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Movie Battles III is a team and class based third person shooter inspired by the Star Wars franchise and built on the Unreal Development Kit. We ask you to build your own hero and pit him or her in combat against a wide variety of other would be heroes. Who will you be?
Our first release will be modest. You will be able to play a basic Deathmatch with a few prebuilt characters. There will be two weapons and two force powers available. We feel that short, modest releases are the best way to ensure our mod's quality and success.
THIS GAME IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1 comment by GoodOlBen on May 23rd, 2013
Hello there,
I'm interested in pushing my video editing skills forward. To do this I'd love to get some demos from interested players. I am looking for spectacular frags and tricks that you folks can pull off.
For me to consider including your frag, please include the following in your submissions:
Send the demos to goodolben@moviebattles.com. I will be accepting demos for a month. Last day of submission is 23rd of June, I will not include anything sent to me after that.
Here are some past frag videos from me and the community to give you a picture of what I'm after!
Gargos' Drive
Lervish's Dirty Girls
Walu's Unexpected
~Good Ol' Ben of the MovieBattes Team
Finally got a computer that can play Unreal games decently. I hope this won't die like The New Era did. I don't think it will, but please don't let it die. Modders are making better Star Wars games then Lucasarts in this day and age unfortunately.
and the fighting system will be improved or remains same? And how affairs with animations are? Forgive for my English))
So....ahem not to be annoying but this looks really awesome and i want to play it very badly, so any news on a alpha would be awesome
Still working on the level, again probly not till end of summer :P
So no may 4 update?
Sorry, had nothing prepared!
Only thing shown publicly since the last update has been a WIP 3D version of the logo: I51.photobucket.com
Add some color and a reflective material and its good to go.
Only if you want us to start over programming the game :P
Yeah, why would we anyway? UDK still seems better in my opinion. The default abilities and feel of the engine alone give us a large basis for the original feel of the game.
Sure CE3 has real time lights, but UDK handles a lot more environment types better and can use the same real time lights while in DX11. Plus, Sandbox editors suck IMO. Always hated using them, they feel so restricting. And UDK is able to be run by a wider variety of people as well. The CE3 editor's UI has always been more painful than UDKs as well to me. I haven't particularly had fun using it.
Plus unreal gives you kismet and the fracture tool