Narcosis is a survival story set at the sunless depths of the Pacific Ocean. Stranded after an accident with little light and few tools, an industrial diver takes desperate steps to surface before his oxygen — and sanity — give out. Narcosis began as a project at ENJMIN, a prestigious videogame school in Angouleme, France, and earned an Honorable Mention at the 2013 Independent Games Festival's Student Competition category. Narcosis is scheduled to release in 2015.

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WIP level design mock up Gamers Assembly: Damien and Emerick on stage :) A few environments of the wrecked base
Blog RSS Feed Report abuse Latest News: Narcosis environment art : Rocks assets

3 comments by Dionix on Aug 16th, 2013

Hi, i'm Benjamin, visual artist for Narcosis. I have decided to do a (almost) complete overhaul of the first rocks assets we had (those featured in the trailer). I wanted to get close to the look of the volcanic/reef shaped rocks found in the abyss. For this, I have experimented different workflows until I got a result that satisfied me.

First I start by assembling in 3dsmax decimated sculpts of old rock models to obtain an interesting cluster of shapes :

I then proceed to merge the shapes in Zbrush (using Dynamesh), and sculpt. Then I applied different noise filters to obtain this blobby, porous aspects of the ocean reefs :

Since we need to keep an intricate shape for those kind of rocks, I then decimate the model in zbrush while keeping a fairly high topology and then unwrap it. In 3dsmax, in then use pro optimizer to create levels of details without damaging the UVs too much.

The rocks are using a shader which procedurally applies sand based on the vertical direction of the world, which allow us to rotate the same assets and get a different look, which is interesting to give variety. The sand is then masked to appear in the cracks and cavities of the rocks, resulting in a better visual result.

Here are some screenshots of the rocks in-game :

Hope you like it and see you soon for the next article !

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Post comment Comments  (0 - 10 of 15)
Guest Dec 26 2013, 11:02pm says:

Got about a week before it officially becomes 2014. Just a simple "yes it's still being actively worked on" would make my day :)

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Guest Nov 8 2014, 8:28am replied:

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chenvid Creator
chenvid Jan 12 2014, 5:34pm replied:

Yes, it's still being actively worked on. *Very* actively, in fact. We're @NARCO2IS, and at, just in case you'd like to tag along...

+1 vote   reply to comment
Sikiewz Nov 22 2013, 4:33pm says:

OMG!! It looks sooooo cool! Hope you'll do it

+1 vote     reply to comment
QDB Creator
QDB Aug 29 2013, 6:22am says:

Hey guys,

Thanks for the kind comments :) We don't show off a lot of material but yes the dev goes on!

The reason we don't show off a lot of stuff is mainly because showing content / writing articles takes time, and we prefer to use our time making the game itself!

Besides, because it is a survival horror, we don't want to spoil the game experience. If you want to know what lies in the abyss, you'll have to dive in!

+1 vote   reply to comment
Gzegzolka Aug 17 2013, 6:14pm says:

Looks very cool, I hope You will finish it one day :)

+1 vote     reply to comment
staR-Kron Aug 17 2013, 8:42am says:

guys this project looks fantastic. I cant wait to see more of this. Great setting, nice atmosphere and beautiful graphics.

+1 vote     reply to comment
Minecraft420 Aug 16 2013, 10:48pm says:

Cool, look awesome.

+1 vote     reply to comment
Guest Aug 10 2013, 10:16pm says:

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ramzaq Jun 3 2013, 1:21pm says:

You continue this project?

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QDB Creator
QDB Jun 10 2013, 8:58am replied:

Of course !
We are not updating here because we prefer to spend our time on the project itself.
We will post soon new stuff.

Thanks for your interest :D


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May 1 2015, 8:59pm

Thanks to @SXSWGaming for their video of the nominations of this year's Gamer's Voice award. Check us out at 5:23.

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"Though it’s unknown why oarfish self-amputate, they do so several times during their lives."

Apr 30 2015, 2:45pm

"On a scale of one to screwed, you are pretty screwed."

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Better trapped in a lie, above the sea, than trapped — alive — beneath it.

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@GameOverGreggy nice meeting you yesterday — technical issues aside. Hope you enjoyed your first taste of Narcosis; we'll be back with more.

Apr 16 2015, 12:00pm

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