The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.

Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the game, or create entire new worlds to explore. Consequently mods for this game are everywhere, ranging in size from mere characters to fully themed packs! So should you ever want to expand on your gaming experience, be sure to scope out just a few of the amature modifications available and in existence!

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Morrowind with MGE Seyda Neen Tamriel River
Blog RSS Feed Post news Report abuse Related News: [RELEASE] Morrowind Rebirth 3.3

About Morrowind Rebirth 3.3 with 5 comments by trancemaster_1988 on Aug 27th, 2015


Thursday - release day! Time for another patch boys and girls. Down below you can view the changes in v 3.3. Enjoy!

Vanilla Fixes
* Fixed a few Nords running around naked (not the ones whom had their clothes stolen).
* Varo in Varo Tradehouse will now offer a bed for rent.
* Fixed 0 level locks in tombs, caves and dungeons.

Morrowind Rebirth Fixes
* Made some edits to the topic "sell something" and "Museum of Artifacts" to reflect the fact that you're only offered ten percent of the total value of any artifact sold.
* The sword 'Racerbeak' had an enchantment error where the weakness to poison spell duration was set to 2 seconds instead of 30 seconds.
* The door to Tansumiran Cave Dwelling, Gnisis, wasn't placed correctly leaving a big gap between the door and the frame.
* Moved two urns outside Fast Eddie's house in Balmora so that the player doesn't get stuck upon exiting the building.
* The spell 'Wild Open' had the same magnitude as 'Great Open'. Changed 'Wild Open' magnitude from 50 to 75 points.
* The sword 'Truthseeker' had an enchantment error where the shock spell was set to 'self' instead of 'touch'.
* Clannfear Runts running speed was set too high, which made their animation run out of sync.
* Stunted Scamps running speed was set too high, which made their animation run out of sync.
* Gorvas Vules, a prisoner at Moonmoth Legion Fort will no longer offer travel services.
* Fenandre and Llaala Arethan in Vos didn't offer trading services as supposed to.
* Assantus Hansar and his companions are once again encamped south of Ghostgate.
* Caius lost his shirt after a rough night at the South Wall Cornerclub.
* Cassius in Seyda Neen will no longer offer trading services.
* Golden Saint summons had 766 spellpoints instead of 400.
* Fixed a burried travel-marker in Vos.
* Landscape fixes and improvements.
* Fixed a floating house in Vos.
* Fixed a few typos.

New Adamantium Dagger mesh and texture


New model and texture by 'TheInkBunny'


Morrowind Rebirth Changes
* Removed several columns near the High Fane, Vivec, to allow for better compatibility with the mod 'Dramatic Vivec'.
* Arrille will now offer an unlimited supply of torches.
* Arrille now has a few more basic spells for sale.
* The lighthouse in Tel Vos now has an interior.

Travel Changes
These changes will make it possible for easier travel throughout the Bitter Coast Region. Removing options is obviously a bit controversial, but In my mind they didn't make much sense.

New options
* You can now travel from Seyda Neen to Gnaar Mok by boat and vice versa.
* You can now travel from Hla Oad to Khuul by boat and vice versa.

Previously missing options (could travel from Seyda Neen but not the other way around)
* You can now travel from Hla Oad to Seyda Neen by boat
* You can now travel from Khuul to Seyda Neen by boat.

Removed options
* You can no longer travel from Hla Oad to Ebonheart by boat.
* You can no longer travel from Hla Oad to Molag Mar by boat.

Balancing
After watching too many let's plays I've Identified a couple of balance-issues:

* Many restoration spells were a bit overpowered for their magica-cost, making the game a bit too easy at lower levels. A slight cost-increase and some magnitude adjustments were made to counter this issue.
* Ash Vampires, Golden Saints, Dremora Lords, Dreamers and Winged Twilights have all been given a bit more health to make them more of a challenge.
* Getting hold of 'Eleidon's Ward' (note: I also buffed the enchantment a bit from a previous nerf) is now very difficult.
* Dark Brotherhood Assassins in Mournhold are now much stronger than the ones attacking you in Vvardenfell.
* Removed 'Demon Maces' from most NPCs in Ald Deadroth. Replaced them with enchanted steel maces.
* Getting hold of 'Keening' is now a lot harder.
* Spellmaking is now twice as expensive.
* Dagoth Ur now has more health.

Other balance changes
* Removed negative effect from the 'The Serpent' birthsign (Damage Health 1-1 points for 30 seconds) + added a new power: 'Mark of the Serpent', which cures Poison.
* Creature spawns in the Red Mountain Region are no longer dependant on player level. This means that you will encounter high level creatures from lvl 1.
* Flame, Frost, Poison, Shock and Magicaguard Robes enchantments magnitude/duration changed from 100 points for 10 seconds to 50 points for 15 seconds.
* The magnitude of burden spells have been increased drastically, making them sort of useful for draining your opponents fatigue.
* Sorkvild the Raven and his companions have been given a much needed boost in terms of stats and equipment.
* 'Lover's Kiss' (The Lover Birthsign) paralyze effect has been decreased from 10 seconds to 5 seconds.
* Darts added by the Tribunal expansion will no longer be ohk weapons, but remain powerful.
* Lots of enchantment adjustments to magic/unique armors, weapons and clothing items.
* Gothren's Dremora guards will no longer carry exceptional weapons such as Daedric.
* Dremora/Dremora Lords will now cast fire shields instead of barrier shields.
* Reduced the cost of invisibility spells by almost 50 % (compared to v 3.2).
* Lots of price adjustments to armors, weapons and clothing-items.
* Reduced the cost of reflect spells by 50 % (compared to v 3.2).
* Reduced the cost of sound spells by 50 % (compared to v 3.2).
* Dremora/Dremora Lords will now have a 50 % resistance to fire.
* Reflect/levitation/sound-spells will now last longer.

