The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Love Futuristic User Interface? Weird niche conceptual games with mysteries? Here is a game you should like !

Final version will include the following caracteristics :

  • Meet Beige Queen, a mysterious AI which will guide you on the Moshanyana OS, the Webden and the PSI.
  • Prevent the Webden destruction and help Beige's Queen to find back her legacy.
  • Explore the PSI (Pro Secure Internet), hack into companies data clouds to find all the data you need for your researches on the true owners of the Moshanyana OS.
  • Discover the Webden and all his mysteries, a universe bathing in a substance called "the fluid" which can be used to materialize digital creatures and ships.
  • Interact with the Original Terminals, the living planets of the Webden and the only link to their digital counterpart: the PSI. Connect the Moshanyana with them. Discover their secrets, manipulate their genetical code to create webdenian singularities as the famous "subwebdenian tunnel" to travel faster, or a 'fluid wave' to destroy nearby enemies.
  • Learn controls of the Moshanyana, a legendary space entity : how to manage with fluid compressor, engines, flow force field, weapon energy, etc...
  • Travel through the "stratum" (dimensions) of the Webden.
  • Travel through time, see also ghosts logs from your past/futur.
  • Fight Webden's scourge : CLONES (evil creatures swarms), the MORPHS, the AIs, and a mysterious sickness destroying Original Terminals...
  • Hide from PSI surveillance system: the AMI and the WOLF
  • Available on PC/Mac/Linux
  • Original sounds and soundtrack
  • Achievements System for hardcore gamers.
Image RSS Feed Latest Screens
Bringing my game concepts together Development screen 05/05/11 Development screen 05/05/11
Blog RSS Feed Report abuse Latest News: Development news 09

1 comment by Immudelki on May 6th, 2011

(Same news deleted by error one hour ago ><)

Detection system is fully operational, as well as the new scrolling system (using scroll.rect method) with a cool background of...circles (again ^^) that scrolls too. So basic movements are now almost completely operational.
Actually, I'm at 20 on 30FPS (30 is heaven) with all activated ( I buy my computer 4 years ago, I just hope people who will play to this game ( if there is :D) will have all better configurations ^^ ")
I will try to do the best to have a minimum limit of 25 FPS.

New circular gauges have been implemented (not in ActionScript, bad quality). I've also done more friendly-user indicators here :


About targets, they are automatically named with a number when they are in the good range. As you may understand in the next lines, you will never add more than 10 (including CTRL+0) objects target-able in the same time. Anyway, It's not a shooter game. (may be some times there will be mass waves of enemies, but your ship, The Moshanyana, won't be able to targeting them one by one)

I've delete cooling components, not interesting, I prefer to add only pressure control.

You can activate and disable systems not to consume compressed fluid from your compressed fluid tank.

Available commands (that are the only commands so not really 'shortcuts') :

  • A : Activate/disable Analyzer
  • B : Activate/disable Mnemonic Barrier (to protect the Memory, containing all your programs, systems and other data)
  • D : Activate/disable Detectors
  • E : Open/Close Encyclopedia Webdianis
  • M : Activate/disable Motor
  • P : Activate/disable Propulsor (auxiliary propulsor automatically activated if needed)
  • S : Activate/disable Stabilizer
  • T : Activate/disable Transmission or Fluid canals. I'm not sure actually, but I'm sure that will be the only way to able programs transfer in analyzed objects.
  • Delete : Cancel Program (the Moshanyana must be connected to the object he has launched the program on)
  • Shift : Open/Close Program List above Analyzer/Encyclopedia
  • Page Down, Page Up : scroll Program list
  • Enter : Activate the program selected on the Program list
  • Left,Right,Down,Up : control Moshanyana's direction (I've add a circular line on the navigator screen)
  • CTRL+ Page Down, CTRL+ Page Up : scroll (on gene assembler screen) program list (this list is about all the programs launched, not only the ones on the actual Analyzed object).
  • CTRL+ Number : Configure Gene Assembler/Program Screen. With CTRL, the 0 suppress the actual Configuration. (example : with the emitter program launched, you can write a message (with the 9 numbers which are symbols) in a special language (you can change language by pressing L).
  • Number : analyze Target

Pretty easy to learn, I hope
The numbers of the Keyboard and the Keypad have the same usage.

Next time, for the tenth development news, I will show you a new video ;D

Development screen 05/05/11
Development screen 05/05/11Development screen 05/05/11
Post comment Comments  (0 - 10 of 11)
WilliamDunbar
WilliamDunbar Apr 2 2013, 10:10am says:

This looks really cool!

+1 vote     reply to comment
MarcusM
MarcusM May 6 2011, 1:04am says:

The game looks really unique.
I'm very excited to see this pop up on my Linux desktop some day! (:

+1 vote     reply to comment
InvertedVantage
InvertedVantage Apr 30 2011, 9:41pm says:

Let me know if you need spaceship models. I've got a ton and I'd love to help out with a project like this. Most of them are fighters but I have a few capital ships in there too.

+2 votes     reply to comment
Immudelki Creator
Immudelki Apr 30 2011, 9:48pm replied:

Thanks but I've already done my own designs, furthermore, they've got more an organic, bacterial, design, than usual futuristic spaceships ;)

+1 vote   reply to comment
chsignal
chsignal Apr 18 2011, 5:17am says:

Interesting idea. Tracking and good luck with work on this game.

+2 votes     reply to comment
Ubris
Ubris Apr 17 2011, 7:28pm says:

Linux? Yehh, you rox!

+4 votes     reply to comment
TheGameSquid
TheGameSquid Nov 26 2010, 6:55am says:

Definitely looks interesting. Tracking.

+2 votes     reply to comment
ludsoe
ludsoe Nov 25 2010, 8:24pm says:

looks interesting ill track it

+2 votes     reply to comment
Immudelki Creator
Immudelki Nov 7 2010, 2:12pm says:

Thanks :)
I think ModDB is enought for now but you're right, an english website will come later.
I understand your feeling for the lack of video, this game hasn't no many different screens, there is already the same screen so animations are 70% of the graphism yep ^^
I work to show a video before the end of the month.

+2 votes   reply to comment
Elate
Elate Nov 8 2010, 12:00pm replied:

Looking forward to it. (y)

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Moshanyana OS
Platforms
Windows, Mac, Linux
Developed By
Immudelki
Engine
Unity
Contact
Send Message
Official Page
Alexisfoletto.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Futuristic Sim
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote Moshanyana OS on your homepage or blog by selecting a button and using the embed code provided (more).

Moshanyana OS
Moshanyana OS
Statistics
Last Update
2 weeks ago
Watchers
117 members
News
10