The Keepers are rising once again but in a better visual universe, with improved AI and possibly online play' Natural Born Keeper is an ambitious project spear-headed by a programmer nicknamed IKSLM' His aim is to re-make the classic game Dungeon Keeper, but in immense 3D graphics, adding some new and exciting features along the way' This is no easy feat, and IKSLM and the rest of the NBK team have been pain-stakingly modelling the creatures, rooms, items etc' and creating textures to an unbelievable standard' The coding also has to be re-done, this is far more audacious than a simple re-make! There are some small demo's and some screenshots of the progress so far, the rest is on our Forums' This Mod is located at one of the only still active Dungeon Keeper sites/forums left on the net, visit us''' @Keepers of the Dungeon(Currently Out of Action) @Our Forums (There are currently changes going on with the website, but it will be fixed in due time) More Updates coming soon''''' P'S:...

Report RSS NBK is no more

Not what you might be thinking entirely but yeah erm...Read!..progress update :ninja:

Posted by on

So like the topic says, NBK project doesn't exist anymore.

But, that's why we have NBKE :)

So what's all this about?

Well when i started programing it i did not have the level of knowledge that i now possess. And so i decided (1 or 2 months ago) to start from scratch with a new engine. And i did so. The progress till now has been really fast since i can reuse most of time consuming parts from the old engine. Things like room creation, proper texture alignment, ... i've almost finished with the integration of old engine stuff.

So what's the difference between the old and the new engine?

1. new engine has much nicer code base
2. everything is modular in new engine
3. new engine has been built from ground up with advanced effects in mind (effects like normal mapping, perpixel lighting, ...)
4. new engine is much less error prone, less buggy, easier to extend, easier to debugg
5. new engine does not have texture atlas limitations like old one had. currently i'm using the texture atlas size of 4096x4096 for optimal performance and quality
5. changed model format from ms3d to br5. br5 is my own mesh format for optimal rendering capabilities. It supports animation and animation interpolation. I wrote a tool which converts ms3d with or without anim to br5.
.
.
.
the list could go on forever but i'm too tired ;)

old engine code is free to download if there is some interest. more info comming soon! take care.

p.s. i'm at 80% of old engine progress

Just look how happy the imps are.
Youtube.com

Post comment Comments
Smoth
Smoth - - 1,098 comments

I am confused, if you guys are doing a new engine why not just update the profile?

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DJ-Ready
DJ-Ready - - 456 comments

uuh ... when I read the title I was like "nooooo"

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Silverfisk
Silverfisk - - 1,080 comments

Same here, you shouldn't scare us like that :-( .

Anyways, have you made a new profile or are you updating this one? And NBKE? Is that NBK Evolved or what?

Good luck!

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Lucífer Author
Lucífer - - 3,393 comments

Profile will be updated, don't worry.
I'm still waiting for what the 'E' stands for as well XD

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Smoth
Smoth - - 1,098 comments

evolved. The news post is odd but looking at it, I think the newspost was effectively an announcement to say that the game is getting a name change.

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Lucífer Author
Lucífer - - 3,393 comments

and Engine Improvement :D

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st.ern
st.ern - - 149 comments

*still shocked...

but good news, i think it was a good idea to do this.
good luck!

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DOLBYdigital
DOLBYdigital - - 623 comments

I agree that this news post almost knocked my socks off. It was an effective way to get me to read the post quickly and thoroughly ;)
Glad to hear that you guys are still at it.
Keep up the great work!

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