Naruto: Naiteki Kensei is a free stand alone game that offers a unique fast-paced experience based on the hit Japanese anime Naruto. Players are able to compete online using a system that combines aspects of a third-person shooter and an action-based fighter to provide a new thrilling experience. The system includes casting clever and powerful Jutsus, stringing together Melee combos, evasive acrobatic free-form Movement, and utilizing an array of Weapons with multiple functions all seamlessly.

Report article RSS Feed Tutorial: How to create a VBO model map for NNK

Learn how we create our maps and how you can make your own!

Posted by Kamasabe on Jan 25th, 2010

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Mapping Tutorial!

We want more fan content! This tutorial video shows you how to create a VBO model map for NNK and how to setup everything required for an NNK map!

Thanks for keeping NNK going strong guys, we have a lot of fun playing with you in the servers! For anyone who doesn't know, NNK World is now up online with new maps and content for you guys to download and use yourselves! Check it out now!

But we still don't have enough! We want more content from you guys, so DJ-Ready put together this fantastic video tutorial of how you can make new maps just as detailed and fun as our official ones!

And for those of you with the client.dll error, don't worry, the fix will be out soon!

Play with you soon!

- The NNK Team

Post comment Comments
ceriux Jan 26 2010, 1:47am says:

it doesnt look like you guys have any actual lighting going on. when you move into the shadows, your character is still lit the same.

+1 vote     reply to comment
Arxae Jan 26 2010, 3:03am says:

because the shadows are just baked in the texture, they are no real shadows :)

+1 vote     reply to comment
meatball_lover Jan 26 2010, 5:13am says:

couldn't you have just updated the engine so it can use dds's since you end up using the same geometry anyways instead of doing all that work for a model with the same geometry with an invisible collision?

+1 vote     reply to comment
DJ-Ready Jan 26 2010, 5:46am replied:

The engine uses .dds textures .wad ones are only there for Hammer and legacy reasons.
Also the modeled geometry doesn't have to be the same, its just not solid if it differs. Modeled geometry can be far more detailled yet you need simple bsp geometry for collision purposes

+1 vote     reply to comment
SairenSA Jan 26 2010, 10:27am says:

If youd like to, REALLY like to, try to code ragdoll :P

+1 vote     reply to comment
ryuanesha Jan 26 2010, 1:41pm says:

I spy an anbu...

+1 vote     reply to comment
meatball_lover Jan 26 2010, 2:34pm says:

ahh, I see. I ended up downloading it after I left that comment. NOT MY CUP OF TEA, it being animes and all, but it looks awesome. I'd be really interested in seeing how you accomplished that motion blur

+1 vote     reply to comment
stavrosambelas Mar 11 2010, 10:46am says:

how do you get that anbu guy ???? if you can .

+1 vote     reply to comment
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Naruto: Naiteki Kensei
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Released Jan 7, 2010
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