Survival, horror at the sunless depths of the Pacific Ocean. Stranded on the seafloor with low light and few tools, an industrial diver takes desperate steps to surface before his oxygen — and sanity — give out. The debut effort of Franco-Californian collective Honor Code, Narcosis was conceived in 2011 at the prestigious French videogame school ENJMIN, and debuts on multiple platforms this winter.
Honor Code is seeking an experienced VFX artist to help put the final touches on Narcosis, an underwater survival story shipping late summer.
The game has earned critical accolades for its striking presentation and subtle-but-effective usage of VR. Narcosis is being built with Unity3D, and will debut as a VR and standard-screen experience for PC and Oculus Rift.
We are looking a full-time contract artist to create an array of effects, mostly related to underwater scenarios, including: smoke, blood, bubbles, and ink. We're a small, self-funded team with big ambitions, and hope to find a driven partner to help the game look its very best.
Interest piqued? Please drop us a line at firstname.lastname@example.org with a brief introduction and links to any previous work.
This is a paid assignment; we are currently estimating ~one month's worth of full-time work.
Get ready to feel like you're trapped in your diving suit.
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