The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind. Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the...

Report abuse What Thieves Guild?
Sep 11th, 2012
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Von Djangos
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Ever felt that for law breaking gang of thieves and robbers, finding their guild was as easy as walking into a random building? You practically get asked to join before you even realise its a thieves den! And the 'I do a little of this, a little of that'? Purlease. This mod aims to correct that. They're not as hard to find as the guild in oblivion, but it'll take a little more care and winning of their trust to join them now.


Realistic individual cover 'backgrounds' for thieves in the South
Wall and Dirty Muriel's. (But only if you are not a member of the

The Rat in the Pot I left untouched as LGNPC already does a great job of this.

Selecting the 'Thieves Guild' topic will not immediately get the response of

'Well hey, you should join us', even if you have the requirements - npcs

must now have a disposition of 65+ as well.

Guild Masterminds will not initiate dialogue with 'Maybe you'd like
to join the Thieves Guild'? Again, you'll need a disposition of 65+ to
get this greeting.

Selecting the topic 'someone in particular' in Balmora or Sardith
Mora will no longer give you the name and location of a thieves guild

1.2 - Added 10 responses for the 'little secret' topic if you are a member of the guild
Added 10 responses for the 'Thieves Guild' topic if you are a member of the guild
Added unique, class based greetings to npcs if you have a bounty of
over 100 but less than 1000 - essentially a theif. Mostly relates
to shopkeepers who will still trade but tell you to watch yourself.
1.1 - Disposition requirement increased to 65
Added catches for training, trade, advancement and requirements
Added more, randomised responses for 'Thieves Guild' topic
Added dialogue 'blocks' for legion members in uniform, Hlaalu in Balmora,
and Telvanni in Sadrith Mora

1.0 - Initial Release

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What Thieves Guild?
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Bethesda Softworks
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Released Apr 25, 2002
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