Sep 15 2012, 1:36pm replied:

Yeah, as ObscureMask says, the story ends there for now. More content is on the way, but it's sloooow to create :)

+1 vote     reply to comment
kazukikazuta
kazukikazuta Sep 15 2012, 2:29pm replied:

Well keep it up, this game might have similarities to fallout, but i think all in all its unique. The lack of armor and such makes it hard for us without the tough skill to find even looters who are fragile. Also a few bugs i noticed, like items appearing at the top left corner, a glitch where you cant rest until you reload your game, or when you run away from enemies sometimes it still shows you the combat screen unless you click the view tiles button.

+1 vote     reply to comment
deamgunneh
deamgunneh Sep 14 2012, 9:25am says:

Ha "Atleast He Had Some Nice Shoes"
The game looks like fun. i should try it out

+2 votes     reply to comment
rzeznik204
rzeznik204 Sep 14 2012, 6:44am says:

i love the game, and cant wait for the next update... any idea when it's gonna be

+1 vote     reply to comment
dcfedor
dcfedor Sep 15 2012, 1:35pm replied:

I was hoping to have at least a minor update with combat bug fixes done this past week, but lost time to a failed video card. I'm back up and running, and planning on some overtime this weekend to get caught up. Perhaps an updated build next week?

+1 vote     reply to comment
DrHojo123
DrHojo123 Sep 14 2012, 2:10am says:

After haveing a epic fight with a dog man where i end up running, dodgeing and hidieng and manged to not ge badly hurt was the most fun I had with this game I quite enjoying it really I might buy it after a few more tires with the demo :) drawf fortress combat system is still better though :P being able to target limbs and organs makes for a more involed strategies

+1 vote     reply to comment
dcfedor
dcfedor Sep 15 2012, 1:34pm replied:

A lot of folks mention the called-shot system from Dwarf Fortress, so I may have to look into something similar.

Are there other fun features in DF combat that NEO Scavenger misses?

+1 vote     reply to comment
ObscureMask
ObscureMask Sep 15 2012, 3:03pm replied:

Huh, now that you mention it, NEO Scavenger's combat actually reminds me of DF's in that you can get infections from wounds and death messages remind me of DF's damage to organs...

BTW, do you plan to add more varied "Have a nice death" messages? Like descriptions of dogmen eating your corpse or looters checking if you have any useful stuff?

+1 vote     reply to comment
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NEO Scavenger
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Windows, Mac, Linux, Flash, Web
Developer & Publisher
Blue Bottle Games
Engine
Flixel
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Bluebottlegames.com
Release Date
Released Aug 29, 2012
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Highest Rated (5 agree) 9/10

Love this old school look and lot of detail in how the game works. I might be a sucker for it but in my opinion it is a classic game already, just needs to be polished with the minor bugs.. and just to say if this game had some kind of multiplayer ide easily pay 3x the price... just saying...

Sep 6 2012, 9:25pm by Kijuta

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