Fixed nasty texture-issue


Graphics
* New improved model and texture for the Adamantium Dagger.
* Texture fix for Imperial Guard Tower.
* UV fix for Velothi trapdoors.
* UV fix for common windows.
* New meshes for planterns.

Balmora's Underworld Changes
* Tweaked health/attribute values of NPCs.
* Tweaked the value of a bunch of items.
* Tweaked/fixed several enchantments.

And more!

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[RELEASE] Morrowind Rebirth 3.3

[RELEASE] Morrowind Rebirth 3.3

Aug 27, 2015 Morrowind Rebirth 3.3 Full Version 1 comment

Enjoy the latest and greatest, Morrowind Rebirth 3.3! Patch notes can be found in the news post "[RELEASE] Morrowind Rebirth 3.3".

Seyda Neen Census & Village v1.0 Alpha

Seyda Neen Census & Village v1.0 Alpha

Jul 16, 2015 Demo 1 comment

Seyda Neen Census & Village v1.0 (Alpha) is the first release of this expanding city mod that seeks to give the player a new experience. It expands the...

Balmora Market 1.21 - 1.22 Patch New

Balmora Market 1.21 - 1.22 Patch New

Aug 24, 2014 Balmora Markets Patch 0 comments

Download this if you have version 1.21 and you want to update and get a new quest and dungeon area's. The patch is made so you don't have to repeat my...

Balmora Market 1.22 Main File New

Balmora Market 1.22 Main File New

Aug 24, 2014 Balmora Markets Full Version 0 comments

This is the most up to date version of my mod as a main file. It add's a new quest so now there is six. This update also add's three new interiors underneath...

Balmora Market 1.21 Old

Balmora Market 1.21 Old

Aug 2, 2014 Balmora Markets Full Version 0 comments

Place .esp file in morrowind/data then when you launch morrowind activate it in data files. Requires morrowind patched, no expansion-packs required. This...

Balmora Market 1.1 Old

Balmora Market 1.1 Old

Jul 27, 2014 Balmora Markets Full Version 0 comments

New Update. This add's 4 quests. Enjoy please tell me what I should change or do next.

Post comment Comments  (130 - 140 of 147)
mp5h4x
mp5h4x Sep 17 2003 says:

I just buy the left copy of Morrowind, an' I must say it's preaty... fun, really!

+1 vote     reply to comment
intelligentsia
intelligentsia Aug 2 2003 says:

Enough said, the most godly of (moddable) RPGs.

+1 vote     reply to comment
pissdrunk
pissdrunk Jul 24 2003 says:

Morrowind rules and you must download the tamriel rebuilt mod for morrowind and the sea of destiny too these mods adds around 20 new islands in the game.. and new armor too
iam now waiting for the middle-earth mod i think i most wait a while for that mod.. :(

+1 vote     reply to comment
SidewinderX
SidewinderX May 18 2003 says:

great game. best rpg avalabilie now. unless you only play games to add them to your "beaten" list. this is a game tio get lost in.

+1 vote     reply to comment
Tei
Tei May 13 2003 says:

Here i have write my experience with my first Morrowind voyage. My english suck, but may help people interested in this game.

Telejano.berlios.de

+1 vote     reply to comment
Tei
Tei May 8 2003 says:

Two words: Single player :D

I am playing this game. The interface can be better, and the movements where somewhat slow, but I have good feelings about the whole stuff. Anyway I think 2D still work better for this types of games.

Cheap, Seien, What you want? Quake3? go and play Quake3.

+1 vote     reply to comment
leilei
leilei Apr 24 2003 says:

Two words - No Multiplayer.

+1 vote     reply to comment
iladrion
iladrion Apr 22 2003 says:

best and biggest RPG i've ever seen ! And i started with Bard's Tale on C64...

+1 vote     reply to comment
Olsor
Olsor Feb 7 2003 says:

I found that NWN had no charm because I had played Morrowind. NWN is fine if you want something more linear, with more strict rules of play, but for freedom of gamepley, they don't come much better than Morrowind.

+1 vote     reply to comment
hammy-bob
hammy-bob Feb 6 2003 says:

This game is awesome i play it all the time i love it!!! :-D i guess thats why im making a mod for it lol.

+1 vote     reply to comment
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Morrowind
Platforms
Windows, XBOX
Developer & Publisher
Bethesda Softworks
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Gamebryo
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Released 2002
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Highest Rated (4 agree) 10/10

one of the best role-playing game ever. i thing is better than Oblivion... ;)

Nov 20 2010 by infernoth

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