How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity. NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

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Build 0.982 has just been approved on Desura, so if you were waiting for an update from 0.980, today is your day!

Updates Included in Both the Beta and Demo

Both the beta and demo include the following changes:

  • Added code to stop AI from moving if they enter an hex with enemies, so they can't loot and run.
  • Added code to ignore electric charges and software in crafting screen for performance/cleanliness.
  • Added shards of glass on ground in cryo facility, to match broken window.
  • Added code to prevent AI stealing sleeping bag when player using it.
  • Added code to prevent AI stealing recipe papers, since it caused big messages in log.
  • Added message in log when creature's activity causes another creature to wake up in battle.
  • Added new attack verbs to message log for cut and blunt attacks, to better approximate lower damage ranges.
  • Added Gyges references to opening encounter, and map text.
  • Changed hexes to offer more camp variety by default.
  • Changed creature spawn rates to be less frequent.
  • Changed wound healing rates to be slower, especially when more severe.
  • Changed opening cryo encounter flow to be easier to maintain.
  • Changed framerate from 60fps to 30fps, which reduces CPU usage.
  • Fixed a bug that caused endless turn looping, resulting in player death (due to creature removal bug).
  • Fixed a bug that caused combat freeze if player's current target dies of cardiac arrest.
  • Fixed typos in several conditions.
  • Fixed bug that allowed water sources like rivers to be used in some boiling recipes, causing it to be destroyed.
  • Fixed overlapping graphics on vehicle screen. Changed layout.
  • Fixed a bug that caused some combat move icons to be invisible when fighting more than one creature.
  • Fixed a bug that would mention dogman if player successfully closed cryo door before seeing it.
  • Fixed a bug that used too much memory for each creature.

The biggest news here is probably the endless turns bug fix. I think I've found and fixed all of the causes of this issue (and its sibling, the frozen combat screen). There are also several play-balancing changes, including a reduction in creature spawn rates, increase in healing time, and fixes to the AI looting hexes and running off with impunity.

There should also be some significant performance improvements, as creature optimzations and framerate adjustments reduce memory footprint and CPU load, respectively. Plus, combat enhancements should make it easier to gauge how severe wounds are in the message log.

Updates Only in the Beta

In addition to the above, the Beta (a.k.a. "Early Access" on Steam) has the following updates:

The moon casts its pale illumination on a new location...

  • Added 4 new music tracks to game.
  • Added new DMC encounter location.
  • Added cannibalism text and effects to Zom Zom's encounter.
  • Added RFID spoofer item, art, and treasure to game.
  • Changed fire extinguish recipe to always produce 2 ash, instead of 1-2.
  • Changed Zom Zom's admission fee and fixed its item removal.
  • Fixed bug in Isotope Mine encounter that prevented player from declining Bob's offer after asking about hot bricks.
  • Fixed blank outcome in Zom Zom's encounter w/Stoat.
  • Fixed a bug that prevented Detroit Bank from appearing if discovering bank details via cryo return encounter.
  • Fixed a bug that caused some random encounters to end prematurely if no choice made.
  • Fixed bug that incorrectly reports hardware prices before selling to store.

First of all, 4 new music tracks! Josh has outdone even himself in this new batch, and they will further paint an aural soundscape that haunts your desperate days in-game.

The DMC also has a new location to explore, with plot clues and cultural cues to discover. Plus, there were a significant batch of fixes and patches to existing encounters.

Overall, players should find a mix of new things to discover, fixes to performance and stability, and general improvements in the balance and fairness in-game. As always, let me know if you have any issues or feedback on the new build!

Build Reverts, New Beta Test Build, and Vacation

Build Reverts, New Beta Test Build, and Vacation

1 year ago News 0 comments

A new test version of Beta is available for NEO Scavenger. It includes new content, new features, but may also have new bugs. As such, it is available...

NEO Scavenger on Steam Early Access!

NEO Scavenger on Steam Early Access!

