Call of Duty: Zombies Quake demake "NZ:P" for the PlayStation Portable & VITA, Nintendo Switch & 3DS, Windows, Mac, and Linux.
So for new years, I decided to nab my old k98-k model, slim down some tris, add a few more, and overall just make it better!
a Re-uvmap here, a totally redone texture there, and bam, a brand old mauser Kar98-k!
No, this isn't the only thing I've gotten done in the past few weeks, but it's the only new weapon I've managed to work on, I've been pretty busy with code aspects of the game and some other stuff :D
ANYWHO
Not really happy with the triangle count, but I added some much missed features around the bolt area to make it look much better
Tris: 597 (not too happy about how high it is, but it will be slimmed down post-animations thanks to hidden faces and such)
Texture Res: 256x128
That's the really cool thing about this :)
Of course this isn't using the quake palette, but as we've established before: external textures
Looking forward to posting a gameplay video once I get this animated :)
so much I've been wanting to show off :D
Wow.
VERY TRIS
MUCH RESOLUTION
SUCH TEXTURES
wow much nice so texture
Christ. That looks good.
Breathtaking
Looking good man, keep up the great work :)
I new it was a good idea to check Moddb today. :)
Today it was useful to check moddb :D
*sigh* i knew it i have died and gone to heaven :(
Is the reloading animation for the rifle shorter or no difference? I mean by duration.