How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity. NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Image RSS Feed Latest Screens
Awakening in the Cryo Facility Atop a Hill, Overlooking Ruins Inventory Screen
Blog RSS Feed Report abuse Latest News: New Beta and Demo Builds: New Music, DMC Encounter, and Endless Turn Fix?

5 comments by dcfedor on Jan 6th, 2014

Build 0.982 has just been approved on Desura, so if you were waiting for an update from 0.980, today is your day!

Updates Included in Both the Beta and Demo

Both the beta and demo include the following changes:

  • Added code to stop AI from moving if they enter an hex with enemies, so they can't loot and run.
  • Added code to ignore electric charges and software in crafting screen for performance/cleanliness.
  • Added shards of glass on ground in cryo facility, to match broken window.
  • Added code to prevent AI stealing sleeping bag when player using it.
  • Added code to prevent AI stealing recipe papers, since it caused big messages in log.
  • Added message in log when creature's activity causes another creature to wake up in battle.
  • Added new attack verbs to message log for cut and blunt attacks, to better approximate lower damage ranges.
  • Added Gyges references to opening encounter, and map text.
  • Changed hexes to offer more camp variety by default.
  • Changed creature spawn rates to be less frequent.
  • Changed wound healing rates to be slower, especially when more severe.
  • Changed opening cryo encounter flow to be easier to maintain.
  • Changed framerate from 60fps to 30fps, which reduces CPU usage.
  • Fixed a bug that caused endless turn looping, resulting in player death (due to creature removal bug).
  • Fixed a bug that caused combat freeze if player's current target dies of cardiac arrest.
  • Fixed typos in several conditions.
  • Fixed bug that allowed water sources like rivers to be used in some boiling recipes, causing it to be destroyed.
  • Fixed overlapping graphics on vehicle screen. Changed layout.
  • Fixed a bug that caused some combat move icons to be invisible when fighting more than one creature.
  • Fixed a bug that would mention dogman if player successfully closed cryo door before seeing it.
  • Fixed a bug that used too much memory for each creature.

The biggest news here is probably the endless turns bug fix. I think I've found and fixed all of the causes of this issue (and its sibling, the frozen combat screen). There are also several play-balancing changes, including a reduction in creature spawn rates, increase in healing time, and fixes to the AI looting hexes and running off with impunity.

There should also be some significant performance improvements, as creature optimzations and framerate adjustments reduce memory footprint and CPU load, respectively. Plus, combat enhancements should make it easier to gauge how severe wounds are in the message log.

Updates Only in the Beta


In addition to the above, the Beta (a.k.a. "Early Access" on Steam) has the following updates:


The moon casts its pale illumination on a new location...

  • Added 4 new music tracks to game.
  • Added new DMC encounter location.
  • Added cannibalism text and effects to Zom Zom's encounter.
  • Added RFID spoofer item, art, and treasure to game.
  • Changed fire extinguish recipe to always produce 2 ash, instead of 1-2.
  • Changed Zom Zom's admission fee and fixed its item removal.
  • Fixed bug in Isotope Mine encounter that prevented player from declining Bob's offer after asking about hot bricks.
  • Fixed blank outcome in Zom Zom's encounter w/Stoat.
  • Fixed a bug that prevented Detroit Bank from appearing if discovering bank details via cryo return encounter.
  • Fixed a bug that caused some random encounters to end prematurely if no choice made.
  • Fixed bug that incorrectly reports hardware prices before selling to store.

First of all, 4 new music tracks! Josh has outdone even himself in this new batch, and they will further paint an aural soundscape that haunts your desperate days in-game.

The DMC also has a new location to explore, with plot clues and cultural cues to discover. Plus, there were a significant batch of fixes and patches to existing encounters.

Overall, players should find a mix of new things to discover, fixes to performance and stability, and general improvements in the balance and fairness in-game. As always, let me know if you have any issues or feedback on the new build!

Media RSS Feed Latest Video
Post comment Comments  (180 - 190 of 821)
Humungusungus
Humungusungus Aug 8 2013, 8:01pm says:

I am not putting down what you are saying, as I would also be extremely irritated by losing progress from a game glitch or some other happening that isn't just a classic "Oh crap should NOT have scavenged that shed." But I would like to point out that I have had absolutely no problems of a technical nature since I bought this game. In fact the only one I have had was because I had left Shogun: Total War running and launched Neo-Scavenger. Again I am not saying your concern is invalid, but it does seem to be on your end, possibly a specific issue with drivers. Conflicts are not always on the side of the game, and updating drivers almost always helps me when I have a game related issue. Also make sure you have updated your operating system and checked firewalls (Though I don't know if that will help).

Just don't want anyone to come here and think the game is a dud, I would be horrified to think someone didn't try out this modern take on an old recipe and miss out on the dreaded mistake that kills them (in game ofcourse lol).

I hope you can get it running sooner rather than later.

+1 vote     reply to comment
dcfedor Creator
dcfedor Aug 8 2013, 8:47pm replied:

I've heard a few folks mention similar issues, so there could be something amok. One common factor seems to be longer play sessions (e.g. after 5 hours of continuous play, someone reported a crash).

My guess at the moment is that there may still be a memory leak. It's hard to verify such a thing, but I'll at least be looking for such issues!

And thanks for the endorsement!

