Mort is an intern in the afterlife, working for a company that ferries souls to their final destination. Being an intern isn't all it's cracked up to be. However, when a clerical error is discovered, Mort is given the task of sorting it out. Could this be his big break? - Fluid, automatic grapple hook mechanics. You don't need to worry about your aim, as the grapple hook automatically locks on - Certain grapple points temporarily enhance Mort's abilities! Double jumps, switches, and more are embedded in the swing points. - Non-linear exploration. Explore Heaven and Hell at your own pace, looking for the misplaced souls. - Hand drawn comic book pages, for story points and stuff - Around eight tough as nails areas planned, plus an undetermined number of HARD MODE levels - Amazing soundtrack by Jimmy Hinson, co-composer on Mass Effect 2, and composer for multiple indie game such as Pax 10 finalist, PuzzleJuice. - Planned level editor

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1 comment by mitDebo on Jan 18th, 2013

I have a confession to make. If you've played the first area of Mort - and there's no reason why you shouldn't, since I'm offering a free demo of it - you'll notice there's a whole slew of spikes for you to avoid. However, originally I didn't want those hurdles to be spikes at all; I wanted it to be plumes of fire. After all, half of the game takes place in Hell, so it only makes senee that you'd need to contend with fire and brimstone.

Unfortunately, I am not the most accomplished artist. In fact, to be frank, I would consider myself to be quite unskilled when it comes to the arts. Every time that I attempted to animate a cool looking fire sprite, it always came out looking terrible. At the time I was finalizing those levels, I was racing against the clock, trying to finish up enough to submit the game to a number of festivals. Frustrated with my inability to animate, I went with the good old standby of spikes instead.

Fast forward several months later. This week, I saw on IndieDB an article for a game I've been following, and in it, I was extremely impressed with the way they handled animating fire. You can see that article here. (And honestly, if you're not following Path to the Sky, you really should. It looks amazing). I felt a rush of inspiration, and briefly ditching all the coding I've done recently, I played around with Unity's particle systems to see if maybe that was the solution to my inability to render good looking fire.

This was the result:


I may write up a tutorial on how I achieved this with Unity, but needless to say, I'm quite happy with it. I can't wait to rebuild those levels with the fire I always intended for them to have.

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Post comment Comments  (20 - 30 of 53)
MemorixPilgrim
MemorixPilgrim Sep 12 2012, 8:30am says:

You're able to port your XNA game to Android, iOS and other platforms with MonoGame ! Monogame.codeplex.com

+1 vote     reply to comment
gazornonplat
gazornonplat Sep 10 2012, 4:31pm says:

Tracking.

+1 vote     reply to comment
gazornonplat
gazornonplat Sep 10 2012, 4:31pm says:

Looks very interesting, I like the graphical style rather a lot, and the controls appear to be pretty tight.

+1 vote     reply to comment
Mr_Steam
Mr_Steam Sep 7 2012, 7:11am says:

Looks like a poor Super Meat Boy

0 votes     reply to comment
DarkUltima
DarkUltima Sep 3 2012, 12:03am says:

Bought it, feel it has good potential, haven't quite been able to beat what you've made so far (some of them hook/shooter things are mad) but love how smooth everything runs and looks at this stage.

Also love the music, the level design is interesting and controls are nice and fluid. The humour is good too, definately look forward to more.

+1 vote     reply to comment
mitDebo
mitDebo Sep 4 2012, 9:19am replied:

Glad to hear you're enjoying it! I hope to deliver even more all the way to release.

+1 vote     reply to comment
soldierss666
soldierss666 Sep 3 2012, 9:42pm replied:

Can't wait for an update so i can play more than 2 mins ­­:'(

+1 vote     reply to comment
mitDebo
mitDebo Sep 4 2012, 9:20am replied:

Glad to hear you're eager for the game. I plan on writing an update in the near future, but unfortunately, that update won't contain any new levels I've created. I've been focusing a lot on the level editor recently, and trying to get it up to speed.

+1 vote     reply to comment
soldierss666
soldierss666 Sep 6 2012, 11:04pm replied:

Well. . . that's even better!

+1 vote     reply to comment
Zaxuhe
Zaxuhe Aug 22 2012, 10:22am replied:

+1 too this, I also want to play the demo before buying it!

+1 vote     reply to comment
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Mort The Intern
Platform
Windows
Developer
Polymath Games
Engine
Unity
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Official Page
Polymath-games.com
Release Date
Released Jul 25, 2012
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Highest Rated (3 agree) 10/10

The game mechanics keep the game play fun and interesting throughout. I love the comic strip intro and the music is fantastic! Can't wait to see more.

Aug 14 2012, 2:05pm by LittleBitOSpice

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Comedy
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Single Player
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