Nandeyanen!? is an horizontal 2D shoot’em up in which the player takes the role of Tenguman, a Japanese long-nosed goblin who wakes up after a thousand year sleep to see the world overrun by an army of mythical pranksters. With visuals and a storyline thought as homages to the 1991 Nec Pc-Engine game “Hanatakadaka!?” (“Super Long-Nose Goblin”), the gameplay introduces challenging mechanics such as bullet counter and blast pods. First step into the harsh and time-consuming world of video game design, the game was entirely financed by our stubbornness, naivety and friendship. In summer 2014, the three first stages (Mountain, Forest, Temple) of Nandeyanen!? will be released under the title Nandeyanen!? - The 1st Sūtra.

Post news Report RSS Nandeyanen!? - The 1st Sūtra Reveal

Dear All on IndieDB, We are finally able to share some visuals of our upcoming shmup Nandeyanen !?, and it feels great! Nandeyanen!? was born out of our passion for NEC PC-Engine games but also the Treasure studio experimental approach to shooting (platform or shmup) and of course the recent trend in manic shooter.

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Dear All on IndieDB,

We are finally able to share some visuals of our upcoming shmup Nandeyanen !?,
and it feels great! We have been working on this project for a long time now as
we decided two times over to re-envision the game design / gameplay on the way.
Nandeyanen!? was born out of our passion for NEC PC-Engine games but also the
Treasure studio experimental approach to shooting (platform or shmup) and of
course the recent trend in manic shooter.

A brief overview of the gameplay mechanics:

HUD:
Life / Bomb, the bomb is making you invincible and erasing bullets but no
damage to the enemies, this is to force the players in using the following
mechanics.

In the HUD you see the faces of the 3 “minitengus” (also present
in the PC-Engine “Long-Nose Goblin”) joining you in your fight. You can drop
them while shooting and after 2sec they will fire a beam adding to your fire
power. We also have shields that only their beams can break (starting from
stage 2). Just as with the Epona carrot system in Ocarina of Time you can
either use the 3 of them in a row and then you have to wait for 10sec before
using them again or you can wait for their beam to shoot and they are ready to
go again.

We also have a bullet counter system. When you hold the minitengu button an aura
will deploy around you and every bullets coming in it can be countered (by
pressing forward like in SF3 Third strike). We also have enemies with shields
that can only be destroyed with countered bullets. If you keep using the aura
for more than 10sec it will disappear and you will have to wait for the same
cool down time as with the minitengus.

In every stage, 5 enemies (one is always the halfboss) release, after you kill
them, a "Siddham" drop (like a powerup). When you collect the
complete 5 in one go, you release a special beam attack on the level boss for
30% lifebar damage. This system is to add a replay value but we are also thinking
of making it a requirement to reach the 5th stage or the true final boss.

This is it for the time being but we will very soon release a first trailer
introducing our soundtrack and better visuals

Finally, Tchagata Games is a small studio based mainly in Lausanne, Switzerland. We are enthused
by any system or support allowing us to “play” and we decided, along with the
creation of Nandeyanen!?, to also design indie card games (not the collectible
type) / board games.

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