The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.

Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the game, or create entire new worlds to explore. Consequently mods for this game are everywhere, ranging in size from mere characters to fully themed packs! So should you ever want to expand on your gaming experience, be sure to scope out just a few of the amature modifications available and in existence!

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Morrowind with MGE Seyda Neen Tamriel River
Blog RSS Feed Report abuse Latest News: [RELEASE] Morrowind Rebirth 2.9

About Morrowind Rebirth 2.9 with 3 comments by trancemaster_1988 on Dec 12th, 2014


Changelog

Morrowind Fixes
* Removed ownership from Percius Mercius' chests so that you are no longer considered a "criminal" for chosing to accept your reward after finishing the quest "Kill Hard-Heart".
* Included a fix for the Chuzei Helm, which wasn't properly aligned on the z-axis, making it look wierd on the player and on npcs.
* NPCs "cattle_imp_f01" and "cattle_imp_m01" was set to race "Nord" instead of "Imperial".
* Removed barter and repair options from Dagoth Fervas.
* fabricant_summon, fight: "90" -> "50".

Morrowind Rebirth Fixes
* Removed two, rather wierd, sources of "dark" light inside the Seyda Neen lighthouse. I also adjusted the lighthouse door so that it doesn't clip with the wall.
* Ivramie Sarandas in Tel Naga didn't wear her armor, even though she had several pieces in her inventory.
* Reduced Scamps running speed, cause they were way to fast for their animation to play properly.
* Removed a missplaced spawnpoint from the Red Mountain Region (shore creatures).
* Moonmoth Legion, Guard Tower: Removed lock from the trapdoor.
* Removed trading services from "Agaran", who's in Ebonheart.
* Angus Macrina in Pelagiad no longer sells broken stuff.
* Improved path grids in Ebonheart, Caldera and Khuul.
* Fixed some scrolls which had wrong weight.
* Fixed several floaters in Caldera..again.
* "Last Wish" now has an enchantment.
* Landscape fixes and improvements.

Morrowind Rebirth Changes
* The player will now regenerate a small amount of health every 2 minutes (1-2 points). It's not much, but at least you don't have to run to the alchemist all the time.
* Moon-and-Star enchantment changed from: fortify personality 5 points to 15 points and fortify speechcraft 5 points to 15 points.
* Face of Kagrenac enchantment changed from: fortify personality 10 points to fortify intelligence and enchant 15 points.
* Revised a few lines of dialogue to reflect that summoned creatures no longer have a soul value.
* Rebalanced damage output of most fire/frost/shock/poison spells (slightly lower damage).
* Dwemer barrels, drawers etc now have a slighly lower chance to hold rare loot.
* Medusa's Gaze (Paralysis) spell duration changed from 15 seconds to 6 seconds.
* Paralysis enchantment duration changed from 5 seconds to 3 seconds.
* Paralysis spell duration changed from 5 to 3 seconds.
* Removed all changes to the athletic skill.
* Re-enabled invisibility for spellmaking.

Crown of Torment

New artifact
* Crown of Torment
- Drain Endurance 10 points
- Drain Strength 10 points
- Reflect 25 points

Graphics
* Removed and replaced a handle texture attached to two Telvanni doors, with one that doesn't appear streched.
* New improved meshes for a large number of misc items, including redware pottery, dwemer kegs etc.
* New and improved meshes for Dwemer weapons and armor (updated version of an included mod).
* Velothi platforms now have textures that matches other velothi buildings (check image section).

Trailer

So.. I posted a new trailer the other day. If you're new to Rebirth I urge you to check it out. You can also watch it over at youtube: Youtube.com


Mod of the Year Awards

As we all know there's annual Mod of the Year Awards here at moddb, and guess what.. Morrowind Rebirth reached top 100! With that said I want to thank everyone who voted, it means a lot to me! Now another 9 days of voting begins, and I hope you want to help Morrowind Rebirth reach the top (well.. one can dream!).

Mod of the Year Awards

Merry Christmas!

That's it for this year. I wish you all a Merry Christmas! See you again next year!


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[RELEASE] Morrowind Rebirth 2.9
Morrowind

[RELEASE] Morrowind Rebirth 2.9

Dec 12, 2014 Morrowind Rebirth 2.9 Full Version 13 comments

Hello, hi! I hope you guys have enjoyed 2014, and are looking forward to another year of Morrowind Rebirth! What follows is a summary of the changes in...

Balmora Market 1.21 - 1.22 Patch New
Morrowind

Balmora Market 1.21 - 1.22 Patch New

Aug 24, 2014 Balmora Markets Patch 0 comments

Download this if you have version 1.21 and you want to update and get a new quest and dungeon area's. The patch is made so you don't have to repeat my...

