Natural Selection 2 is the sequel to the popular Half-Life mod Natural Selection. It is built on our own engine and will be distributed through Valve's Steam platform.

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We transitioned the Natural Selection 2 store over to Humble Bundle, Inc. This means we now support non-Paypal transactions, which many of you have been asking for. NS2 Build 201 released!

Posted by SgtBarlow on Mar 28th, 2012

This weekend, we transitioned the Natural Selection 2 store over to Humble Bundle, Inc. The Humble Bundle guys are local friends of ours and they have gotten so good at processing sales with their bundles that they offered to handle our store transactions as well.

 
This means we now support non-Paypal transactions, which many of you have been asking for. You can now buy NS2 via PaypalAmazon Payments and Google Checkout. You can also buy NS2 as a gift, which is something we've been wanting for a long time. Having these pros handle game keys and the billing support of our customer service will free up a nice chunk of Brian and my time, so we can focus more on the game.The store is still technically in beta, but so far it's working better than our system ever did. So we expect game keys to be sent out much more reliably from now on!


NS2 Build 201 Change Logs


This was going to be a much smaller version but turned out to be kind. Of. Big. We're cranking to get ready for our big public debut at PAX East in two weeks and we wanted to make sure everything is working great before then.


Feature

  • All-new marine HUD.
  • Added marine "Banner" notifications added for important events such as game start, power loss, and Hive death.
  • New alien "banner" notifications to tell you game objective, research complete, evolutions lost, etc.
  • Unchained alien lifeforms from hives. Now Fade and Onos are available at Hive 1. However, not all abilities will be available (ie, Blink only available with 2 hives, etc.)
  • Lowered costs for many marine upgrades to help 'smooth out' tech tree and give more viable game choices.
  • Added "emergency" egg spawning where aliens spawn much faster when many are dead (addresses alien "egg lock")


Fix

  • Fixed hitches/poor performance caused by streaming ambient sounds from disk
  • After dropping a med/ammo pack there will be now 0.75 seconds delay before you can select another unit with left click. this prevents accidentally selecting a Marine when dropping multiple medpacks (and would kick you out of the assist menu)
  • Already evolved upgrades in the Alien buy menu appear in red in case the upgrade is inactive (for example all Carapace Shells are destroyed and you have the Carapace upgrade)
  • Added camera tilt for death animation and first person blood effect.
  • Removed crosshair text, instead you will see now a health circle.
  • Fixed issue where label transitions in the animation graph would not be prioritized over explicit transitions if they had a longer blend time.
  • Fixed bug where the reference pose for a model wasn't taken into account when generating the navigation mesh.
  • Fixed a bug that caused players to get "pulled back" once they start to accelerate (related to spit slowing to 90%)
  • Fixed bug where the collision geometry was incorrect for some static props.
  • The Builder now uses the correct 3rd person model.
  • Fixed a bug where carapace would not be granted automatically in case you had it before and re-build a carapace shell.
  • Fixed bug where evolve costs were calculated wrong.
  • Fixed bug where harvester build time is not affected by catalyst.
  • Fixed bug with minimap not showing all units for spectators.
  • Fixed a bug where bilebomb direct hits would not cause full damage.
  • Fixed a bug where Lerk could continue firing Spikes even when at 0 energy.
  • Fixed bug where spore cloud effects are sometimes not visible on the client.
  • Fixed bug where ARC was doing twice as much damage as it should have (1800 instead of 900)
  • Commanders see now the health percentage at the health bar instead of overall percentage (before it was health + armor combined, which caused confusion when dropping medpacks)
  • Fixed bug where sometimes the animation graph would move away from the initial node too early after resetting the graph.
  • Fixed bug where bitmap fonts were not properly centered vertically.
  • Fixed bug where builder first person effect is not disappearing.


Balance

  • Reduced Onos speed a bit and increased Stomp range to fit the visual effect.
  • Reduced jetpack cost from 20 to 10.
  • Changed mines to detonate other mines within 3 meters (was 4)
  • Reduced mine arm time from 0.22 to 0.17 seconds.
  • Reduced Rifle melee damage from 35 to 20.
  • Removed Frenzy and Swarm (no longer fit anywhere, and make Fade too harsh)
  • Increase cyst/mini cyst build time from 1 second to 4/6 seconds.
  • Reduced Command Station cost to 15.
  • Increased Command Station health from 2000 to 3000 health (so Marines don’t have to constantly respond to attacks or leave Marine in base always)
  • Reduced Robotics Factory costs from 20 to 15.
  • Added upgraded 'ARC Robotics Factory' (costs 10, upgrade time 40 seconds) which is required to produce ARCs.
  • Reduced ARC cost from 20 to 10.
  • Reduced prototype lab cost from 40 to 30.
  • Reduced jetpack research cost from 35 to 25.
  • Reduced advanced armory cost to 20.
  • Adjusted Lerk bile bomb damage, energy cost, etc. so it doesn't take too long to bring down structures, but also so they aren't taken down instantly (thanks SabaHell and Sr Lance!)
  • Reduced Fade Swipe damage from 70 to 65 (increases # of hits to kill an unarmored Marine from 1 to 2 and a Armor L2 Marine from 2 to 3)
  • Decreased Catalyst time from 10 seconds to 5.
  • Adjusting Fade shadow step to be more about tactics instead of a big combat advantage. Reduced duration from 0.08 to 0.45.
  • Increased time in the dark after power is down from 10 seconds to 15 seconds.
  • Changed sprinting back to b199 values.
  • Added new Skulk jump sounds to give better feedback on successful timed wall jumps.
  • Fixed Onos bug where you could build up momentum during camouflaged + walking.


ns2_tram

  • Added resource node between Server Room and Warehouse.
  • Completely reworked server room layout and detailing.
  • Reworked layout of Marine Start and made some visual changes.
  • Updated with new sound/reverb changes by Simon.