+3 votes   reply to comment
WulfeeGrey
WulfeeGrey Aug 8 2013, 6:23pm says:

Great game, but needs a better safe functionality. I understand how this games supposed to be a "do or die" kinda game, but having hours of gameplay lost due to crashes and/or game glitches is quite frusterating. The only way to save is to exit the game and continue again, might as well add a quick save to solve this inconvenience. Also, the restuarant in the city could use an improvement, like ordering multiple dishes or ordering again after eating. 1 dish doesnt seem to fill my appetite, which is odd because i have to down like 10 plates to go from manourished to fine. Instead of fine it would be more like over nourished. crippled and badly injured raiders are yeeling at me to surrender, are they suppose to be so humorous? The game randomly slows down and sometimes crashes as well. I'm hoping for a response to this crisis.

+1 vote     reply to comment
dcfedor Creator
dcfedor Aug 8 2013, 8:45pm replied:

I've heard a few reports of such crashes and slowdowns, so that's definitely something I'm looking into. Some have requested auto saves, while others wanted quick saves. I'm also a bit underwhelmed by the limitations of Flash's shared object system, which makes save games a bit hard to find and work with for normal users. Hopefully, I'll find a compromise that works for everyone, as well as stability for those crashes.

Re: restaurant ordering and malnourishment, that may be a design flaw and/or poorly worded UI. The hunger meter isn't as much about feeling hungry as it is about the body having enough nutrients. E.g. a prisoner who was starved for days could eat a meal and feel full, but they are still malnourished until they've eaten regularly long enough to restore body mass. The game isn't quite complex enough to know what "regular feeding" means, so it just tracks aggregate calorie loss/surplus.

As for the raiders and their AI, they shouldn't be demanding surrender if they want to retreat. Perhaps they are still confident that they can beat you?

Thanks for the detailed feedback, and hopefully some of the issues you mention can be smoothed out over time!

+3 votes   reply to comment
Kitanode
Kitanode Aug 8 2013, 8:31am says:

I've never actually watched the trailer but surely you could give the demo a go for half an hour or so before deciding.

The game is tough though in my opinion but i've been playing now for six months or so and still keep coming back determined to do better than last time.
I think it is still some way from being finished but it does have a lot of content and is being updated all the time and the developer actually listens and replies to problems and requests.

+1 vote     reply to comment
dcfedor Creator
dcfedor Aug 8 2013, 8:22pm replied:

Thanks Kitanode. The demo is definitely the best way to decide if the game is for you or not. NEO Scavenger's a game of a different sort, so trying before buying is highly recommended.

The trailer may not win any awards, but at least it doesn't oversell the game :)

Glad to hear NEO Scavenger still provides fun after all these months!

+1 vote   reply to comment
hairrorist
hairrorist Aug 7 2013, 4:01pm says:

In all seriousness this has the worst trailer I have ever seen. Game looks intriguing but the trailer curb stomped my interest and left it to die.

0 votes     reply to comment
dcfedor Creator
dcfedor Aug 8 2013, 10:23am replied:

I'll admit it isn't a riveting video. Unfortunately, there isn't much for a video to do with NEO Scavenger, as the gameplay has little animation.

Serious question, though, what would you do differently? Have you seen a good trailer for a game like NEO Scavenger out there? It might be worth cutting a new video if there's significant improvement to be had.

+1 vote   reply to comment
hoodroot
hoodroot Aug 6 2013, 3:46pm says:

i really think eagle eyes needs a bit of a buff because as it stands i dont know why you would ever pick it i think it should make you slightly more accurate and makes your scavenging slightly better too

+1 vote     reply to comment
dcfedor Creator
dcfedor Aug 7 2013, 9:59am replied:

Yeah, I agree. Some skills are going to need rebalancing after many of the latest changes. Regarding holsters, I think many players agree with you here, and I think they'd be cool, too. They're something I've got on my list for future ideas, if time permits!

+1 vote   reply to comment
hoodroot
hoodroot Aug 7 2013, 3:46pm replied:

awesome and thanks for the reply im still wating on those new prosthetic limbs affter a while geting money and scavenging loses its purpose when you have a bunch of nice stuff and like 10k your pretty much set for life so hopefully there will be more things to buy soon but im still really enjoying the game i just reset after a while because theres not much of a reason to scaveng after you have all the best stuff

+1 vote     reply to comment
hoodroot
hoodroot Aug 7 2013, 12:24am replied:

also i was wondering if you were going to add a holster for pistols

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
NEO Scavenger
Platforms
Windows, Mac, Linux, Flash, Web
Developer & Publisher
Blue Bottle Games
Engine
Flixel
Contact
Send Message
Official Page
Bluebottlegames.com
Release Date
Released Aug 29, 2012
Game Watch
Track this game
Share
Community Rating

Average

8.9

417 votes submitted.

You Say

-

Ratings closed.

Highest Rated (7 agree) 10/10

An exciting mix of turn-based role-playing and survival gameplay. I'd say it's quite a bit more than a roguelike. Not since Robinson's Requiem have I seen such detail put into the player character's frailty. It leads to a lot of careful planning and tense moments. You never quite know what will happen once you step out of the Cryo Facility.

Oct 9 2012, 1:08pm by Eegah

Style
Genre
Roguelike
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote NEO Scavenger on your homepage or blog by selecting a button and using the embed code provided (more).

NEO Scavenger NEO Scavenger
NEO Scavenger
Statistics
Rank
322 of 26,200
Last Update
11 months ago
Watchers
1,589 members
News
40
Reviews
86