Call of Duty: Zombies Quake demake "NZ:P" for the PlayStation Portable & VITA, Nintendo Switch & 3DS, Windows, Mac, and Linux.

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Featuring the NZ:P Demo release, exactly 4 years after our first release! You won't want to miss this!

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Hello Nazi Zombies Portable Fans!

After what was a lengthy hiatus, Jukki, Ju[s]tice, and I (Blubs) are proud to present to you the NZ:P Demo....
... exactly 4 years after our initial release!

Notice that there is no alpha, nor beta attached to that name, for it is a demo. This release is a demo showcasing what's to come in the future of NZ:P.


- better get them from a-far while they can't reach you...


- okay, things are picking up here a bit...

Apart from having been rewritten from the ground up, (and heavily remodeled, reanimated, retextured, reworked etc...), this release showcases our determination to finish NZ:P. Our priority for this release has been stability, and playability ( which turns out is a lot more difficult than one might imagine on the Playstation Portable).


- This guy had a bad time...


- Sure looks survivable, doesn't it?

This release contains the very primitive (yet extremely functional) foundation for which we will build off of in the future.
Within thie release, there is only one single map, Nacht der Untoten, and it only contains a handful of weapons such as:

- Colt M1911 -Kar-98k -M1A1 Carbine -M1A1 Thompson -Double Barreled Shotgun
- Sawed-off Shotgun -Trenchgun -Scoped Kar-98k -MG-42 -0.357 Magnum

This is a limited selection of weapons, we are well aware, but it's a great variety to play with!
There's a lot more miscellaneous information to be shared, but why share it when you can go in-game and check it out yourself!

As usual, multiplayer is still not officially supported, but we hope to look into it in the near future, but our focus has been set entirely on gameplay as of late. That sure doesn't mean we discourage you from poking around with it to try and get it working ;)


- repair dem windows, receive dem points! Not like it keeps them out for long anyways!


- It is not looking good for this guy...

As you'll notice, there's no immediate pc version to go along with this release, that's because there is no pc version yet!
That may sound like a bad thing at first, but it is a drastic and important change which the dev team decided to implement.
In the past, we primarily worked on the PC version, porting features chunks at a time to the PSP version, this led to a highly unstable PSP version. Not this time! This time we did ALL testing on either the PSP emulator PPSSPP and actual hardware! This time around, the PC version will be the port.

Yes a PC version is coming! But that's a piece of cake, because just about anything will run on the PC, optimized or not.
For now if you wish to enjoy NZ:P on the PC, you can download the PPSSPP emulator (which we use to test) over at www.ppsspp.org , not to mention that you can run any other PSP game you want on there!

For now, with this release we're doing something we've never done before. We're making NZ:P with the modders in mind, and as such, we're declaring this project open source! Available for download is not only the engine source code, but the entire qc source code as well! Happy Modding!

Also included is our current fgd file, for several reasons, we had to change our old fgd definitions file so unfortunately old NZ:P maps will not be compatible with this new release, but alas that just opens up the door to a whole new breed of developers!

For those keen-eyed mappers and modders, some of the old features not officially supported in the Demo *cough* perks *cough* can still be found in the mapper files, so why not give those things a go!

Alongside the updated fgd file, Ju[s]tice, our mapper, has made and compiled an example .rmf and .bsp file to showcase how some of the new changed mechanics work and how to set custom maps up! Expect more tutorials and guides soon!
Moddb.com

As an added bonus, we have included a plugin for those PSPs with custom firmware that allows the "home" button on the PSP to be bound to a control! Useful those who wish to change up the control scheme to their choosing!
Though this plugin is included, it is entirely optional, and none of the default controls rely on the home button, rest assured!


- Everybody loves the thompson!


- ...hehe, good thing it's only round one, things can't pick up that quickly... can they?

As per the future of NZ:P, now that we have the foundation of the game laid out, the real fun begins for us devs!
The release that follows is going to be a good one!

So what are you waiting for? Head over to our downloads page to check it out NAOH!

Thanks for standing by us for all of this time! ...and be sure to stick around for the future that lies ahead!

Yours truly,
Blubs, Jukki, & Ju[s]tice, the NZ:P Dev team.

Post comment Comments
Derped_Crusader
Derped_Crusader

IDK where we should put bugs that i found, but i feel like i should here, so just a few things, (playing on PPSSPP)

Trench gun: ***** weird, and at weird times
BAR: ADS is tweakin' out
Grenade: *Throws grenade* *runs away*... *waits* ... wait did it thro- BOOM!!

other then that, besides a release where i can use a mouse instead of my Xbox controller/PPSSPP, LOVING ITTT!!~

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Dr.Goupyl
Dr.Goupyl

Talking about bugs: i can't hear the zombies moans, and some other sounds. i'll try the white-listed version.

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Fxuad
Fxuad

someone pinch me, I must be dreaming

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grunt001
grunt001

This Release is amazing.

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(|EcLiPsE|)
(|EcLiPsE|)

very cool, awesome job, nice work guys, but i have found a bug, at some point it stops giving points, i was stuck at 450 and repairing the barricade didn't gave anything, neither killing zombies

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Incognitus1
Incognitus1

This is an actual feature of the real Nazi zombies game. This is ensures people dont boost off of repairing.

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Douch_Dagger
Douch_Dagger

i'm kinda hoping for someone to release a custom map soon. i really want to see what it'll look like with a bunch of other stuff now.

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Jukki Creator
Jukki

Me too :D

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Guest
Guest

IT'S ALIVE! Thanks guys!

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Desticurve
Desticurve

This is like the time when Harry Potter slit the wrist of the beast and the blood of the fallen gallantly fell unto his flesh, of which burnt the skin from the roast of Harry's existence.

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Supermario641996
Supermario641996

I played it with ppspp and it was great! I used my PS3 controller. kinda weird trying to use a PS3 controller with PSP styled control set.

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Phat_Guy
Phat_Guy

Holy crap I creamed my pants..

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Phat_Guy
Phat_Guy

Is the maps from the competition gonna still be included??

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Incognitus1
Incognitus1

The aim assist aims to the nearest target to your character rather than the nearest target to your crosshairs. You can encounter this when you make a crawler, stand close to the crawler but not close to get hurt, and aim at a zombie that is past the crawler. The game will force your character to aim at the crawler despite that youre not looking at him.

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MaxPinFran
MaxPinFran

Hey guys will YOU release more maps?
I don't know how to make custom maps

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MaxPinFran
MaxPinFran

New version of the game?

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matX34
matX34

Can't wait for the release, gameplay is pretty much stable that the original NZP, thank you! :)

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Guest
Guest

Dead.

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ArltheGrand
ArltheGrand

Can't wait for the full release!

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ArltheGrand
ArltheGrand

Is the project dead?

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