Whether you play as one of the elite marine Frontiersmen or the vicious alien Kharaa, you must use unique strategies and your abilities to win. Marines buy weaponry and form persistent squads to find and destroy alien hives. Aliens can choose a wall-running Skulk, pudgy Gorge, flying Lerk, murderous Fade or gigantic Onos that can devour enemies whole.

Real-time Strategy
New strategy gameplay allows players to Command from overhead. Build structures anywhere, collect resources and research upgrades. The marines can build phase gates, sentry turrets and siege cannons to assault the enemy. Aliens can build upgrade chambers, evolve special abilities, lay eggs and plant traps.

Dynamic Environments
Levels change as you play. Spreading alien infestation deforms hallways and causes space station power failure, halting all lifts. Destroying a catwalk's supports causes it to fall, revealing a new route. Use a flamethrower to clear infestation, spin webs to block a passage or weld a bulkhead shut for a last defense. Every game is different.

Unlimited Variations
Flexible game rules and scripting allow you to create your own unique scenarios like "Colonist Rescue", "Alien vs. Alien" or anything else you can dream up. Free automatic updates keep the game fresh by adding new levels and abilities.

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Blog RSS Feed Report abuse Latest News: MODJAM – AFTER ACTION REPORT

3 comments by SgtBarlow on Apr 22nd, 2013

Last week, UWE held a ModJam. Five days, three teams, three games: All using the Spark Engine. You can read daily updates from the jam here - Monday, Tuesday, Wednesday, Thursday, Friday. Today, we sat down to think about what went wrong, what went right, and what is going to happen to each of these mods.

Brian espousing wisdom during the ModJam debrief

First up, what's happening with the mods! You will be able to play them very soon. At the start of the modjam, we decided to use an internal build of NS2 that is not yet public. That build is currently being playtested and prepared for release. It is scheduled for release on Thursday, though such is the process of releasing builds that we cannot be sure. Once it is released we will put all three mods up on the Steam workshop, and you will be able to play them to your hearts content!

 
Of course, they are not quite finished. So far from finished in fact that the real fun that will come from their release will be what you choose to do with them. Along with the Steam Workshop release, we are going to release the mod source code. Hopefully, some clever community modders will take on the challenge of turning a mod like Last Stand into a game that really shines.

During ‘meetings,’ this dooverwhacky connects those in the UWE office to those around the world

 
During the jam, many of us in the San Francisco office spent lots of time working closely with those offsite. This was a wonderful experience, as distance can sometimes be a barrier to collaboration. By using tools like Teamspeak and even Twitch.tv, offsite programmers, artists, mappers, and designers could fully participate in the jam.

 
Small game developers like UWE typically encourage people to be ‘T-shaped,’ which is a fun way of saying: ‘Be very good at one thing, but understand and be effective at lots of things.’ This philosophy is amplified during a jam, when people have the opportunity (and are encouraged by their peers) to dabble in areas of development they do not normally participate in. For example, programmers creating levels, designers creating game code, or artists designing games.

Charlie makes a point during the ModJam debrief


A verbose and corporate way of describing this situation would be ‘multidisciplinary cross-pollination.’ When people better understand what their team-mates are doing, they can work together better. Programmers that understand the workflow of artists can build better tools, and artists that understand the limits of code can create better art. The process also breaks down the traditional programmer / artist / designer / other divides, that can appear outmoded and inefficient at a small, nimble studio like UWE.



Spending a week using our own mod-tools has alerted us to some of their weaknesses. They work well, and work fast. But there are areas where they can cause frustration to modders. Now that we are aware of the problems in the mod-pipeline, we can make changes to the Spark Source Development Kid (SDK) to make creativity easier. Everyone had a blast during the ModJam and we will no doubt have more of them, each time learning new lessons and become better at making games.
 

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Natural Selection 2 HD Wallpaper Set

Natural Selection 2 HD Wallpaper Set

May 13, 2013 Wallpapers 1 comment

Pixels are addictive. There are never enough. More definition, higher resolution, greater pixel density. But what to do with all those high-resolution...

Post comment Comments  (50 - 60 of 683)
ScubaSteve3465
ScubaSteve3465 Apr 27 2012, 3:10pm says:

I really wish they would have a sale or some kind of coupon to make this game a bit cheaper. I would love to purchase it, but 35 is kinda much for an indie game. I'm not saying it isn't worth it, I'm just saying some kind of sale or deal would really help those, like me, on a budget.

+4 votes     reply to comment
Mkilbride
Mkilbride Jun 16 2012, 4:33pm replied:

Totally agree.

35$ is so much, even for the finished product they've promised.

20$ would be a far better price tag.

-1 votes     reply to comment
[TWDEV]_General_Naga
[TWDEV]_General_Naga Aug 7 2012, 1:26pm replied:

I'm not normally one to jump to a developers defence but having bought the game for 35 USD I have to say I think it's completely justified.

Even as a beta the game feels easily good enough to justify the extra cost. If big studios expect us to pay over the odds for half finished games which are effectively the same why can't Indie developers ask us to pay less for something new and exciting?

A sale would be nice but lets remember folks Indie developers aren't exactly renowned for being cash rich. They need every penny they can get most the time ;)

+4 votes     reply to comment
raidergeo34
raidergeo34 Feb 25 2012, 10:47pm says:

How do I get this game? Do I need to buy it?

+2 votes     reply to comment
dragonowner09
dragonowner09 Apr 27 2012, 2:52pm replied:

You can pre order it on steam

+2 votes     reply to comment
Velox
Velox May 29 2012, 2:54pm replied:

i didn't find it :(

+2 votes     reply to comment
Trooper425
Trooper425 Feb 16 2012, 10:22pm says:

SERIOUS 196 bug found: Marines cannot build power nodes. Might be a server bug, but it happened on two servers I visited tonight. Please fix this ASAP, it is almost a game-breaker for marine team. Thank you.

+2 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Feb 6 2012, 5:32pm says:

OMG THIS IS LIKE TREMULOUS! ( but no grangers XD) Love this :D I need to buy for my friends now :3

+2 votes     reply to comment
Mkilbride
Mkilbride Feb 11 2012, 3:18pm replied:

This came before Tremulous, though both took their inspiration from Gloom.

+3 votes     reply to comment
BlueSunsleader
BlueSunsleader Mar 4 2012, 2:47pm replied:

lol there are plenty of games with plenty of trolls plz don't get upset over the internet. xD

+1 vote     reply to comment
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Natural Selection 2
Platform
Windows
Developer
Unknown Worlds
Engine
Spark
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Released Oct 29, 2012
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