Need for Speed World (previously known as Need for Speed: World Online) is the 15th installment in the long-running racing video game Need for Speed franchise published by Electronic Arts. This iteration has been co-developed by EA Black Box and EA Singapore. It is the first freemium MMORG in the Need for Speed series (though Motor City Online was originally conceived as a Need for Speed game) and is available exclusively for Windows-based PCs. World was released worldwide on July 27, 2010. However, people who ordered the Need for Speed: World Starter Pack had an early "head-start" in the game, which started on July 20, 2010. Gameplay: World takes on the gameplay style of Most Wanted and Carbon, focusing on illegal street racing, tuning and police chases, and adds classic MMO elements to the mix such as special abilities. World also features the cities of Rockport and Palmont, the cities of Most Wanted and Carbon into its map design.
The game is quite interesting to play, but the fact that many (*not* a few) cars are only obtainable by paying *real* money is a downer. Another annoyance is that the client often needs to update the gamedata before you can play on another day. This can be tolorated with small pushes.
However ATM [o8-feb] the launcher is downloading large updates which is *annoying*, even though it was announced. Users who only have the minimal bandwidth requirements for the game, need to be very patient then.
Some updates are visible to gamers beyond a certain level, however anyone else will notice the changes in multiplayer pursuits. Cops are more intense and your group will have less time to complete the tracks.
More review info can be read at the last link at the bottom
Avid NFS gamers, will like how maps of seperate games are connected nicely together, which is great when you do treasure hunting, a game-mode where you wander through the map, collecting diamonds for which you get prizes in the end. If you are smart, you'll play that every day, because streaks can give you very prizes! Make sure to hunt after every 0:00 GMT, which is the time-sync for the game
Analysis of tracelog: the game-launcher is ineffecient in downloads, because the server often rejects requests, which the launcher needs to resent with extra parameters.
Be sure to read the instructions at EA here T.co when your downloader stalls for more that 10 minutes and remove the hashes, which will force it to rebuild them. You won't lose any data that arrived without errors, and the downloader will resume... Also read this En.wikipedia.org
If you need to update your client, you should not forget to select *repair*, otherwize you will purge your valuable download (+2Gigs in normal size)
More info here: Moddb.com
There are .BIG files! What is in NFSWO_COMMUNICATION_LOG.txt?