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Attempt to create most the aspects of UT 99 including mutators if possible and advanced bots. Will be developed on the Kurok engine weapon models and player models and maps will have to be made by scratch However if possible i hope i can use the textures and music+sound from the game. The idea is to make Qreal as close to ut as possible including mutators and abilty for the community to submit custom maps and mutators onto a forum which the dev team will decide if it is worthy of being included in the next update. *******Im now recruiting for Qreal dev team if anyone is interested********* Need Coders with experince of the Quake engine , Texture Artists, Mappers some experince in Quake mapping and modelers Modelers Me Tom-5- joealtair Mappers cortez666 Me

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Impact Hammer
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Tone-Malone
Tone-Malone Feb 9 2010, 7:01pm says:

It should work fine.

+1 vote     reply to comment
Shadow-Marine
Shadow-Marine Feb 13 2010, 6:48am says:

1000 polys?
you need to lower the quality most definitely
if you used blender you kept your cylinder divisions at 32 push the down to maybe 8 or 16
you do this when creating the shape
do the same for the torus and you should be right

+1 vote     reply to comment
rushshot
rushshot Feb 13 2010, 12:32pm says:

1000 polys? is u crazy? guns on the psp can only be around 600-700 polys max, depending on your hands models, which with both hands combined can only be around 200 polys, so you really need to tone this model down if you dont want serious lag if not crashes on the psp

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SinisterExaggerator Author
SinisterExaggerator Mar 4 2010, 1:47pm replied:

-_- fixed its now 272 polys

+1 vote   reply to comment
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This is my first attempt at the Impact Hammer i think it works quite well and its under 1000 polys so will work for psp wont it?

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Entertainment
Date
Feb 9th, 2010
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