Mushroom Kingdom Fusion is a fan game with modified Mario gameplay, crossed over with many different video game universes and elements.

Report abuse Mushroom Kingdom Fusion v0.4 Exe
Filename
MKF04BetaInstall.exe
Type
Full Version
Uploader
Henley
Date
Jun 17th, 2010
Size
170.03mb (178,287,364 bytes)
Downloads
23,572 (1 today)
Embed Button
Mirrors
Download now
Description

The newest Beta version of Mushroom Kingdom Fusion, v0.4, has finally been released. This newest version contains a much more streamlined version of the game, with faster load times, smoother gameplay, and less lag altogether. It also has other features, such as improved flight mechanics, new powerups, and red coins you can collect for bonus prizes. And of course, new levels; 35 in total.

Preview Image
Mushroom Kingdom Fusion v0.4 Exe
Post comment Comments
Martanz
Martanz Jun 17 2010, 1:44pm says:

OMFGWTFBBQ!!!!

+3 votes     reply to comment
█Black/Brunez█
█Black/Brunez█ Jun 17 2010, 6:29pm says:

YEAH!..

Still no more playable characters?

+1 vote     reply to comment
█Black/Brunez█
█Black/Brunez█ Jun 17 2010, 7:57pm replied:

Sorry, now I find them =D

+1 vote     reply to comment
TheLastMarine
TheLastMarine Jun 19 2010, 9:55am says:

Oh Holy S*** 170mb
D: mi Internet sucks but anyway im gonna download it

+1 vote     reply to comment
Cyberdemon2006
Cyberdemon2006 Jul 8 2010, 2:12am says:

Try Re-Releasing this when it doesnt have a trojan on it ò_ó

+1 vote     reply to comment
solidjake
solidjake Aug 12 2010, 10:23pm says:

God ******* damnit why does it have a trojan on it, I've been dying to play this

+1 vote     reply to comment
Cyberdemon2006
Cyberdemon2006 Aug 26 2010, 2:07am says:

Good, I see you took my first suggestion into account.

Now try Re-Re-Releasing it after you've made the music volume not blow my brains out whenever I start the game.

+1 vote     reply to comment
shadaloogem
shadaloogem Oct 7 2010, 4:11pm says:

More than 50 bugs I found on 0.2 that I would like so much you to fix it:

1 - mario is friction in the air.
2 - hit a monster holding 'jump' cause a rise unbelievable.
3 - out of a mobile platform in the opposite direction it gives you speed.
4 break a block does not push the Mario down, causing chain reaction
5 - mario jumps with low gravity.
6 - Why the hell monsters collide?
7 - because shift and control and not letters.
8 - When you hit the corner of a platform you should climb it, do not pinch (yes, I said stuck)
9 - When Mario is running, he can not jump higher, but should.
10 - The red flowers cast fireballs in four directions fixed, not in the direction of Mario.
11 - When picking up the remains of the "Mario World", the mario is great. That did not happen
12 - When picking up star, Mario starts to change the palette, all that happened was it flashing on dark colors.
12 - I fell on the floor and stuck down a pixel level.
13 - Counting the score takes place from 10 to 10 points after a 1, here comes a 5 by 5 by FCAR negative.
14 - mario instantly becomes small: when Mario grows, it should blink in stagnation, not once
15 - When Mario is running the animation it should be faster.
16 - The flower fire mario world: they all drop fire in synchrony, they are releasing as they appear on screen.
17 - mario is prone to fly after only 5 sqm racing against 15 of mario3.
18 - when you get a map, Mario is flying by the engine's inability to deal with the character gets on the floor.
19 - when Mario jumps with a propensity to fly, he keeps flying even when the sprite is climbing. not this happens.
20 - when you jump down from a platform near the edges, mario should be pushed to the nearest edge.
21 - mario is standing on much outside of the platforms. The maximum acceptable is 3 pixels, compared with 6 of the game.
22 - The mask of a side impact mario is so large that it collides with a monster caught the upper deck. (...)

+1 vote     reply to comment
shadaloogem
shadaloogem Oct 7 2010, 4:13pm says:

(...)23 - Mask collision flower fire mario world pxels is 16, not 48.
24 - mario in the friction of the ground is far below the norm
25 - When you're going to one side, and tightens to the other, the friction is increased 3x mario
26 - I hit a wall, instead of scraping the ground until it pings me back
27 - to climb into a box score, one must press 'jump' just in time for colsão, hold to no avail.
28 - The box score go down when Mario steps.
29 - The animation of the monsters are out of sync.
30 - I ran into a turtle that was a box. away.
31 - Animation of the piranha flower is offset by one pixel
32 - Mario continues with a raised hand while going down in the air. this does not happen
33 - on the opening screen of the game, there's a goomba with the animation stopped.
34 - various game sound samples are contaminated
with background music / other effects / silence at the beginning
35 - the game does not protect his memory, allowing me to put 99 lives with CE 5.6
36 - YOU CAN CROSS THE STAGE ON THE MAP DETAIL: IT'S NOT HAPPEN IN ANY GAME EVER MADE IN THE UNIVERSE
37 - green hulls remain active when they leave the screen.
38 - the tails do not get momentum, and at low speeds, no way.
39 - the acceleration of tails in the air is 4x smaller than normal
40 - you can step on monsters mario 2. This does not happen often
41 - The tails do not fly with its tail.
42 - catch monsters when they are partially off the screen.
43 - why the hell you can step into a bob-omb?
44 - does not hide the fadeout water.
45 - Monster orbiting platform is moved vertically.
46 - when you get a text box, the game should stop. This is not happening.
47 - has a phase map that did not enter.
48 - the fireball has a linear motion. Should simulate gravity.
49 - When you're carrying a gun halo, and turns, it takes 2 frames to update, so flashing the wrong
50 - when you're with lightning protection, you can not jump when it is falling. This is wrong. (...)

+1 vote     reply to comment
shadaloogem
shadaloogem Oct 7 2010, 4:17pm says:

51 - is terribly slow on a big stage.
52 - used sprites metroid fusion on a map supposedly Halo. this is unacceptable.
53 - random bixos pressed through walls.
54 - I used a pipe and fell off the map, so I can not continue.
55 - esc closes without asking

Of these, 10 make the game impossible
10 and 10 are annoying are graphically gruesome.

I loved the concept of the game, please fix these bugs and get it for the next version.

Thanks!

0 votes     reply to comment
1338Lamp
1338Lamp Jul 14 2011, 8:40pm says:

Any idea when there may be a new update? IT's been over a year...the project isn't dead, is it?

+1 vote     reply to comment
solidjake
solidjake Jul 25 2011, 4:16pm says:

Guys, go to the main website to download this.

MODDB's version has a trojan on it but the one on their main website is clean

S4.zetaboards.com

+1 vote     reply to comment
Guest
Guest Dec 13 2013, 4:16pm says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Mushroom Kingdom Fusion
Platform
Windows
Developed By
FusionTeam
Contact
Send Message
Official Page
Mkfusion.ipbfree.com
Release Date
TBD
Game Watch
Track this game
Download
Browse
Downloads
Add Download
Members only
Report Abuse
Report download
MD5 Hash
07c31e1c02c9acf00c1e535614a67273
Related Games
Mushroom Kingdom Fusion
Mushroom Kingdom Fusion Indie Single Player Platformer
Related Engines
Game Maker Studio
Game Maker Studio Commercial Released Nov 14, 1999