Whether you play as one of the elite marine Frontiersmen or the vicious alien Kharaa, you must use unique strategies and your abilities to win. Marines buy weaponry and form persistent squads to find and destroy alien hives. Aliens can choose a wall-running Skulk, pudgy Gorge, flying Lerk, murderous Fade or gigantic Onos that can devour enemies whole.

Real-time Strategy
New strategy gameplay allows players to Command from overhead. Build structures anywhere, collect resources and research upgrades. The marines can build phase gates, sentry turrets and siege cannons to assault the enemy. Aliens can build upgrade chambers, evolve special abilities, lay eggs and plant traps.

Dynamic Environments
Levels change as you play. Spreading alien infestation deforms hallways and causes space station power failure, halting all lifts. Destroying a catwalk's supports causes it to fall, revealing a new route. Use a flamethrower to clear infestation, spin webs to block a passage or weld a bulkhead shut for a last defense. Every game is different.

Unlimited Variations
Flexible game rules and scripting allow you to create your own unique scenarios like "Colonist Rescue", "Alien vs. Alien" or anything else you can dream up. Free automatic updates keep the game fresh by adding new levels and abilities.

Image RSS Feed Latest Screens
Biodome concept art by Cory Strader The Gorgeous Update The Gorgeous Update
Blog RSS Feed Report abuse Latest News: MODJAM – AFTER ACTION REPORT

3 comments by SgtBarlow on Apr 22nd, 2013

Last week, UWE held a ModJam. Five days, three teams, three games: All using the Spark Engine. You can read daily updates from the jam here - Monday, Tuesday, Wednesday, Thursday, Friday. Today, we sat down to think about what went wrong, what went right, and what is going to happen to each of these mods.

Brian espousing wisdom during the ModJam debrief

First up, what's happening with the mods! You will be able to play them very soon. At the start of the modjam, we decided to use an internal build of NS2 that is not yet public. That build is currently being playtested and prepared for release. It is scheduled for release on Thursday, though such is the process of releasing builds that we cannot be sure. Once it is released we will put all three mods up on the Steam workshop, and you will be able to play them to your hearts content!

 
Of course, they are not quite finished. So far from finished in fact that the real fun that will come from their release will be what you choose to do with them. Along with the Steam Workshop release, we are going to release the mod source code. Hopefully, some clever community modders will take on the challenge of turning a mod like Last Stand into a game that really shines.

During ‘meetings,’ this dooverwhacky connects those in the UWE office to those around the world

 
During the jam, many of us in the San Francisco office spent lots of time working closely with those offsite. This was a wonderful experience, as distance can sometimes be a barrier to collaboration. By using tools like Teamspeak and even Twitch.tv, offsite programmers, artists, mappers, and designers could fully participate in the jam.

 
Small game developers like UWE typically encourage people to be ‘T-shaped,’ which is a fun way of saying: ‘Be very good at one thing, but understand and be effective at lots of things.’ This philosophy is amplified during a jam, when people have the opportunity (and are encouraged by their peers) to dabble in areas of development they do not normally participate in. For example, programmers creating levels, designers creating game code, or artists designing games.

Charlie makes a point during the ModJam debrief


A verbose and corporate way of describing this situation would be ‘multidisciplinary cross-pollination.’ When people better understand what their team-mates are doing, they can work together better. Programmers that understand the workflow of artists can build better tools, and artists that understand the limits of code can create better art. The process also breaks down the traditional programmer / artist / designer / other divides, that can appear outmoded and inefficient at a small, nimble studio like UWE.



Spending a week using our own mod-tools has alerted us to some of their weaknesses. They work well, and work fast. But there are areas where they can cause frustration to modders. Now that we are aware of the problems in the mod-pipeline, we can make changes to the Spark Source Development Kid (SDK) to make creativity easier. Everyone had a blast during the ModJam and we will no doubt have more of them, each time learning new lessons and become better at making games.
 

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Natural Selection 2 HD Wallpaper Set

Natural Selection 2 HD Wallpaper Set

May 13, 2013 Wallpapers 1 comment

Pixels are addictive. There are never enough. More definition, higher resolution, greater pixel density. But what to do with all those high-resolution...

Post comment Comments  (40 - 50 of 683)
Kommun1st
Kommun1st Aug 22 2012, 3:11am says:

What are the minimum system requirements?

+8 votes     reply to comment
Mkilbride
Mkilbride Oct 11 2012, 10:15am replied:

If you can run Crysis

You can't run this.

-2 votes     reply to comment
narutoa123
narutoa123 Oct 14 2012, 1:20pm replied:

what does that mean

+3 votes     reply to comment
fragfest2012
fragfest2012 Oct 23 2012, 12:28am replied:

It means he is butthurt that his system can't run the game. If you have a good computer, you will be fine.

+1 vote     reply to comment
narutoa123
narutoa123 Oct 23 2012, 8:56am replied:

but did he mean if you can't? run crysis, you can't run this?

+2 votes     reply to comment
johnstar145
johnstar145 Aug 15 2012, 10:50am says:

um, what was the first before this game was release?

+2 votes     reply to comment
xinsavior
xinsavior Aug 17 2012, 8:46am replied:

It was Natural Selection. It was a mod for Half Life, released a while back with basically the same premises as NS2, just with lower graphics and a lot of limitations gameplay-wise. Still probably the most innovative game of its time back then! If you have Half Life, I suggest you give it a try just to see what I mean :)

Though I must say that game did give me motion sickness when I was the aliens.. Haha

+4 votes     reply to comment
darknigthmare
darknigthmare Jun 25 2012, 8:44am says:

tested the beta and found this game so amazing great work man

+4 votes     reply to comment
deege123
deege123 Jun 15 2012, 8:00pm says:

WHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAT?????? THIS IS AMAZING!!!!!!!!! Natural selection was the best! and now they made a sequel!!?

+4 votes     reply to comment
Dexter.InOrdinate
Dexter.InOrdinate May 2 2012, 6:37am says:

Hey, guys, I need some support. Not sure where to post this though, but if anyone could help, it'd be much appreciated. I recently gave some money to a friend with access to a credit card to buy the game for me, but he's confused by the site, and so am I.

Should he put in MY email address or his? Should he check buy as gift or not? And will it go to my steam account or be a standalone game?

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Natural Selection 2
Platform
Windows
Developer
Unknown Worlds
Engine
Spark
Contact
Send Message
Official Page
Naturalselection2.com
Release Date
Released Oct 29, 2012
Game Watch
Track this game
Share
Community Rating

Average

9.6

134 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Shooter
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Statistics
Rank
222 of 12,429
Last Update
1 week ago
Watchers
2,181 members
Mods
5
Files
1
News
150
Features
24
Reviews
11