How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity. NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

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Awakening in the Cryo Facility Atop a Hill, Overlooking Ruins Inventory Screen
Blog RSS Feed Report abuse Latest News: New Beta and Demo Builds: Memory and Performance Fixes, Combat Tweaks

3 comments by dcfedor on Apr 17th, 2013

NEO Scavenger has a new beta and demo version available, v0.968. Both the beta and demo include the following updates:

  • Fixed a memory leak in the inventory screen that would start immediately after picking an item up, and never stop inflating.
  • Fixed several unnecessary function calls that were slowing down performance.
  • Fixed message window text end-turn dimming to be more consistent.
  • Fixed memory leak in message window (game would use more memory for each message, even after message gone).
  • Fixed bug that caused extra battles to be created when tile was occupied by only allies.
  • Fixed null-pointer bug in battle encounters if current hex has no battle anymore.
  • Fixed a bug that caused crashes/stuck combat when leaving combat (esp. with melonheads that called reinforcements).
  • Fixed a bug that allowed player to move even when unconscious in battle
  • Changed melee surge to produce 1-3 attacks, instead of 1-2. Also stuns and makes target vulnerable, if successful.
  • Changed AI morale calculations to make creatures braver when allies are present.
  • Changed game to avoid creating unnecessary ground slots for every exposed hex, unless they're needed.
  • Removed some old library dependencies from project to improve performance.

As mentioned yesterday, the biggest change is to performance and optimization. The game should run smoother now, use less memory, and crash less often as a result of the update.

Combat also received a few tweaks. The "Melee Surge" ability now provides 1-3 attacks and a stunned opponent, if successful, which should make it more worth its "Recovering" cost.

Furthermore, AI morale now gets a bigger boost when the AI has allies in the battle. This should be particularly noticeable in cases with traditionally cowardly creatures that travel in groups (e.g. looters, melonheads).

Updates to Beta only

The following updates are included in the new beta:

  • Fixed a bug that prevented traits from being installed in second column of slots (e.g. full load plus eye surgery or augmentations).
  • Fixed a bug that caused Allegan map label to be in wrong place.
  • Fixed a bug that caused Hatter not to take security footage when offered.
  • Fixed a typo in Diner Cadillac Burger text.

These changes are mainly fixes to bugs reported by players in the forums.

Hopefully, the game is running smoother for everyone now. As always, let me know if you run into any more issues!

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Post comment Comments  (350 - 360 of 515)
Squiddy0912
Squiddy0912 Sep 20 2012, 8:37pm says:

This actually looks similar to the original fallouts ;). Is it anything like them?

+1 vote     reply to comment
pudding280
pudding280 Sep 21 2012, 2:54am replied:

The atmosphere is similar to fallout, but the gameplay focuses more on survial(like unreal world)
I think if you love fallout you can“t go wrong wirth this one.

ps: You can try the demo too, its free ;)
pps: found this game on steam greenlight:
Underrail.com
It looks and plays pretty much like Fallout, but it is still in alpha.

+3 votes     reply to comment
vol4ok
vol4ok Sep 21 2012, 2:54pm replied:

Thanks dude for pointing me for underrail looks great.

+1 vote     reply to comment
ObscureMask
ObscureMask Sep 21 2012, 8:00am replied:

Developer for Underrail is also planning Alpha Fund. Hmm, I wonder where we can buy it....*wink wink wink*

+1 vote     reply to comment
pudding280
pudding280 Sep 20 2012, 10:56am says:

When can we expect the fix against the savegame corruption on Desura?

+2 votes     reply to comment
dcfedor
dcfedor Sep 20 2012, 12:30pm replied:

v0.953 should have a fix, and I submitted it to Desura last night. Desura needs to verify the files before they're published, though, and it usually takes a business day or two.

+2 votes     reply to comment
bushwhacker2k
bushwhacker2k Sep 20 2012, 3:40am says: Online

Can someone recommend a way to send a suggestion to the devs?

I'd like a way to make a note of which places have water sources (like big obvious unlimited ones), at least after I discover them.

+2 votes     reply to comment
dcfedor
dcfedor Sep 20 2012, 12:27pm replied:

Hey bushwhacker2k. The best way to send suggestions and bug reports is via the official forums:

Bluebottlegames.com

The Suggestions forum tends to be high traffic, though, so I'm not always able to respond to each thread. I try to deal with Tech Support asap, though, if anyone finds bugs.

As for marking tiles, that's something a couple people have requested, so it's on my radar. I'm considering making some tiles with dedicated water look different, for easier location. However, being able to leave a marker on a tile is also being considered.

In the meantime, placing any item in a hex's campsite will create a camp icon on that hex. You have to be in visual range of the hex to see the icon, but maybe it'll help until something better can be added.

+1 vote     reply to comment
ebag-alpha
ebag-alpha Sep 20 2012, 4:36am replied:

I wanted to apologize for down-voting you. I miss-clicked and desura doesn't let me correct my mistake.

+2 votes     reply to comment
ObscureMask
ObscureMask Sep 20 2012, 10:05am replied:

Eh, no problem, its just a vote after all.

+2 votes     reply to comment
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NEO Scavenger
Platforms
Windows, Mac, Linux, Flash, Web
Developer & Publisher
Blue Bottle Games
Engine
Flixel
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Bluebottlegames.com
Release Date
Released Aug 29, 2012
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Highest Rated (5 agree) 9/10

Love this old school look and lot of detail in how the game works. I might be a sucker for it but in my opinion it is a classic game already, just needs to be polished with the minor bugs.. and just to say if this game had some kind of multiplayer ide easily pay 3x the price... just saying...

Sep 6 2012, 9:25pm by Kijuta

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Single Player
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