Sound

  • Main menu music loops nicer now.
  • Nicer Skulk wound and death sounds.
  • Nicer resnode idle.
  • Nicer sound for spikes hitting marines.
  • Skulk jump speed feedback sounds.
  • Main menu music loops nicer now.
  • Nicer Skulk wound and death sounds.
  • Nicer resnode idle.
  • Nicer sound for spikes hitting marines.
  • Skulk jump speed feedback sounds.


SDK

  • The "displayannotations" command now toggles on and off, "true" and "false" are no required.
  • The "displayannotations" command now accepts 2 optional parameters, version number and map name to override defaults.
  • Added "kick" dedicated server console command, use "status" or "list_players" to find a steam ID and then type "kick 8231531" for example.
  • The IP addresses in the status/list_players console command now prints in the standard "127.0.0.1" format.
  • The "say" chat console command now works from the dedicated server.

Post comment Comments
DNR3
DNR3 Mar 28 2012, 7:23pm says:

I'd love to see NS2 in a humble bundle

+2 votes     reply to comment
FW:TOW_Hakre1
FW:TOW_Hakre1 Mar 28 2012, 8:59pm replied:

If memory serves it was in the first one, I know I bought it as a bundle with Overgrowth, but I'm not sure it was called humble bundle yet...

+4 votes     reply to comment
TheUnabridgedGamer
TheUnabridgedGamer Mar 28 2012, 8:17pm says:

Good! I can actually in theory buy the game now...

I do kind of wish there was -some- kind of demo though so I could see the performance on my PC. Maybe a SP shooting gallery or a one-map demo with limited features? Just suggestions guys

+1 vote     reply to comment
Spooboy
Spooboy Mar 28 2012, 8:31pm replied:

I purchased NS2 around build 195 and I've been enjoying it quite a bit. First time playing was a little frustrating due to the learning curve, but I stuck through it and kept playing. I really like games that exceed 30 minutes of game-play, where the marine and alien teams start to battle strategy (rather than who can rush the fastest/capture points the quickest). I would recommend this game to anyone interested.

+1 vote     reply to comment
Trooper425
Trooper425 Mar 28 2012, 8:41pm replied:

Requiemthefallen is requesting a demo to check performance, not gameplay. I agree with him, a SP shooting gallery demo would be nice. Maybe have a marine shooting gallery, and a small alien map with dummy marines and give both unlimited res?

+1 vote     reply to comment
Mkilbride
Mkilbride Mar 29 2012, 4:09am replied:

You kidding?

No way they could do that in it's current state.

+1 vote     reply to comment
deagosane
deagosane Mar 28 2012, 9:11pm says:

Still disagree with price tag, holding off on buying until lower. Liked better when 20$.

+3 votes     reply to comment
Dieger
Dieger Mar 28 2012, 9:28pm says:

Does this have offline support? maybe bots or something? cause im mostly a offline gamer if it does ill buy :) hope this doesnt end up on the piratebay somehow would kinda suck.

+2 votes     reply to comment
SgtBarlow
SgtBarlow Mar 29 2012, 5:13am replied:

There are plans to have bots, Offline play would be possible but I would wait and see what is developed before buying for offline play only as it may not be satisfactory.

+1 vote     reply to comment
Dieger
Dieger Mar 29 2012, 5:13pm replied:

ok well if it does eventually support offline then ill buy :) no offense but i just dont like MP all that much real people ruin the experience :D

+1 vote     reply to comment
koburamoe
koburamoe Mar 29 2012, 5:27pm replied:

Odd , MP is best enjoyed with real people . I know that you are referring to noobs and stupid crybabies or even immature idiots , but once you find some great guys/gals to play with , I guarentee you'll have fun .
I remember when I'd get into a full sever , the scores were balanced , the people were nice and happy , it was fun and relaxing . ( I'm not talking about natural selection here , just MP games in general )

+1 vote     reply to comment
Dieger
Dieger Mar 29 2012, 11:14pm replied:

true but bots never abuse OP weapons :) and they dont hack (if they arent aimbots) i just enjoy playing against bots i chill and there isnt any tension or stress and when i can play bots with a pal :) then its even funner! i buy games that have a survival mode or a offline bots cause i dont like to play online much too much stress and i dont like it :) no offense to the creator of this mod or anyone

+1 vote     reply to comment
xalener
xalener Mar 31 2012, 1:52pm replied:

MP is like the lottery. You WILL meat cool people through it, but there will be a lot of dicks ofc.

I play for the chance to make a friend.

+1 vote     reply to comment
slayersarge
slayersarge Mar 29 2012, 12:10am says:

ADD ONOS DEVOUR! :C

0 votes     reply to comment
fragfest2012
fragfest2012 Mar 29 2012, 3:04am says:

This game keeps looking better and better and I will be buying it as soon as I have the money to do so.

+1 vote     reply to comment
xalener
xalener Mar 31 2012, 2:02pm says:

You listed the main menu music fix twice? hehehe

+1 vote     reply to comment
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Natural Selection 2
Platforms
Windows, Linux
Developer
Unknown Worlds
Engine
Spark
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Official Page
Naturalselection2.com
Release Date
Released Oct 28, 2012
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Natural Selection 2 Indie Multiplayer Real Time Shooter
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