Balmora Market 1.22 Main File New
Morrowind

Balmora Market 1.22 Main File New

Aug 24, 2014 Balmora Markets Full Version 0 comments

This is the most up to date version of my mod as a main file. It add's a new quest so now there is six. This update also add's three new interiors underneath...

Balmora Market 1.21 Old
Morrowind

Balmora Market 1.21 Old

Aug 2, 2014 Balmora Markets Full Version 0 comments

Place .esp file in morrowind/data then when you launch morrowind activate it in data files. Requires morrowind patched, no expansion-packs required. This...

Balmora Market 1.1 Old
Morrowind

Balmora Market 1.1 Old

Jul 27, 2014 Balmora Markets Full Version 0 comments

New Update. This add's 4 quests. Enjoy please tell me what I should change or do next.

Sotha Sil Expanded Patch 2.1
Morrowind

Sotha Sil Expanded Patch 2.1

Apr 19, 2014 Sotha Sil Expanded Patch 0 comments

Patch 2.1 fixes some duplication issues in the early vanilla cells. If you want to play SSE with Patch 2.0 from the beginning, you MUST get this file...

Post comment Comments  (130 - 140 of 142)
Tei
Tei May 8 2003, 9:17pm says:

Two words: Single player :D

I am playing this game. The interface can be better, and the movements where somewhat slow, but I have good feelings about the whole stuff. Anyway I think 2D still work better for this types of games.

Cheap, Seien, What you want? Quake3? go and play Quake3.

+1 vote     reply to comment
leilei
leilei Apr 24 2003, 2:30pm says:

Two words - No Multiplayer.

+1 vote     reply to comment
iladrion
iladrion Apr 22 2003, 10:43pm says:

best and biggest RPG i've ever seen ! And i started with Bard's Tale on C64...

+1 vote     reply to comment
Olsor
Olsor Feb 7 2003, 6:50pm says:

I found that NWN had no charm because I had played Morrowind. NWN is fine if you want something more linear, with more strict rules of play, but for freedom of gamepley, they don't come much better than Morrowind.

+1 vote     reply to comment
hammy-bob
hammy-bob Feb 6 2003, 11:33pm says:

This game is awesome i play it all the time i love it!!! :-D i guess thats why im making a mod for it lol.

+1 vote     reply to comment
Sajt
Sajt Oct 25 2002, 11:41pm says:

Yeah. I get lost too easily. Wish there was a structured storyline. I ended up gettting a cronie and making him killing everyone I find. Until I got wasted by a floating jellyfish.

+1 vote     reply to comment
azzDB
azzDB Sep 20 2002, 1:53pm says:

Stealing was fun for about 10minutes, then I realised trying to hit something in the middle of nowhere with no running plot was crud and uninstalled it, god bless warez.

+1 vote     reply to comment
Sajt
Sajt Aug 23 2002, 3:38am says:

Now of course if they made it with an arcadey physics system like Quake...Where you run and jump and attack easily, I probably wouldve played the game longer. But of course that wouldve ruined some of the rest of the game...I think the part that bored me most was wandering around an entire town, talking to boring NPCs with a boring dialogue system.

I have no idea what the storylline is, or even if there is one. I quit as a ex-prisoner adventurer, doing little miniquests for everyone. Well I have actually heard that the game has a storyline, but is quite non-linear with plenty sub-quests. I think this game would have been a very enjoyable MMORPG, but there isn't even any multiplayer...

Bottom line: :(

+1 vote     reply to comment
deserteagle
deserteagle Aug 22 2002, 9:34pm says:

i played the first 2 games in this series and loved them, and this one i love too. it might have taken 2 os upgrades to get it working (currently on win 2k), but it was worth it. massive game in scope.

+1 vote     reply to comment
leilei
leilei Aug 21 2002, 2:04am says:

*sigh*

don't you hate it when a developer develops a pretty boring game? Like Epic did with Unreal 1. Never go for graphics hype, ever. That's one of my laws around my lan.

+1 vote     reply to comment
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Morrowind
Platforms
Windows, XBOX
Developer & Publisher
Bethesda Softworks
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Released Apr 25, 2002
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Highest Rated (3 agree) 10/10

one of the best role-playing game ever. i thing is better than Oblivion... ;)

Nov 20 2010, 5:01pm by infernoth

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The Elder Scrolls V: Skyrim, Released Nov 10, 2011
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Oblivion, Released Mar 19, 2006
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Morrowind, Released Apr 25, 2002
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Daggerfall, Released Jul 30, 1996
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