Whether you play as one of the elite marine Frontiersmen or the vicious alien Kharaa, you must use unique strategies and your abilities to win. Marines buy weaponry and form persistent squads to find and destroy alien hives. Aliens can choose a wall-running Skulk, pudgy Gorge, flying Lerk, murderous Fade or gigantic Onos that can devour enemies whole.

Real-time Strategy
New strategy gameplay allows players to Command from overhead. Build structures anywhere, collect resources and research upgrades. The marines can build phase gates, sentry turrets and siege cannons to assault the enemy. Aliens can build upgrade chambers, evolve special abilities, lay eggs and plant traps.

Dynamic Environments
Levels change as you play. Spreading alien infestation deforms hallways and causes space station power failure, halting all lifts. Destroying a catwalk's supports causes it to fall, revealing a new route. Use a flamethrower to clear infestation, spin webs to block a passage or weld a bulkhead shut for a last defense. Every game is different.

Unlimited Variations
Flexible game rules and scripting allow you to create your own unique scenarios like "Colonist Rescue", "Alien vs. Alien" or anything else you can dream up. Free automatic updates keep the game fresh by adding new levels and abilities.

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Blog RSS Feed Report abuse Latest News: Return to Eclipse in Natural Selection 2

2 comments by SgtBarlow on Dec 20th, 2013


Computer Core

Something must be in the air at Unknown Worlds. Not only are we announcing new games, we’ve also started hitting deadlines! We promised you Eclipse at the end of 2013, and with 11 days to spare we are proud to announce that is has been released!

Eleven years ago, Eclipse was one of the original Natural Selection battlefields. Tight corridors, multiple Hive spawns, iconic rooms, Eclipse was one of the greatest maps ever made for the original Half-Life mod.


Marine Start

Now, we can all return to Eclipse. Painstakingly recreated, the map is faithful to the original while allowing for the evolution of Natural Selection 2 gameplay. By taking advantage of Spark’s modern rendering techniques and UWE’s art resources, the mapping team has been able to remake every corner of Eclipse in exquisite detail.

Triad

The team that built Eclipse was led by Jake ‘Jonacrab’ Smith. Under the artistic direction of Cory, Jake drew together work from mappers Oliver ‘Dux’ Hobbs, Michael ‘Olmy’ Schouten, Andrew ‘Insane’ Jones, Marc ‘Sgt Barlow’ Newton, and art from Sergey, Dmitry, Yuri and others from Fox3D.


 Looking towards East Foyer

Eclipse is included as part of Build 262, which was just released on Steam. Build 262 is free for all existing players of Natural Selection 2, and includes a bunch of other improvements to the game. Here is the full change log: 

Fixes

  • Fixed players sometimes being stuck in command station at round start
  • Fixed Infestation blobs blocking commander view
  • Server Browser now highlights player count yellow if the server is semi-full due to reserved slots.
  • Removed texture streaming option from main menu since it wasn’t doing anything
  • Fixed all structures being outlined blue when on overhead mode as spectator
  • Fixed projectiles colliding with invisible movement collision group
  • Fixed ECHO_HARVESTER tooltip missing when echoing an Harvester
  • Fixed accidental use of voice order keys while ESC menu is open
  • Fixed bug where marine buy menu did not close when player was Stomped
  • Fixed Stab not having a custom icon
  • Fixed round start music not playing due to incorrect path
  • Fixed WhipBomb showing killed with BileBomb in console
  • Fixed loading screens using the wrong art sometimes
  • Fixed commander bindings reverting to default if a player joins a server before opening the options menu 

Features

  • Added new map: Eclipse
  • Added new main menu background
  • Added egg counter for Alien Commander in the top of the commander interface
  • Added Hive skill and level stats under name in main menu
  • Added support for new structures in ScenarioHandler. Added one other check path that works.
  • Added link to forums by clicking logo
  • Added remixed NS1/NS2 main menu theme

Balance

  • Ammo packs now refill all weapons instead of only the active one

Optimizations

  • Limit hit effect messages to 100 per second
  • Correctly limit max resources network field to 100 per player
  • Reduced network traffic generated by static structures
  • Implemented extra precaching to reduce incidence of hitching at the start of rounds
  • Optimized network traffic produced by Insight spectator system
  • Minor optimizations for skulk movement (optimized wall traces and removed predict wall walking)

