How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity. NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Image RSS Feed Latest Screens
Awakening in the Cryo Facility Atop a Hill, Overlooking Ruins Inventory Screen
Blog RSS Feed Report abuse Latest News: New Beta and Demo Builds: New Music, DMC Encounter, and Endless Turn Fix?

5 comments by dcfedor on Jan 6th, 2014

Build 0.982 has just been approved on Desura, so if you were waiting for an update from 0.980, today is your day!

Updates Included in Both the Beta and Demo

Both the beta and demo include the following changes:

  • Added code to stop AI from moving if they enter an hex with enemies, so they can't loot and run.
  • Added code to ignore electric charges and software in crafting screen for performance/cleanliness.
  • Added shards of glass on ground in cryo facility, to match broken window.
  • Added code to prevent AI stealing sleeping bag when player using it.
  • Added code to prevent AI stealing recipe papers, since it caused big messages in log.
  • Added message in log when creature's activity causes another creature to wake up in battle.
  • Added new attack verbs to message log for cut and blunt attacks, to better approximate lower damage ranges.
  • Added Gyges references to opening encounter, and map text.
  • Changed hexes to offer more camp variety by default.
  • Changed creature spawn rates to be less frequent.
  • Changed wound healing rates to be slower, especially when more severe.
  • Changed opening cryo encounter flow to be easier to maintain.
  • Changed framerate from 60fps to 30fps, which reduces CPU usage.
  • Fixed a bug that caused endless turn looping, resulting in player death (due to creature removal bug).
  • Fixed a bug that caused combat freeze if player's current target dies of cardiac arrest.
  • Fixed typos in several conditions.
  • Fixed bug that allowed water sources like rivers to be used in some boiling recipes, causing it to be destroyed.
  • Fixed overlapping graphics on vehicle screen. Changed layout.
  • Fixed a bug that caused some combat move icons to be invisible when fighting more than one creature.
  • Fixed a bug that would mention dogman if player successfully closed cryo door before seeing it.
  • Fixed a bug that used too much memory for each creature.

The biggest news here is probably the endless turns bug fix. I think I've found and fixed all of the causes of this issue (and its sibling, the frozen combat screen). There are also several play-balancing changes, including a reduction in creature spawn rates, increase in healing time, and fixes to the AI looting hexes and running off with impunity.

There should also be some significant performance improvements, as creature optimzations and framerate adjustments reduce memory footprint and CPU load, respectively. Plus, combat enhancements should make it easier to gauge how severe wounds are in the message log.

Updates Only in the Beta

In addition to the above, the Beta (a.k.a. "Early Access" on Steam) has the following updates:

The moon casts its pale illumination on a new location...

  • Added 4 new music tracks to game.
  • Added new DMC encounter location.
  • Added cannibalism text and effects to Zom Zom's encounter.
  • Added RFID spoofer item, art, and treasure to game.
  • Changed fire extinguish recipe to always produce 2 ash, instead of 1-2.
  • Changed Zom Zom's admission fee and fixed its item removal.
  • Fixed bug in Isotope Mine encounter that prevented player from declining Bob's offer after asking about hot bricks.
  • Fixed blank outcome in Zom Zom's encounter w/Stoat.
  • Fixed a bug that prevented Detroit Bank from appearing if discovering bank details via cryo return encounter.
  • Fixed a bug that caused some random encounters to end prematurely if no choice made.
  • Fixed bug that incorrectly reports hardware prices before selling to store.

First of all, 4 new music tracks! Josh has outdone even himself in this new batch, and they will further paint an aural soundscape that haunts your desperate days in-game.

The DMC also has a new location to explore, with plot clues and cultural cues to discover. Plus, there were a significant batch of fixes and patches to existing encounters.

Overall, players should find a mix of new things to discover, fixes to performance and stability, and general improvements in the balance and fairness in-game. As always, let me know if you have any issues or feedback on the new build!