1 year ago News 0 comments

NEO Scavenger has come to Steam Early Access! Here's how to obtain your Steam key.

New Beta and Demo Builds: Great Black Swamp, Cannibalism, and New Content

New Beta and Demo Builds: Great Black Swamp, Cannibalism, and New Content

2 years ago News 0 comments

I've just finished uploading new beta build 0.980b and demo build 0.980d, which includes a new area called The Great Black Swamp, cannibalism penalties...

Game Giveaway: 6 Copies of NEO Scavenger!

Game Giveaway: 6 Copies of NEO Scavenger!

2 years ago News 10 comments

Been waiting for access to the NEO Scavenger beta, but a little short on cash? Today may be your day!

Post comment Comments  (370 - 380 of 821)
mcfroogle Mar 15 2013 says:

Been quite requested so i made an un-official IRC channel:

Click, don't copy and paste.

+1 vote     reply to comment
dcfedor Creator
dcfedor Mar 17 2013 replied:

Cool, thanks for setting that up! More than a few have asked if there was an IRC channel, and that's something outside my expertise. Hopefully, the channel offers a useful place for players to share info!

+1 vote   reply to comment
letseatmushrooms Mar 14 2013 says:

so, how do you scavenge? because i click scavenge, it brings me to the scree nwhere i select where to scavenge and then after that it just goes black except for a picture of the building i wanted to scavenge and then when i continue, i have not scavenged....

the game would be fun if i could get more items then what i find on the ground, or in the cryostasis room.. oh, i also had a plastic bag and some berries once....

+1 vote     reply to comment
dcfedor Creator
dcfedor Mar 15 2013 replied:

Which version of the game are you running? (It's listed under the logo on the main menu.) The bug you're describing sounds like something that was fixed a few builds ago, so perhaps your copy is outdated?

+1 vote   reply to comment
Toonarmy Mar 12 2013 says:

Looks good have a few question though is there an end to this game or is it just survive for as long as possible because i love games with a survival or endless mode :D and is the map/world randomly or prceduraly generated or is it the same each time you play???

+1 vote     reply to comment
dcfedor Creator
dcfedor Mar 12 2013 replied:

The game doesn't end at the moment. The story is still unfinished, and you can play as long as you survive.

As for the map, it's partially random. The borders are always the same, and some landmarks never change (like the DMC). But the map's interior is random each game, there are some major encounters that change with each game, and several minor encounters sprinkled on the map.

You'll definitely find some sessions harder than others, depending on scavenge locations, loot, and creature activity (all randomized).

+1 vote   reply to comment
Toonarmy Mar 12 2013 replied:

ok thanks for the info sounds good once you have the strory finished will there be a survival/ endless mode or will you work on one or just not bother?

+1 vote     reply to comment
dcfedor Creator
dcfedor Mar 13 2013 replied:

It'll depend on how the final game works. I think many players enjoy the survival challenge, so I'll try to make sure they can play the game the way they want to!

+1 vote   reply to comment
Toonarmy Mar 13 2013 replied:

Ok thanks for that definatly gona have to get it soon looks really good hope it turns out to be an amazing game once its fully released

+1 vote     reply to comment
siveon Mar 12 2013 says:

Game is pretty immersive, hard and the combat is awesome. Keep it up!

+1 vote     reply to comment
dcfedor Creator
dcfedor Mar 12 2013 replied:

Thanks siveon! Glad to hear it's treating you well!

+1 vote   reply to comment
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NEO Scavenger
Windows, Mac, Linux, Web, Flash
Developer & Publisher
Blue Bottle Games
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Release date
Released 2012
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421 votes submitted.

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Highest Rated (7 agree) 10/10

An exciting mix of turn-based role-playing and survival gameplay. I'd say it's quite a bit more than a roguelike. Not since Robinson's Requiem have I seen such detail put into the player character's frailty. It leads to a lot of careful planning and tense moments. You never quite know what will happen once you step out of the Cryo Facility.

Oct 9 2012 by Eegah

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NEO Scavenger
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