The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind. Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the...
Originally developed as part of the Cyrodiil: Dawn of Oblivion project, Leyawiin is a completely self-contained city in all interior cells. Travel to/from the Balmora Guild of Mages.
This self-contained city is entirely in interior cells. It adds houses, shops, NPCs and quests all based on The Elder Scrolls IV: Oblivion and Bethesda's pre-Oblivion concept art. The action takes place approximately 18 months before the start of Oblivion, so the Blackwood Company is still an informal collective of mercenaries (rather than a guild) and Mazoga the Orc is not yet a knight. The Fighters' Guild is in a state of disarray, but they will still ask you for menial favours in return for pocket-change. There is a full set of Mages' Guild quests, but instead of progressing through the ranks as you do in Morrowind, you will receive an Oblivion-style Recommendation. The most 'interesting' quests are given by the shady Blackwood Family.
You can buy a shack, a house or a mock-Ayleid property to live in; you can also gain access to the castle's guest quarters, or an NPC home, through quests. The NPCs have complex schedules that allow them to go to work, go to church, visit each other and go home at night. Some even sleep on beds. Others frequent the city's three taverns. A huge sewer network links the three districts, lending adventures of its own. Many of the buildings have views of the outside world. You can bet on a scrib race, sit on a barstool, or just watch the boats from the docks. The leaves on the trees and shrubs are animated, and there are many kinds of wildlife as well as domesticated creatures around.
Your own house has a garden with a pool and outhouse, though you may prefer to relax in the nearby spa. You can recruit a companion to help you on your quests, or work your way up through the ranks of the local guilds. You can loot the crypt or help the Countess. You can blackmail the bookseller or search for the missing pet. You can barter for rare weapons or search the castle's hidden passages.
A world of adventure awaits you in Leyawiin.
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one question
do you need the expansions??
only asking cause i had to reinstall morrowind from old disc since one of my friends has my disc with the expansions on it
Yes, you need both Bloodmoon and Tribunal to use this.