Mort is an intern in the afterlife, working for a company that ferries souls to their final destination. Being an intern isn't all it's cracked up to be. However, when a clerical error is discovered, Mort is given the task of sorting it out. Could this be his big break? - Fluid, automatic grapple hook mechanics. You don't need to worry about your aim, as the grapple hook automatically locks on - Certain grapple points temporarily enhance Mort's abilities! Double jumps, switches, and more are embedded in the swing points. - Non-linear exploration. Explore Heaven and Hell at your own pace, looking for the misplaced souls. - Hand drawn comic book pages, for story points and stuff - Around eight tough as nails areas planned, plus an undetermined number of HARD MODE levels - Amazing soundtrack by Jimmy Hinson, co-composer on Mass Effect 2, and composer for multiple indie game such as Pax 10 finalist, PuzzleJuice. - Planned level editor

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1 comment by mitDebo on Jan 18th, 2013

I have a confession to make. If you've played the first area of Mort - and there's no reason why you shouldn't, since I'm offering a free demo of it - you'll notice there's a whole slew of spikes for you to avoid. However, originally I didn't want those hurdles to be spikes at all; I wanted it to be plumes of fire. After all, half of the game takes place in Hell, so it only makes senee that you'd need to contend with fire and brimstone.

Unfortunately, I am not the most accomplished artist. In fact, to be frank, I would consider myself to be quite unskilled when it comes to the arts. Every time that I attempted to animate a cool looking fire sprite, it always came out looking terrible. At the time I was finalizing those levels, I was racing against the clock, trying to finish up enough to submit the game to a number of festivals. Frustrated with my inability to animate, I went with the good old standby of spikes instead.

Fast forward several months later. This week, I saw on IndieDB an article for a game I've been following, and in it, I was extremely impressed with the way they handled animating fire. You can see that article here. (And honestly, if you're not following Path to the Sky, you really should. It looks amazing). I felt a rush of inspiration, and briefly ditching all the coding I've done recently, I played around with Unity's particle systems to see if maybe that was the solution to my inability to render good looking fire.

This was the result:


I may write up a tutorial on how I achieved this with Unity, but needless to say, I'm quite happy with it. I can't wait to rebuild those levels with the fire I always intended for them to have.

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Post comment Comments  (40 - 50 of 53)
SMIFFGIG
SMIFFGIG Aug 14 2012, 9:48am says:

But Mort is a floating skull... you gave him a body!

+2 votes     reply to comment
EpicNewb
EpicNewb Aug 14 2012, 7:25am says:

I wonder when it gonna be on sale. :P

+2 votes     reply to comment
tritian
tritian Aug 14 2012, 2:39am says:

it looks pretty good. IWBTG + super meat boy + give up robot mixup. Would love to play it, but for $9.99.... That's way too expensive. Good luck.

+4 votes     reply to comment
tritian
tritian Aug 15 2012, 6:07pm replied:

I'm very sorry if I offended anyone! I should have wrote "That's way too expensive for me" instead. Sorry again, I will be following this game throughout alpha to check out its progress :).

+2 votes     reply to comment
mitDebo
mitDebo Aug 16 2012, 1:31pm replied:

I wasn't the least bit offended! I fully understand that $10 may be asking a bit much for this game, and some people won't feel like it's worth that amount. It's always difficult to find a good price to put your game at, and I personally think it's worth the $10 (or $7 for now), but I know that there will be a lot of people who won't think it is. They are well within their right!

+1 vote     reply to comment
soldierss666
soldierss666 Aug 15 2012, 9:33pm replied:

I wasnt offended i just pointed that the price had dropped, sorry if i was mean.

+2 votes     reply to comment
soldierss666
soldierss666 Aug 14 2012, 5:32pm replied:

Well it's only 6,93 now i dont see how you would complain.

Other than that im already ****** only from looking at the sprite dying in the video :%, but dont get me wrong i think it looks fun. . .but we need a Demo.

+2 votes     reply to comment
intergang
intergang Aug 14 2012, 5:02pm replied:

Yes, I agree as well on price. Alpha funding should be less than the price of the final product, that is part of the incentive to fund. Other than that, I'm just waiting to find out more. Such as, besides the grappling hook, what else can we expect. How many levels, will there be a level editor later, do you plan dlc or no dlc, will there be online scoreboards, who is doing the music, ETC. .

+2 votes     reply to comment
mitDebo
mitDebo Aug 15 2012, 11:44am replied:

I plan on the game being 30% off for the duration of the alpha funding. I want to reward my alpha funders, as you've mentioned.

The grappling hook is the core mechanic, but what changes it how it interacts with the environment. For instance - and you can see this in the alpha trailer - one grapple point gives the player the ability to double jump briefly. I plan on having several different things like that in the course of the game.

The game isn't exactly divided up into levels, per se. Think like VVVVVV. You get to explore freely. However, I have planned roughly eight "areas" to explore, along with extra hard levels to be unlocked after you beat the game.

I do plan on releasing a level editor, though that will likely be after the game's release. I want people to be able to make their own levels, and I may even include some of the best user levels in the game in future updates.

No DLC, though I do plan on updating the game with new levels every now and then. All updates will be 100% free though.

No online scoreboards are currently planned, but I can certainly look into it.

As for music, it is being done by Jimmy Hinson, aka BigGiantCircles. He was a co-composer on Mass Effect 2, and has done music for a number of indie titles, including Pax 10 2012 finalist PuzzleJuice.

Let me know if you have any more questions!

+2 votes     reply to comment
soldierss666
soldierss666 Aug 15 2012, 9:32pm replied:

Is there such a high rated composer for this game? I have to admit that i liked the first track of the game (did not heard the rest for the moment).

+2 votes     reply to comment
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Mort The Intern
Platform
Windows
Developer
Polymath Games
Engine
Unity
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Polymath-games.com
Release Date
Released Jul 25, 2012
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Highest Rated (3 agree) 10/10

The game mechanics keep the game play fun and interesting throughout. I love the comic strip intro and the music is fantastic! Can't wait to see more.

Aug 14 2012, 2:05pm by LittleBitOSpice

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