NAVIGATOR is a fast-paced puzzle game designed for the PC. Built around the same basic idea that fuels games like Puyo Pop, Tetris Plus, Bust-A-Move, and Dr. Robotnik's Mean Bean Machine, you match up colored blocks to create "clusters" to gain points, while keeping your navigator from hitting the ceiling.

Post news Report RSS Navigator/PxC General Update

Today's update covers some arising issues involving Navigator, A6's computer status, etc.

Posted by on

Hey guys.

I'm really sorry that we've seemingly gone silent over the last few weeks. A lot of things have happened recently that have taken a toll on progress.
This news is very important, so I would suggest that you read it!

From wrote: Hey folks! Been a while, eh?

Well, it's been a rough month, so I figured I'd just jump in and let you all know what exactly is going on right now.

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Technical Difficulties
Alright, let's get it started with the central issue that has caused the rest of these issues to befall us.

For the last couple of weeks, I have been on limited computer access time. My laptop has started having some malfunctioning issues with the fan, which caused it to overheat and crash very frequently. Working has been difficult, as well as online access in general. I actually was almost late on my rent payment because of it, but our buddy LeakedDave gave me a huge loan, so big ups to him for that!

At the moment, I am on an ancient desktop, and while it does function, I can't leave it on for very long, which is why I've been unfortunately fairly inactive here. I should hopefully be getting some sort of PC that can run better soon, but until then I'm stuck relying on this life-supported desktop.

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Navigator still isn't out. What gives?
I am deeply sorry for the delays that we've been facing. I really am. My computer started malfunctioning around the time we were going to finish up the remainder of the Navigator puzzles, so development took yet another hit. On top of that, my computer basically dying means that I fell behind on my paid work that I use to pay for bills and food, which added more stress to the already-stressed release date. We're not a very lucky community, are we?
I'm finishing up the last of the puzzles. Once we do that, we're going to do a test run, fix any puzzles that don't work, and release the game. We are very, very sorry it's been taking so long.

Click here to go to PxC and read the remainder of the post.

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I'm really sorry that the game hasn't been released yet-- I feel like a total tool for these delays that keep happening.
We would like to thank you for your continued patience.

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