Improvements

  • Insight spectator system now outlines players in overhead view by default
  • Replaced “request enzyme” with “request drifter” in the Alien ‘commo-rose’
  • Servers with cheats enabled no longer send data to the Hive stat tracking system 

SDK

  • Revert auto-generation of overviews by Builder due to Overview.exe crashes
  • Fixed crash in editor related to file type properties
  • Allow mappers to define custom round start music in ns2_gamerules entity
  • Added console command playmusic. Usage: sound/NS2.fev/pathtosound

Refinery (Thanks SamusDroid)

  • Fixed pathing in Lava Falls
  • Fixed some textures and gaps
  • Fixed some stuck spots
  • Adjusted some death trigger scales
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Natural Selection 2 HD Wallpaper Set

Natural Selection 2 HD Wallpaper Set

May 13, 2013 Wallpapers 1 comment

Pixels are addictive. There are never enough. More definition, higher resolution, greater pixel density. But what to do with all those high-resolution...

Post comment Comments  (670 - 680 of 692)
hookeyed
hookeyed Oct 10 2008, 2:25am says:

yeah.. they're not using the source engine. developing their own. better change it ;P

+2 votes     reply to comment
vash12788
vash12788 Oct 14 2008, 11:12pm replied:

The developers for natural selection hold all rights to this game and engine that they are developing themselves. Valve never bought them out like they did with CS so the team can do whatever the hell they want with it.

+2 votes     reply to comment
Shoelip
Shoelip Jul 14 2008, 12:53pm says:

They've switched to a new engine.

+2 votes     reply to comment
Sangelothi
Sangelothi Jun 20 2008, 11:45am says:

WTF!? Why the hell would they need valve permission? its not their game...at all (excpept for the engine) the only real thing they need permission for is making this a standalone game, and probably the production (though it will probably just be ready to buy on steam)

Hell, Valve didnt make Oposing forces at all really, it was Gearbox that did everything, they even made the HD pack for HL, but again, they needed permission to make the game (thats even shorter than most mods) standalone, and plus valve has permission to do what they want with the game, since their the owners really (that means they could add Adrian back! Too bad they wont...*sigh*

+2 votes     reply to comment
BananaPancake-Chan
BananaPancake-Chan May 29 2008, 11:38am says:

So what if Valve is not developing it, Garrys mod wasnt developed by Valve >> and its being sold through steam, this would be the same as gmod >>

+2 votes     reply to comment
Kyle1212
Kyle1212 Jun 19 2008, 8:10pm replied:

Spot on buddy. They do have the rights to it, its still an indy game.

+2 votes     reply to comment
Hendrich
Hendrich Apr 17 2008, 6:51pm says:

Ok, make this **** clear to all of you saying if this game has valves permission, blah blah.. YES, THEY DO HAVE VALVE'S PERMISSION TO MAKE THIS GAME! IF THEY DIDNT, THWEY WOULD'VE @#%^'ED IT SINCE THE BEGINNING OF THE PROJECT! YES, IT WILL BE SOLD ON STEAM FOR AROUND $10-20, AND YES, ITS NOT FREE! PLEASE TELL THE OTHER PEOPLE IN THIS FOURM THE AWNSERS I JUST GAVE YOU SO THE PEOPLE WILL HAVE CLAIRIFICATION ON THE GAMES RELEASE! THANK YOU FOR YOUR TIME, BECAUSE YOU JUST WASTED 2 MINUTES READING THIS!

+4 votes     reply to comment
BadgerDeluxe
BadgerDeluxe Apr 26 2008, 8:19pm replied:

2 minutes to read the comment? Some people must read really slow... and how do you have this information? Oh well, I guess I won't completely believe anything until there is official word from Valve.

-2 votes     reply to comment
Zirty
Zirty May 29 2008, 4:10am replied:

It's not valve that is developping this.

+3 votes     reply to comment
BadgerDeluxe
BadgerDeluxe Apr 17 2008, 12:39am says:

Awesome. You have Valve's permission, right?

+1 vote     reply to comment
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Natural Selection 2
Platforms
Windows, Linux
Developer
Unknown Worlds
Engine
Spark
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Release Date
Released Oct 28, 2012
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