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Love Futuristic User Interface ? Game concepts like Artemis Space Simulator ? Here is a game you should like !
Final version will include the following caracteristics :
Commercial version price will be determined when the development will be completed.
La version finale inclura les caractéristiques suivantes :
Le prix de la version commerciale sera défini quand j'aurais totalement fini le développement du jeu.
(Same news deleted by error one hour ago ><)
Detection system is fully operational, as well as the new scrolling system (using scroll.rect method) with a cool background of...circles (again ^^) that scrolls too. So basic movements are now almost completely operational.
Actually, I'm at 20 on 30FPS (30 is heaven) with all activated ( I buy my computer 4 years ago, I just hope people who will play to this game ( if there is :D) will have all better configurations ^^ ")
I will try to do the best to have a minimum limit of 25 FPS.
New circular gauges have been implemented (not in ActionScript, bad quality). I've also done more friendly-user indicators here :
About targets, they are automatically named with a number when they are in the good range. As you may understand in the next lines, you will never add more than 10 (including CTRL+0) objects target-able in the same time. Anyway, It's not a shooter game. (may be some times there will be mass waves of enemies, but your ship, The Moshanyana, won't be able to targeting them one by one)
I've delete cooling components, not interesting, I prefer to add only pressure control.
You can activate and disable systems not to consume compressed fluid from your compressed fluid tank.
Pretty easy to learn, I hope
The numbers of the Keyboard and the Keypad have the same usage.
Next time, for the tenth development news, I will show you a new video ;D