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a shoot'em up inspired by abandonware from the 90's yet, with some innovative features.

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Missiles (Color system) (view original)

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Description

Missiles can be identified when launched by their color, here is a example of the color system.

Top - Short-range
Middle - medium-range
bottom - long-range

Red = low damage (10 > 30)
Blue = avarage damage (30 > 50)
Yellow = high damage (50 > 100)
Green = nuke (200 > 1000)

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Pink = seeker
Baby blue = non-seeker

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Orange = low speed
Purple = high speed