Media RSS Feed Latest Video
Post comment Comments  (190 - 200 of 821)
hoodroot Aug 6 2013 says:

i really think eagle eyes needs a bit of a buff because as it stands i dont know why you would ever pick it i think it should make you slightly more accurate and makes your scavenging slightly better too

+1 vote     reply to comment
dcfedor Creator
dcfedor Aug 7 2013 replied:

Yeah, I agree. Some skills are going to need rebalancing after many of the latest changes. Regarding holsters, I think many players agree with you here, and I think they'd be cool, too. They're something I've got on my list for future ideas, if time permits!

+1 vote   reply to comment
hoodroot Aug 7 2013 replied:

awesome and thanks for the reply im still wating on those new prosthetic limbs affter a while geting money and scavenging loses its purpose when you have a bunch of nice stuff and like 10k your pretty much set for life so hopefully there will be more things to buy soon but im still really enjoying the game i just reset after a while because theres not much of a reason to scaveng after you have all the best stuff

+1 vote     reply to comment
hoodroot Aug 7 2013 replied:

also i was wondering if you were going to add a holster for pistols

+1 vote     reply to comment
Kitanode Aug 5 2013 says:

hey i've just realised that the 800x450 resolution is the same as my android tablet!

is there any chance of a port to android with some touchscreen features etc.

+1 vote     reply to comment
dcfedor Creator
dcfedor Aug 7 2013 replied:

If I can, I'd like to try. Unfortunately, Flash (NEO Scavenger's current engine) isn't supported on Android. I'm exploring other options, though. I agree that having a nice, turn-based, single-player RPG on the tablet would be cool!

+2 votes   reply to comment
SterileLion Aug 4 2013 says:

I just killed and ate someone.......... thank you

+1 vote     reply to comment
dcfedor Creator
dcfedor Aug 7 2013 replied:

You're welcome :)

+1 vote   reply to comment
messier87 Jul 28 2013 says:

Game are cool but why monster found me in scaveger green hiding mode alway i will die with run away with starve and dehydrate. fck!!!

0 votes     reply to comment
dcfedor Creator
dcfedor Jul 29 2013 replied:

Sometimes even ninja scavengers get caught :) Better have a backup plan! (I like "Athletic" to run away.)

+1 vote   reply to comment
MrLinkster Jul 27 2013 says:

Others may not have the same opinion, or may not be used to these kind of games, but in my opinion, this is a amazing game that keeps getting better and better every update. Good job!

+3 votes     reply to comment
dcfedor Creator
dcfedor Jul 29 2013 replied:

Thanks! It's true that NEO Scavenger's a bit niche. Hopefully, though, there's enough of a niche audience to support it!

+2 votes   reply to comment
HooterBabby Jul 24 2013 says:

Thanks for the update! I don't even want to read the patch notes because I don't want to ruin anything.

+1 vote     reply to comment
dcfedor Creator
dcfedor Jul 25 2013 replied:

My pleasure! The update is more stability than new content. Though, there are some content fixes that might involve areas you haven't seen yet, so you probably made the right call :)

+1 vote   reply to comment
HooterBabby Jul 26 2013 replied:

Yes I am still running into new things all the time. I just ran into what I will only refer to as the Limo Encounter and I must say I haven't been this impressed with a random encounter situation since playing the first two Fallout games! Keep up the good work.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

NEO Scavenger
Windows, Mac, Linux, Web, Flash
Developer & Publisher
Blue Bottle Games
Send Message
Official Page
Release Date
Released 2012
Game Watch
Track this game
Community Rating



421 votes submitted.

You Say


Ratings closed.

Highest Rated (7 agree) 10/10

An exciting mix of turn-based role-playing and survival gameplay. I'd say it's quite a bit more than a roguelike. Not since Robinson's Requiem have I seen such detail put into the player character's frailty. It leads to a lot of careful planning and tense moments. You never quite know what will happen once you step out of the Cryo Facility.

Oct 9 2012 by Eegah

Single Player
Embed Buttons

Promote NEO Scavenger on your homepage or blog by selecting a button and using the embed code provided (more).

NEO Scavenger NEO Scavenger
NEO Scavenger
Last Update
1 year ago
1,592 members