The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind. Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the...
Underwater Dwarven house with Dwemer companion. One (twin) bedroom, bathroom, kitchen/dining room, living room and display hall to a new area beneath Balmora. Entry is by way of a 'submarine' accessible via a cavern through a trap door underneath the bridge nearest the silt strider. The house is in the Dwemer style, and sleeps 3 including hammock. I enjoyed the mods 'Dwemer Sub House' and 'Balmora Underwater House', but after playing Bioshock I had an idea for a mod that would somehow combine the two. I wanted to feel like I was underwater with a view to a watery city - like in Bioshock - and I also wanted a robot companion that I could reprogram.
There are is one Dwarven foe in each room of the house that will attack the player. In the second room - the living area - there is a small Dwemer sphere. If you find the puzzle box and activate it, the sphere will immediately become friendly. You can then click on it to issue the commands 'stay', 'follow' or 'wander'. The companion has Grumpy's 'warping' script, but is not designed for more than decoration. The other foes will continue to attack as normal.
Note: For both the sub interior an exterior, there are two doors. One leads to/from the sub,
the other leads direct to the next cell.
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