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A pixelated real time strategy game depicting the empires and kingdoms of the napoleonic wars. Command will be at the officer level in game, wherein the player will be able to give specific orders to troops - and will require active participation. The player is truly the officer, and will be ordering their troops to make ready, take aim, fire, position and reload - all of which need to be followed in a strict order to maintain superiority on the field. This game is in very early development. Some of the features are in though, and you are able to order your troops through all of the positions, including firing. Lots needs to be done, but I thought this would be a great forum to discuss what the community thinks as well as showcase the games development (and keep me on track. :) )

Dev Diary #2

Dev Diary #2

Jun 28, 2013 0 comments

A breakdown of the past week, and the future of development.

Dev Diary #1

Dev Diary #1

Jun 19, 2013 2 comments

This is the first in a series of developer diaries that will chronicle the ramblings of myself to give you folks a better idea about the game. :)

Development

Development

Jun 17, 2013 0 comments

Just an update about this game, some ideas, and a little bit about the development.

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Napixelonic Warfare: Europe in Flames
Platforms
Windows, Mac
Developed By
ojanre
Engine
Construct 2
Contact
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Release Date
TBD
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