Call of Duty: Zombies Quake demake "NZ:P" for the PlayStation Portable & VITA, Nintendo Switch & 3DS, Windows, Mac, and Linux.
Model edited slightly, but mainly, the texture has been remade! :D
Tex Res: 128x64
Model Triangles: currently 433 (as usual, it'll drop post animations... blah blah blah)
I will buy this weapon asap on every game...
ASAP Rocky!
What's next blubs? Just asking cos this game is pretty much finished,except for remodeling weapons.
Is it really? I still thought they might have had a bit moe coding to do... but if anything... i would suggest either perk machines/colas (if you want to make them look bettr =P ) and probably the... Rocket launcher, (thinks furiously)MOLOTOVS!!! that's what they need! they were part of the original COD:WaW so it fits! and / or weapon attachment stuffs (GL, scopes on some ect.) that are given out at random from mystery... but that can be wwwaaayyy later =P
after I'm done animating this, I'm going to play test heavily and fix bugs that may appear ;)
(I've noticed on REALLY rare occasions, zombies get stuck trying to walk through a wall that they just barely can't walk though (skim arm on wall), need to edit some of their ai a tiny bit :) )
Hopefully the ironsight will work this time!
Blubbs, you are truly a genius
PLEASE DO THE TYPE 100 NEXT
this is of topic but can you still skip reload animations? and does it sometimes take multiple shots in the head to take it off?
They have 3 choices
1. Have the clip be loaded when the animation starts
2. have it loaded after theanimation
3. have it sync up with the animations.
number 3 will take time
number 3 is the way it works ;)
Every weapon has a special frame when the bullets actually go in, you can then knife after that frame to reload cancel.
Wow. it actually looks... almost real...
Blubs, I'd give you a cookie but the Pack a punch already did. (Unless you guys took that out...)