The OFFICIAL NAVIGATOR Player's Guide introduces you to the basics of NAVIGATOR and gives you a couple of pointers along the way! Currently in [revision...
Navigator is an action-puzzle game being developed for the PC, Xbox 360 and Windows Phone 7 platforms. Navigator mixes platformer elements with classic block puzzle elements to create a unique puzzle experience.
In Navigator, blocks are fired from the top of the screen from a Block Cannon into a 10x15 playing field in four different colors: red, blue, green, and yellow. Matching 4 colors or more will create a "cluster" which will clear that portion of the field.
Depending on the placement of the player's blocks, destroying a cluster can set off a chain of clusters that duplicate the amount of points the player gets.
While controlling the Block Cannon, the player is also controlling a small avatar in the playing field, that the player must move around, avoiding the Punishment Area (top of the field) by using the character's unique abilities to avoid hazards and keep themselves alive.
When the player reaches the top of the playing field, the game is over.
Navigator encourages cooperation, as every gameplay mode can be played cooperatively with 2 players. In cooperative 2-player games, one player controls the Block Cannon, and the second player controls the player character.
C'mon! You didn't really think that was it, did you?! There's no way we were going to end this game on a single release of Navigator! I'm a genius, give me some credit here!
Alright, alright. So I know that the lab_build release could've gone better. A lot better. But I'm a very busy scientist! I have a life too, you know! It's very easy to get caught up with other things, especially if you're trying to make a living!. Blame capitalism, not the little ones like me!
But! I am a lady of my words! I promised you folks updates, and that's exactly what I'm gonna give you! No matter what! Never settle for less!
Now yes, I know the lab_build of Navigator is very incomplete compared to what was originally planned. And maybe the actual release itself was a bit underwhelming... ...but I'm here to fix that! Not just for myself, but for YOU! We both benefit! Isn't that exciting?!
Yikes, I'm starting to get ahead of even myself here! Let me turn it down real quick, so we're all on the same page.
So! The good stuff! Okay.
What I'm going to be doing over the next few days is rebuilding the Navigator Function System, the engine you've been playing the game on for the last year. Consider this a massive overhaul!
Using brand-new, multiplatform code, I'm going to rebuild the NFS from scratch and create an overall greater experience! With the rebuilt systems, I'll be able to make Navigator better than ever! It'll be easier to improve, and it'll be much easier to create brand new content!
Now, of course, it may take a while before I have something to show you lovely bunch! But I promise you, it definitely won't take a year this time! Patience, and it shall come to you when you least expect it!
Now, before I go... remember! Even though we're working on the overhaul, you can still buy and play Navigator: lab_build right here on Desura! It's only $4.99, it's a fun game, and you'll be supporting my crew and I in continuing to support and improve the game! You'll get enrolled in the new engine and its updates automatically, which means you won't miss anything when I update Navigator!
~Claire A. Nova
Inventor of Navigator
Latest tweets from @digihavenent
Mar 7 2014, 10:12pm
Mar 3 2014, 4:11pm
there are some pixel art tutorials currently being planned by @TRONMAXIMUM as part of the site. lots of work getting prepared to get done!
Feb 24 2014, 7:09pm
RT @Beatdown_City: Over this next week we're going to live stream some of the demo, some character art & some background art creation. Sta…
Feb 18 2014, 1:59am
(if you didn't go to the round table but were interested in it, go ahead and peek at the doc too, put yr info in there, etc)
Feb 17 2014, 4:42am
Feb 17 2014, 4:41am
Feb 5 2014, 9:24pm
Dec 22 2013, 10:08pm
if you have content suggestions / potential gamedev tutorials u wanna see on DHE, e-mail me: administration (at) digitalhaven-ent (dot) net
Nov 10 2013, 5:49pm
and make sure it's organized well enough so if you decide to skip sections, you won't necessarily be left behind without important info
Oct 21 2013, 2:21am